Aboveground is harder to farm, because it is more exposed. And does not work in winter. I only upped the underground crops. Sorry, didnt make that clear in the changelog.
The vermin infestor are always in, they are not part of the vermin. Since they are a test, if everyone has them, I get more feedback on them, therefore can balance them easier and in the end it helps everyone. When done, will be moved to the vermin button. But I dont really believe that they are difficult to handle. Vermin bites are really rare in my opinion.
I also noticed that the crucible has no magma design, so I made this:
I also finished another 8 building guide. Get them while they are hot. (Minor tweaks to this version though on the archeologist, temple and crucible.) Altar and Temple, Archeologist and Stonecutter, Metallurgist and Magma Version and Crucible and Magma Version.
@bombzero: I dont know. Mostly the default setting, thats what I play. I removed the vermin (they are unbalanced) and the megabeasts (they
might cause these crashes, I noted 3 other modders having problems with crashes related to custom semimegabeasts) but otherwise thats what I play and think is the optimal setting. If you remove FrostGiants and Automatons for example all this magic and plate armor/gun stuff will leave you overpowered. On the other hand, without these new gimmicks you will have a hard time against them. But there is not much left out in default. Currently the beasts, yes, but only because of possible crashes. And of course these extra plants/trees/animals, but I am not keen on useless things that just have different names. I rather have fantastic monster running around then badger1, otter2 and kea3.
@zack123: tested the button, it works for me. Probably (?) a net.framework problem... if you want to change the font manually, just go to MasterworkDwarfFortress\Font old\data\art and copy the font in there into your Dwarf Fortress\data\art folder, replacing the custom one.