MAGIC SYSTEM IS FINISHED.
The three buildings
Mountainking, the Dwarven Magic Shapeshifter:
The Unnamed One, the Evil Shapeshifter:
I came up with a system based on adamantine, and some magic specific items. Not much. Evil takes totems, bodyparts and bones, good takes weapons, armor, food and drink, dwarven magic takes obsidian, wood(for fire) and ash. Thats all.
Each type has 2 units and 1 shapeshifter (lasts for 10 days)
Evil
Shadowmancer = Raises dead, shoots solid blood, can vanish into shadows
Demonbound = Makes people slow, sick (vomit) great melee fighter, can vanish into shadow
The Unnamed one = Super unit, kills entire sieges. Problem: 50% chance that he will be hostile. Back to normal after 10 days.
Good
Lifemancer = Ressurects dead, heals injured, makes people faster.
Oathbound = Great melee fighter, blinds people (against archers) and has nofear, nopain and so on.
The Angel of Vengeance = Super Unit, might be too strong, will test more. Can shoot fire and ice.
Dwarven Magic
Magmamancer = Ranged fireballs, fireimmune, IF he ever gets hurt and flees: Blows up. Kills everything nearby.
Stonebound = Stoneskin (actually a bit better then stone) earthquake (all nearby enemies are stunned) and petrify (stops one unit)
The Mountainking = Super Unit. Cant equip, but is indestructible. Must test more, but looks good.
very interesting developments on the magic front! can't wait to try it out =) some initial thoughts, though:
- the old unholy building looks, to my eye, considerably better and more building-like then the new one. the chains are an interesting addition - keep them for the dwarf/magma one, but for the old one, why not keep the more solidly-walled temple feel?
- i honestly like the old blood/summoner building quite a bit, too - maybe better then the dwarfmagic magma one with the chains, if you brighten up the middle pool. maybe i'm just not a huge fan of the chains-as-walls look, and think that having the buildings appear somewhat consistent is an asset...! that must be it =D
- why not call "The Unnamed One" something like "Unnameable One"? for starters, removing the "The" from all of them cleans up the text and makes more sense considering you can conceivably have more then one at once - and "unnamed" things can always be named, thus taking away their claim to fame, while "unnameable" things just can't be, by definition =D
- why not change the "Mountainking" to "Mountain Spirit"? "king" would seem to imply actual royalty, and if you've already got a noble king in the mountainhalls, there might be some confusion...
- no need to have three different "mancers" if it sounds weird! i say stick with the "Lifeweaver" - it sounds better then "lifemancer", because "lifemancer" is a weird combination of english and latin that doesn't really make sense. you could have a "biomancer", or a "vitamancer" (vitamin magic!?), or something, but doesn't merging english and latin like that just sound off??
- you should probably change it to "spinning blur" rather then "spinning insanity" - insanity is a bit too abstract of a concept to physically rotate in space, and so it just sounds wierd, IMHO =D maybe "bloody spinning blur"? similar idea - "lures other to the dark side" could become "lures souls to the dark side", which seems like it would work better. also, "does unspeakable horrors" could be "utters unspeakable horrors", because to "do" an unspeakable horror, while conceivable, might take a little while, and perhaps has other problems as well. finally, the "drain life" text could be changed to "drains the life of those nearby, adding it to their own!"
- also, the transparency in the .png graphics files still doesn't seem to work. i can change the background color, and set transparency (i think) when my photo editor saves the file, but it doesn't seem to be recognized in the game! with BMPs it works fine, but i'm not seeing it work right in .png files. i'm using xee as a graphics viewer and editor, btw, which is fantastic - very lightweight and fast.
Here are some excerpts from my creature_domestic.txt for the cow and horse. Could the YES[GRAZER being together cause the issue?
the syntax on that grazer tag looks weird. shouldn't it just be [GRAZER:6000], not YES[GRAZER:6000]?