Silkworn need hives, like bees. And instead of harvesting wax, you harvest silk.
Needs the beekeeping skill.
The wax problem is not really a problem, since candles can be made from tallow as well. I think the problem is (was, i fixed it) that the reaction wants candles, but the produced candles are produced in a box. I added [REAGENT:Box:1:BOX:NONE:NONE:NONE]
[CONTAINS:A][PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
to the reaction, should work fine. I also took out candles from the building mats for the dark church. Did they work fine in this ?
The armor macros are from 3 versions back, maybe something has changed in that regard. The problem is that macros are stupid, if I alter ONE item, then the macros might get confused. I will test them. Same goes for disabling certain parts of the mod, the macros wont work then. They need the default setting, or at least no changes to the items.
Funny that there is such a big discussion about the bins... ^^ I make them from blocks now. End of story. Just playing a game with this change, and it is barely any extra work.
Throwing weapons use the weapon skill in close combat, and the throwing skill in ranged combat. I intended them to be different, but smakemupagus noticed that. I included a throwing training to the libraries btw, just for those.
The slade bars fix was simple, I just removed the slade mineral, and made the reaction to accept the slade stone, but produce the slade ore/metal. This way people can make slade in the factory, grind it to powder and smelt the powder to slade bars. Currently the value of slade is super low (still vanilla value) so you can embark with a full set of slade armor.
@Alagon: I will have a look later. Thanks for the upload.
Regular elf caravan came
They had blood steel.
I have war pets turned on and they didn't offer any for trade.
FYI I noticed in an older game it's not safe for regular elves to bring magma hounds in wooden cages. Highly amusing, but not safe.
P.S. Having cremating remains and grinding meat cause dwarves to be sick is a little silly. I mean, i can see getting momentarily nauseated by the sight/smell of something...but they leave trails of vomit everywhere.
This is odd. I will test this, since I play a testfort just now anyway. But really difficult, I have slime raining all day, everyone hit gets major bruises and falls asleep. Even invaders, birds and caravans. The map is... fun... kind of.
PS: OMG, so much balancing. I have a long list of balancing, some few bugs remaining, a lot of flavor/refining that is not terribly important but makes the mod look better, and 11 pages in my "eternal to do list" What would you say about adding diseases ?
(i'll do it anyway
)