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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1833562 times)

Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - NOW WITH SETTINGS! V.06
« Reply #240 on: January 11, 2012, 12:08:30 am »

You are awesome :)

If it is not too much work with your fancy cheat tools, then do the rest as well please. I will add it to the raws for the next release.

@stronghammer: It should give plump helmets... I just looked in the raws, and what do I see ? PRODUCT:10:5:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK  damn.. I copied it from the booze praying and did not change it... but good, another bug found and fixed.

It is now: [PRODUCT:3:3:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
« Last Edit: January 11, 2012, 12:12:21 am by Meph »
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Ashnal

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Re: ☼MASTERWORK☼ Dwarf Fortress - NOW WITH SETTINGS! V.06
« Reply #241 on: January 11, 2012, 12:24:19 am »

Having a bit of trouble with bone/hoof/horn hmmm.....

Also, one funny side effect. Leather bags are now called leather coffers :P

While I'm at it, any other animal products you want homogenized? Organs? Milk? Cheese? Maybe meat, I'm unsure if I can do that one though.
« Last Edit: January 11, 2012, 12:29:02 am by Ashnal »
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Hugo_The_Dwarf

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Re: ☼MASTERWORK☼ Dwarf Fortress - NOW WITH SETTINGS! V.06
« Reply #242 on: January 11, 2012, 12:29:49 am »

Having a bit of trouble with bone/hoof/horn hmmm.....

While I'm at it, any other animal products you want homogenized? Organs? Milk? Cheese? Maybe meat, I'm unsure if I can do that one though.
Meat is simple its just the MUSCLE tissue/material

Milk and cheese yes lol I wonder how simple this can get, while still being lovenly complex
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Ashnal

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Re: ☼MASTERWORK☼ Dwarf Fortress - NOW WITH SETTINGS! V.06
« Reply #243 on: January 11, 2012, 12:46:52 am »

Ya know. I would think simplifying animal products would make keeping dwarves happy easier, due to them having less diverse taste in food and materials.
« Last Edit: January 11, 2012, 02:17:25 am by Ashnal »
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - NOW WITH SETTINGS! V.06
« Reply #244 on: January 11, 2012, 12:49:44 am »

Funny, I thought they would turn grumpier, because the selection is smaller...

Do as much as you like. I dont think people really care if they have 20 different types of cheese in their stockpile... there is not much interaction with animal products in the game.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Deon

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Re: ☼MASTERWORK☼ Dwarf Fortress - NOW WITH SETTINGS! V.06
« Reply #245 on: January 11, 2012, 03:20:19 am »

I did use notepad++ for find and replace, strg+h. But that only works in one file. The VB program I wrote does it in multiple files, but writing the script takes longer than changing it yourself ^^
Huh? Notepad++ has a button saying something like "search and replace in ALL opened files". That's why you open multiple files in the first place. I've used it for 3 years for that for DF modding.

[EDIT]

Yep, here it is:

« Last Edit: January 11, 2012, 03:22:49 am by Deon »
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Kalithor123

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Re: ☼MASTERWORK☼ Dwarf Fortress - V.31.25 Phoebus/ASCII
« Reply #246 on: January 11, 2012, 03:30:35 am »

Could you be a bit more specific ? When do mines do nothing ? They work with syndromes, so immune creatures like undeads are currently unaffected.

Well, i remember the landmine only "punches" some goblins. I thought they will explode.  :)


btw the fire turret set my wooden bridge(fortress entrance) on fire and some time later it was destroyed, unfortunately during a siege of 3 undead and 2 goblin squad. So 30 dwarves died.  :( The rest of them i could save with a wall.  :)

Outside only my bronce golem fought 144 combat report sites against them, and it killed some of them by "colliding"  :) and then the invaders ran home.

This was really funny!



 
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - NOW WITH SETTINGS! V.06
« Reply #247 on: January 11, 2012, 09:22:40 am »

Ah, ok. The landmines shoudl have no attack, bit it us impossible to remove, so they push people around sometime. The do explode upon death. Of course hey have to be killed first ;)

And kudos to your bronze golem, one of mine got killed in a goblin ambush

@deon: I live and learn. But I only have 3 weeks of experience, not 3 years :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

kanaak666

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Re: ☼MASTERWORK☼ Dwarf Fortress - NOW WITH SETTINGS! V.06
« Reply #248 on: January 11, 2012, 01:34:38 pm »

Man, I was looking for highly customizable mode with golems, canons etc. since I learned there is no such stuff in vanilla DF.

Downloading now...

Edit:

One idea come to my mind straight away. I don't know whether it is possible or not, but can you make dwarfs prefer spouses from the same caste?

Also, how children caste is decided? Random?
« Last Edit: January 11, 2012, 02:03:37 pm by kanaak666 »
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Deon

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Re: ☼MASTERWORK☼ Dwarf Fortress - NOW WITH SETTINGS! V.06
« Reply #249 on: January 11, 2012, 02:10:16 pm »

I see you've made a typo in the description of my potted plant: you wrote it "pottet" (the description in the first post) :).
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - NOW WITH SETTINGS! V.06
« Reply #250 on: January 11, 2012, 02:59:33 pm »

And you have a typo in your raws, the creature_subterranean_4.txt claims to be creature_subterranean_5 in the first line ;) But thanks I correct it. If you want the source code for the settings program, just PM me :)

Caste intermarriage is not modable, but you can select dwarves of the same caste and put them in a 1x1 meeting area. They will marry soon enough. And the caste is selected at random at birth.
« Last Edit: January 11, 2012, 03:02:13 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Deon

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Re: ☼MASTERWORK☼ Dwarf Fortress - NOW WITH SETTINGS! V.06
« Reply #251 on: January 11, 2012, 05:38:30 pm »

Wow, that's a major typo, removing a lot of monsters! Thank you.
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The Master

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Re: ☼MASTERWORK☼ Dwarf Fortress - NOW WITH SETTINGS! V.06
« Reply #252 on: January 11, 2012, 07:00:06 pm »

Please tell me my virus scanner is being stupid. http://prntscr.com/595r5
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Deon

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Re: ☼MASTERWORK☼ Dwarf Fortress - NOW WITH SETTINGS! V.06
« Reply #253 on: January 11, 2012, 07:02:27 pm »

Dude, don't you see? It's DFHack.
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The Master

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Re: ☼MASTERWORK☼ Dwarf Fortress - NOW WITH SETTINGS! V.06
« Reply #254 on: January 11, 2012, 07:11:41 pm »

Ah, that makes sense! Due to ADHD, i'm prone to missing obvious details.
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