@flobulon: Guildhall: Yes, that was my intention, but it does not work very well, but I already changed it to the teacher skill, so everyone can do workshop profiles on it now.
Is it intentional that Heavy Steel doesnt have [ITEMS_ARMOR]? (so it can NOT be used for making armor)
Yep. Heavy means it weights more, and would be worse then normal steel for armor. Only use: Blunt weapons.
I will delete the double tower shields, good find.
About the living stone/fungus: It certainly helps FPS a ton, when I see that 75.000 stones are fungus on average. I can make them optional though. And since you guys asked (for the first time) I will.
The 6 new version of steel are:
Stainless: Alterante way of making steel without flux.
Meteoric: Rare to find surface almost-steel.
And now the 4 uprades that can only be made from steel:
Damast, Light, Heavy and Fireproof. This means that steel is not the best, and you have to decide to either have a light/fast squad, a damast/egded squad, a heavy/blunt squad or a fireproof/vs. dragons/hellfireturrets squad. This allows specialisation, since you can only pick one of 4, and dont end up giving everyone just steel all the time.
Stone bolts work. Check the military screen they should be there somewhere.
Typo in netherwood reaction is already fixed, but thanks for the heads up.
The flavor dusts from workshop do really not affect FPS, since they evaporate immediatly and leave no item the game needs to keep track of. And they will be optional, so yeah, no problem there.
Fixing Mages and fleeing Golems is the major problem right now. There seem to be only workarounds. I COULD make golems a dwarven caste, that would allow them to join the military and fight, but they also do labor then. And count as citizens. But if it is the only solution, why not.
Oh, and about the shells: You can fish or have a couple of turtle/cave tortoise pets around. I dont want to take the AUTOMATIC from the tanner, since skins rot otherwise.
PS: Things I will definetly do befor the next upload:
NEXT:
- Split turrets into 3 creatures with 2 castes, with the better ones having a low pop ratio.
- Add golems to dwarven race as caste, removing the adamantine version. sadly. (graphics ?)
- Raise the pop ratio of all other dwarves, to make golems/mages appear close to not at all.
- Add special secret feature (muhaha) as well, make 5 versions for now.
- Test slaves with hugos new setup.
- Make drow interactions have a higher cooldown time.
- Remove double tower shield.
GUI:
- Make the 8 dust rocks optional
- i need a new pet button
- drow on off button
- human/goblin/elf/kobold on/off (?)
- vanilla buildings new additions button
- leather upgrades button
- Dust effects optional
UPDATE MANUAL
- Fun.