Yeah, I am just uploading. For the third time, since the internet is horrible here ^^
Dont know if that is the cleverest idea, since the 1.4 has not many new features, but you guys asked me to upload it, so why not. And I will never understand people who say: Oh, I must abandon my fortress then, because the cheese is called skin. So what, it is just the name, cheese works fine. If 3 features dont work, among 100 features the mod adds, then you still have tons of new stuff, in comparison to Vanilla DF.
EDIT:There you go
################################
#### PATCH 1.4 #############
################################
NEW FEATURESAdded oil and soap to Pig Tails. (because I use 3 reactions with oil now, and had no underground plants for it)
Added the "just embark.exe" Open DF, run "just embark", embark everywhere you want. Just 8kb big
Added the "hotkey.exe" More hotkeys for trading, scrolling and building. Freeform walls, just using arrowkeys, yeah.
Added custom toys, instruments, helms, pants, shields, armor, weapons and ammo to all civs. Not much changes in terms of balancing, just to improve flavor/atmosphere. The actual amount of items stays the same.
Added another 30+ engravings
Added a reaction to make water out of booze to the kitchen
Removed fill_bucket reaction from fountain, was too cheaty/easy
Added necromancer reaction to temple. Beware, might backfire.
New friendly evil raceAdded drows as a new evil race. Active in winter.
Drows sell darklight iron (needs testing), razor bows, and evil pets.
Gave drows evil plants for drinks. Lets see if it works.
Major Trap OverhaulNew building: Engineer's Workshop, builds and upgrades traps.
All trap components have 2 upgrades now.
Added the dart thrower, a ranged weapon trap comp that can shoot darts/poisoned darts.
Added the runic ward, a ranged weapon trap comp that can shoot runes/spells, with special effects.
Has 4 kinds of ammo: Sleep, Rage, Slow and Transform
Fixes and BalancingFixed bonemeal making
Removed grazing from birds, they kill themselves otherwise
Lowered the number of eggs by 50% (again) for all domestic birds.
Fixed farmable wood types. They can now be used in the timberyard as well.
Added a new worlggen setting: BEGINNER. Makes it as easy as possible for new players.
Max embark points. Few titans. No bottom layer. No evil things, vamps, necromancers, nightcreatures...
Changed the titannumber for all worldgens from 200 to 100. Should help civs to survive.
Raised total civ number in all custom worldgen to 30.
Fixed milk name. Got switched with skin when I made the stockable generic animal mats.
Added a maxage for elves/golbins and Wanderer and Pantheon to all entities. Even FD races.
This way there should be more necromancers, elven, goblin, kobold, and so forth.
Made all flore/fauna flours aviable to make bread.
Readme for the new hotkeys. Click on: Run Hotkey.exe in the GUI.
Trade Screen:
Press (or hold) ctrl-enter to select the current item and advance to the next item.
Press (or hold) alt-enter to select the current item, confirm the 'do you really want to trade for all 5 items dialog', and advance to the next item.
Press (or hold) ctrl-pagedown to select the current trader's bin of stuff, and advance to the next bin.
Misc:
Press (or hold) alt-shift-< (or >) to move 10z up or down your fort. This will cut the time it takes you to get from the top of your fortress to the bottom by a factor of ten.
After positioning a wall piece, but before hitting 'enter' to place it, hold w and use the arrow keys to draw out your wall piece by piece.
After positioning a grate, but before hitting 'enter' to place it, hold g and use the arrow keys to lay down a line of grates piece by piece.