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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1858124 times)

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11115 on: April 27, 2013, 04:51:39 pm »

Jaredus: THAT is exactly what slag is for. It is a waste product that produces clutter. You need slagpits, about one per smelter you have, to either destroy it, or refine it a bit to concrete blocks.

Also, infinity free potash :D

Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11116 on: April 27, 2013, 04:53:42 pm »

I thought I already did?  :o

Quote
- Guilds and military groups.
 - Dwarves can now join one of 13 guilds or 4 military groups. They get 200% skill learn rates, so a mason in the masons guild levels up twice as fast as a normal mason.
 - Joining a guild costs 500 gold coins. Joining a military group costs 2500 gold coins.
 - Dwarves can leave guilds or groups whenever they want, its free.
 - Dwarves can switch between guilds whenever they want, it costs 500 gold coins.
 - The military groups are legionnaire, guard, marksman and wrestler.
 - Legionnaires get 200% learn rate to all melee weapon skills. Also increased strength.
 - Guard get 200% learn rate to armor and shield skills. Also increased toughness.
 - Marksmen get 200% learn rate to all ranged weapon skills. Also increased sight range, 5 tiles.
 - Wrestler get 200% learn rate to unarmed combat and dodging. Also increased endurance and agility.
 - All four groups get good teacher, student, military tactics and physical awareness, as well as a boost to pain resistance.

So yeah, no natural skills anymore, but faster learning. I am still gathering ideas about what else it could be. I can for example give all masons guild guys a boot when they wield a pick, or all carpenters guild lumberjacks get a boost when using chopping axes...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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lwCoyote

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11117 on: April 27, 2013, 05:38:46 pm »

lwcoyote: I didnt forget about it, but I cant explain why it happened. I have to test the skill gain for the guilds anyway, while doing this I will see about the stonebed crafting. Did he get no skills at all, or did he only not gain stonecrafting from making beds?

Just the stonecrafting, that I can see.. he hasn't done enough of anything else to really warrant skill ups I figure. I'll keep an eye on it though, and get back to you. Sorry if I'm being a pest, just trying to help =)
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Quote
This is an exceptional obsidian statue of Daral Darkscab.
The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

I'm so glad my masons have chosen to memorialize the really important events.

Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11118 on: April 27, 2013, 07:31:11 pm »

I know its a bit random, but does anything of this look like a rug?

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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dennislp3

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11119 on: April 27, 2013, 07:54:36 pm »

It does actually...well done XD
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Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11120 on: April 27, 2013, 07:57:00 pm »

Well, I think I might settle on that one... has this rich, soft look. Kind of. For the 16 pixels it is. ^^ And yes, these should be braziers, thats like totally obvious, dont question my logic. I am no painter :P



EDIT: So, done. This version is a lot cleaner.

« Last Edit: April 27, 2013, 08:08:12 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

tahujdt

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11121 on: April 27, 2013, 08:14:30 pm »

After a few minutes of arguing with Siri, I decided that I was going to install the latest version of this mod, get a bunch of Wolfram, and build three satellites with all that Wolfram. I will name them after the letters of the Greek alphabet, and the first satellite will be named Wolfram|Alpha.

Sorry. Couldn't resist.
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Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11122 on: April 27, 2013, 08:16:23 pm »

I dont get it.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

b_knight286

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11123 on: April 27, 2013, 08:35:27 pm »

Lamellar takes a lot of leather.  Can you implement something like this?
http://www.bay12forums.com/smf/index.php?topic=122003.0
That or just let orcs and kobolds have access to leatherwings...

Btw, love this mod!  Installing 2i now after being frustrated at the lack of the "pick seeds" thing from the magic garden...the Fountain of Eternal Youth I think.  (have rather poor memory sometimes, heheh.)
Gonna try orcs now, gonna kill everything except sentient species, who I will dump into a spiked pit filled with the meanest critters I can tame.
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11124 on: April 27, 2013, 08:56:04 pm »

Well, I think I might settle on that one... has this rich, soft look. Kind of. For the 16 pixels it is. ^^ And yes, these should be braziers, thats like totally obvious, dont question my logic. I am no painter :P

What tile did you change?

Kire93

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11125 on: April 27, 2013, 09:03:38 pm »

I dont get it.
If you are referring to tahujdt's post, wolfram alpha is a smart search engine thing that you can ask questions and it will give you answers.  If I remember correctly apple's "siri" kind of uses wolfram alpha to help give responses. So it was a pretty good joke if you understood the references lol
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Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11126 on: April 27, 2013, 09:18:31 pm »

Ok. I kind of know what siri is, the wanna-be glados by apple, but I never heard of wolframalpha.

b_knight286: Yes, this leather fix is actually planned. I even had the thread open in another tab. ;) But if you want things changed with the orcs, I am not the person to talk to.

Smake, I changed the incredibly useful upsidedown ? for this. Tile 245. I also have another free tile, but for the life of me I cant figure out what to do with it. First I tried wall hangings, but of course that wouldnt even work ingame (the walls wouldnt recognize the workshop as a part of the wall), and then I tried a flag...

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11128 on: April 27, 2013, 09:26:55 pm »

>> Smake, I changed the incredibly useful upsidedown ? for this. Tile 245

Oh no!  The engravings of hooks and of icicles will be ruined  :'(

:D

Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11129 on: April 27, 2013, 09:38:59 pm »

Ah, ok. Intelligent search engine. I get it. It answered my question with 42, so everything is ok.

Smake, are you using tile 10 for anything? Thats the weird inverted ring, between well and bag. Because its a sign now.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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