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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1858178 times)

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11100 on: April 27, 2013, 02:44:01 pm »

Eh, it's just that it's hard enough for me to trawl through the combat logs.

Stronghammer

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11101 on: April 27, 2013, 02:55:08 pm »

As for suggestions the only thing that I could think of that would fit more with the guilds is a guild tax system as guilds do work or as time passes they pay a tax in gold or coins or what not. However I dont see how you could actually implement that.
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Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11102 on: April 27, 2013, 02:55:33 pm »

Could you give me a reason why? What are you looking for, why read them? Only reason to read them is for fun... or I am missing something very obvious.

Edit: @Stronghammer: I think Toady will do the tax system someday... there is even an unused tax collecting tag for the nobles..
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11103 on: April 27, 2013, 02:57:10 pm »

I need a way of finding out how my warriors got injured without waiting for a diagnosis!

Stronghammer

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11104 on: April 27, 2013, 02:57:46 pm »

ya, also i like the whole immobile training idea. It helps to balance the how "take my money, now I craft like a god" type thing.
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Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11105 on: April 27, 2013, 02:59:03 pm »

Gamerlord: Just looking at their bodyparts would be a lot easier then. That or the unit description. Both list the injured bodyparts.

Stronghammer: They get higher skill learn rate, not higher skills. Your peasant in the masons guild is still a peasant with no skills. ;) But I know what you mean. :)

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11106 on: April 27, 2013, 03:02:16 pm »

I use the combat logs a lot (as readers of the tutorial fort probably know by now), to determine what weapons are effective against which enemies, which warriors are too slow to get to the fight, or not equipping the right ammo, or whatever.  Also like Gamerlord said, it actually is a nice way to see who is injured, it is much more convenient that the units menu if you have 100+ guys running around.  So I like the flavor text a lot, but only as long as it doesn't dominate the logs.

SharpKris

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11107 on: April 27, 2013, 03:18:27 pm »

i really like the guild system you have got planning but question is how many guilds can we expect? will all of them take coins? how about making guild masters and appointing them as nobles?
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Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11108 on: April 27, 2013, 03:27:54 pm »

I have yet to see how 2 big armies will yell at each other, but with testing its just 1-2 lines per page of combat logs. But I can add a button, why not. Its not that much work.

Guild System I have planning? It is done. :) I cant do that with nobles, nobles wouldnt do anything really anyway. Total number is 18. 4 military units, 1 sorcerer (not included atm), 1 priest and 12 guilds.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

SharpKris

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11109 on: April 27, 2013, 03:34:19 pm »

will all of them require coins to use? or just the military ones?
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Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11110 on: April 27, 2013, 03:36:09 pm »

Hey Meph, you gonna get around to using the warpstone any time soon?

Jaredus

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11111 on: April 27, 2013, 03:52:50 pm »

Hey, kinda new to this mod, so this might be an obvious question, but how is slag stockpiled? Since it's got that special (massive) bar name and the quality levels, I'm assuming it's not an actual bar of metal? I can't seem to find it in the stockpiles menu anywhere, and it's cluttering up my furnaces a bit.
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11112 on: April 27, 2013, 03:57:10 pm »

It doesn't stockpile, you can only destroy it at the slag pit furnace.

Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11113 on: April 27, 2013, 04:47:00 pm »

Gamerlord
Hey Meph, you gonna get around to using the warpstone any time soon?
Considering that I spend the last hour making battlecries optional.... no?  ???

Jaredus: THAT is exactly what slag is for. It is a waste product that produces clutter. You need slagpits, about one per smelter you have, to either destroy it, or refine it a bit to concrete blocks.

Sharpkris: All of them. Guilds 500, Military Groups 2500, leaving a guild/group is free. Keep in mind 500 coins = 1 bar. Its more of a token price.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Broken

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11114 on: April 27, 2013, 04:50:05 pm »

Meph, can you post the boosts of each guild?
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Quote
In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability
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