Fire1666 & Gamerlord: If you want to discuss suggestions and have questions about a custom race that doesnt exist yet, why not make a new thread? Playable Race: Shades for Masterwork - Planning stage. Then you can invite all kinds of people to have a look and chime in ideas. Even I do that when I want fresh ideas, thats why there is the "suggestions for masterwork" thread flying around now and then. Because this thread gets so many messages, in a few hours no one will know you talked about it ^^
Skill for Stone beds is indeed:SKILL:STONECRAFT, and does work. Harder learning just gives a -50% skill learn rate, that shouldnt stop him from learning. Did you "Read out dwarves" again with the therapist, to update it?
EDIT: I spend some thought on the nobles. While bookkeeper, managar, chief medical dwarf and psychiatrist are not that important, I think I found a really nice system for the military. I simply use military ranks. A new workshop called "Legion Garrison" or something, and you can transform dwarves in there. To Legionnaire, Legionnaire Sergeant or Legionnaire Drill Instructor.
Legionnaires are the normal fighters we have atm, but weaker, since you can control their numbers now.
Legionnaire Sergeants are the only dwarves that can become militia captians/military commanders. I would rename these nobles slightly.
Legionnaire Drill Instructors are the only dwarves that can become a new noble, drill instructor. They get a skill in teaching and can lead squads up to 2 units.
I will make a new noble, militia captian. These would be low grade military commands and can lead up to 4 units.
Sheriffs can only have 2 units, Captian of the Guard only 4 units.
I have never tried that unit restriction before, so wish me luck that it works. In the end you should have a small group of sheriff/guardsmen in your fort, plus a very small early militia against wildlife and such. But do make a real army, you have to build a Garrison, promote people to rank and hire instructors.
Really, wow. Having done nothing for a month and then sitting down to discover projectileExpansion, truetransform, the localisation patch, this battlecry trick, now the noble-trick, possible only with autosyndrome/truetransform, and autofixhandedness and that special tag for inorganics I completely forgot about, and and and... I have to say this is really fun again.
Plain, unadulterated fun with new toys... thats so much better then writing manuals and bugfixing
EDIT: Ok, GUI is updated. Three things:
1. Invader Mat Boost. ON/OFF. Gives invaders better materials. Tested, works.
2. Invader Lvl Boost. ON/OFF. Gives invaders +5 combat skills. Tested, works.
3. FIXED THE GOD DAMN GRAZING BUTTON. Major victory for me. Its a tiny thing, but I finally figured out what it was.