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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

Pages: 1 ... 733 734 [735] 736 737 ... 749

Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1858483 times)

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11010 on: April 26, 2013, 01:38:01 am »

Maybe also add in a new material (black of course) that can be produced from 'souls' which butchering sentients drops.

fire1666

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11011 on: April 26, 2013, 01:59:06 am »

Maybe also add in a new material (black of course) that can be produced from 'souls' which butchering sentients drops.
great idea Gamerlord :D ill see what can be done
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Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11012 on: April 26, 2013, 02:01:31 am »

You could also use those as the base material for most of their gear. Maybe also use the platinum souls in Masterwork already.

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11013 on: April 26, 2013, 02:48:08 am »

and about armour can someone tell me what parts i need to increase to GENERALY increase how good it is at protecting the individual waring it.

[ITEM_ARMOR:ITEM_ARMOR_BREASTPLATE]
[NAME:breastplate:breastplates]
[ARMORLEVEL:3]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:100]
[LAYER_SIZE:25]
[LAYER_PERMIT:49]
[MATERIAL_SIZE:1]NO1
[HARD]
[METAL]

There's not a whole lot you actually can do with armor.  You can decrease Coverage <100 to make it worse than normal.  Shaped determines whether it acts like a breastplate or like mail; you can only wear one shaped piece per body part at a time.  Increasing Armorlevel *might* help, but I think that might be a legacy thing from old game versions.  Check the wiki.  Layer, Layer size, and layer permit are related to how much armor you can wear at a time.  The formula is complicated and explained on the wiki.  You can also use a tag called "UBSTEP" which doesn't appear in the example you pasted here, to make torso armor cover also the upper arms, lower arms, and fingers (not hands).  Again, wiki.  Search "armor tokens".
« Last Edit: April 26, 2013, 02:50:18 am by smakemupagus »
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lwCoyote

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11014 on: April 26, 2013, 03:26:46 am »

Quick question to whomever can answer: Does building stuff in a Stonecutters Workshop supposed to level up skills at all?

I had my stonecrafter make 80 stone block beds recently, and didnt skill up at all.. bug or working as intended?
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Quote
This is an exceptional obsidian statue of Daral Darkscab.
The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

I'm so glad my masons have chosen to memorialize the really important events.

Agent of Avarice

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11015 on: April 26, 2013, 04:01:25 am »

Quick question to whomever can answer: Does building stuff in a Stonecutters Workshop supposed to level up skills at all?

I had my stonecrafter make 80 stone block beds recently, and didnt skill up at all.. bug or working as intended?

I believe it trains the stone crafting skill, did you perhaps tic the 'harder learning' box in the launch menu?
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Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11016 on: April 26, 2013, 05:33:27 am »

Fire1666 & Gamerlord: If you want to discuss suggestions and have questions about a custom race that doesnt exist yet, why not make a new thread? Playable Race: Shades for Masterwork - Planning stage. Then you can invite all kinds of people to have a look and chime in ideas. Even I do that when I want fresh ideas, thats why there is the "suggestions for masterwork" thread flying around now and then. Because this thread gets so many messages, in a few hours no one will know you talked about it ^^

Skill for Stone beds is indeed:SKILL:STONECRAFT, and does work. Harder learning just gives a -50% skill learn rate, that shouldnt stop him from learning. Did you "Read out dwarves" again with the therapist, to update it?

EDIT: I spend some thought on the nobles. While bookkeeper, managar, chief medical dwarf and psychiatrist are not that important, I think I found a really nice system for the military. I simply use military ranks. A new workshop called "Legion Garrison" or something, and you can transform dwarves in there. To Legionnaire, Legionnaire Sergeant or Legionnaire Drill Instructor.

Legionnaires are the normal fighters we have atm, but weaker, since you can control their numbers now.
Legionnaire Sergeants are the only dwarves that can become militia captians/military commanders. I would rename these nobles slightly.
Legionnaire Drill Instructors are the only dwarves that can become a new noble, drill instructor. They get a skill in teaching and can lead squads up to 2 units.
I will make a new noble, militia captian. These would be low grade military commands and can lead up to 4 units.
Sheriffs can only have 2 units, Captian of the Guard only 4 units.

I have never tried that unit restriction before, so wish me luck that it works. In the end you should have a small group of sheriff/guardsmen in your fort, plus a very small early militia against wildlife and such. But do make a real army, you have to build a Garrison, promote people to rank and hire instructors.

Really, wow. Having done nothing for a month and then sitting down to discover projectileExpansion, truetransform, the localisation patch, this battlecry trick, now the noble-trick, possible only with autosyndrome/truetransform, and autofixhandedness and that special tag for inorganics I completely forgot about, and and and... I have to say this is really fun again. :) Plain, unadulterated fun with new toys... thats so much better then writing manuals and bugfixing :P


EDIT: Ok, GUI is updated. Three things:
1. Invader Mat Boost. ON/OFF. Gives invaders better materials. Tested, works.
2. Invader Lvl Boost. ON/OFF. Gives invaders +5 combat skills. Tested, works.
3. FIXED THE GOD DAMN GRAZING BUTTON. Major victory for me. Its a tiny thing, but I finally figured out what it was.
« Last Edit: April 26, 2013, 08:21:28 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Werdna

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #11017 on: April 26, 2013, 09:37:30 am »

Nice, I can't wait to try those new invader settings, that will be nice for fine-tuning the challenge!

i don't even know how anyone can play with 100+ demands, (to me) it would be infuriating.  Getting the noble lords that come with the king and bring ~10 or 20 demands is already a leading cause of fortress death for me.

Man, I hear you.  When the King arrives P pause and the first two things I'm doing is preparing a room for him, and a magma shower room for 3/4 of the nobles he brings.  I don't mind playing the 'demands' game, but only up to a point!

If its a "Harder Happiness" option, that sounds fine, personally I like to focus on military challenges so I'd probably have it off.  I think I'd enjoy 'harder happiness' if I were doing a more building-oriented challenge.

One concern - military dwarves are already a bit difficult to keep happy, thanks to the 'long duty' bug and their frequent exposure to the deaths of comrades.  Would they have the same "room" requirements? 
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ProvingGrounds was merely a setback.

fire1666

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11018 on: April 26, 2013, 10:00:12 am »

hey guys guess wut?
WEAPONS FINISHED :D I think!
here below is the code for said weapons, tell me what you think?
Code: [Select]
############################################################################
###################################TEIR I###################################
############################################################################

[ITEM_WEAPON:ITEM_WEAPON_SHADE_JAVELIN_THROWER]
[NAME:Shadowy Javelin Kit:Shadowy Javelin Kits]
[SIZE:400]
[SKILL:SPEAR]
[RANGED:THROW:SPEAR]
[SHOOT_FORCE:2400]
[SHOOT_MAXVEL:1350]
[TWO_HANDED:47500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:20:8000:stab:stabs:NO_SUB:1000]
[ATTACK:EDGE:25:8000:pierce:pierces:Ghostly savage point:1300]
[ATTACK:EDGE:10:8000:mercilessly pierce:mercilessly pierces:Ghostly savage point:1800]
[ATTACK:EDGE:50:8000:run through:runs through:NO_SUB:1100]

[ITEM_AMMO:ITEM_AMMO_SHADE_JAVELIN_AMMO]
[NAME:Ghostly Javelin:Ghostly Javelins]
[SIZE:400]
[CLASS:SPEAR]
[ATTACK:EDGE:20:13000:stab:stabs:NO_SUB:2000]
[ATTACK:EDGE:10:8000:mercilessly pierce:mercilessly pierces:Ghostly savage point:1800]
[ATTACK:EDGE:50:8000:run through:runs through:NO_SUB:1100]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_KNIFE]
[NAME:Shadowy Dagger:Shadowy Daggers]
[ADJECTIVE:Viciously curved]
[SIZE:200]
[SKILL:DAGGER]
[TWO_HANDED:27500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:2000:800:slash:slashes:Ghostly bent blade:1500]
[ATTACK:EDGE:5:800:stab:stabs:NO_SUB:1000]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_CLAWS]
[NAME:Shadowy Pair of Claws:Shadowy Pairs of Claws]
[SIZE:300]
[SKILL:GRASP_STRIKE]
[TWO_HANDED:509500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:2]
[ATTACK:EDGE:5:800:quickly stab:quickly stabs:Ghostly left claw:1100]
[ATTACK:EDGE:500:600:slash:slashes:left claw:1100]
[ATTACK:EDGE:5:800:quickly stab:quickly stabs:Ghostly right claw:1100]
[ATTACK:EDGE:500:600:slash:slashes:right claw:1100]
[ATTACK:EDGE:10:8000:mercilessly pierce:mercilessly pierces:Ghostly savage points:1800]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_AXE_WOOD]
[NAME:Shadowy Felling Axe:Shadowy Felling Axes]
[SIZE:400]
[SKILL:AXE]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:40000:400:hack:hacks:NO_SUB:1250]
[ATTACK:EDGE:40000:400:chop:chops:NO_SUB:1250]
[ATTACK:EDGE:40000:400:cleave:cleaves:NO_SUB:1250]
[ATTACK:BLUNT:40000:4000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:800:strike:strikes:pommel:1000]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_RITUAL_TEIR_I]
[NAME:Shadowy lesser Ritual Knife:Shadowy lesser Ritual Knives]
[SIZE:100]
[SKILL:DAGGER]
[TWO_HANDED:27000]
[MINIMUM_SIZE:20000]
[MATERIAL_SIZE:2]
[ATTACK:EDGE:200:5600:stab:stabs:Ghostly point:1200]
[ATTACK:EDGE:4000:1800:slash:slashes:NO_SUB:1200]

############################################################################
###################################TEIR II##################################
############################################################################

[ITEM_WEAPON:ITEM_WEAPON_SHADE_PICK]
[NAME:Spectral pick:Spectral picks]
[SIZE:400]
[SKILL:MINING]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:200:800:strike:strikes:NO_SUB:1000]
[ATTACK:EDGE:200:800:slash:slashes:forward edge:1000]
[ATTACK:EDGE:200:800:slash:slashes:reverse edge:1000]
[ATTACK:EDGE:200:800:sidestep and slash:sitesteps and slashes:forward edge:1000]
[ATTACK:EDGE:200:800:sidestep and slash:sidesteps and slashes:reverse edge:1000]
[ATTACK:EDGE:200:800:sidestep quickly and slash:sidesteps quickly and slashes:NO_SUB:1250]
[ATTACK:EDGE:200:800:make a reverse cut and stab:makes a reverse cut and stabs:NO_SUB:1000]
[ATTACK:EDGE:200:800:make an undercut swing at:makes an undercut swing at:NO_SUB:1000]
[ATTACK:EDGE:200:800:spring away and simultaniously slash:springs away and simultaniously slashes:NO_SUB:1250]
[ATTACK:EDGE:50:800:furiously stab:furiously stabs:NO_SUB:1000]
[ATTACK:EDGE:50:1600:impale:impales:NO_SUB:2000]
[ATTACK:EDGE:50:1600:run through:runs through:tip:2100]
[ATTACK:EDGE:100:1600:whirl around and slash:whirls around and slashes:head:2000]
[ATTACK:EDGE:200:1600:whirl around with outsgtretched arms and slash:whirls around with outstretched arms and slashes:Dusty end:3000]

[ITEM_SHIELD:ITEM_SHIELD_SHADE_LESSER]
[NAME:Spectral shield:Spectral shields]
[ARMORLEVEL:2]
[BLOCKCHANCE:25]
[UPSTEP:2]
[MATERIAL_SIZE:6]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_BOW_LESSER]
[NAME:Spectral bow:Spectral bows]
[SIZE:300]
[SKILL:SWORD]
[RANGED:BOW:ARROW]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:1000]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:2800:club:clubs:stock:1250]
[ATTACK:BLUNT:10000:1800:poke:pokes:end:1250]
[ATTACK:BLUNT:10000:3000:bludgeon:bludgeons:stock:1300]
[ATTACK:BLUNT:10000:800:slap:slaps:shaft:1250]

[ITEM_AMMO:ITEM_AMMO_SHADE_ARROW_LESSER]
[NAME:Shadowy arrow:Shadowy arrows]
[CLASS:ARROW]
[SIZE:150]
[ATTACK:EDGE:40:1600:stab:stabs:NO_SUB:1000]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_SWORD_SHORT_LESSER]
[NAME:Spectral short sword:Spectral short swords]
[SIZE:300]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:6]YES
[ATTACK:EDGE:50:1600:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20000:3400:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:800:strike:strikes:pommel:1000]
[ATTACK:EDGE:20000:3400:slash:slashes:forward edge:2500]
[ATTACK:EDGE:20000:3400:slash:slashes:reverse edge:2500]
[ATTACK:EDGE:20000:3400:sidestep and slash:sitesteps and slashes:shadowy forward edge:2500]
[ATTACK:EDGE:20000:3400:sidestep and slash:sidesteps and slashes:shadowy reverse edge:2500]
[ATTACK:EDGE:20000:3400:quickly slash:quickly slashes:shadowy partial edge:2500]
[ATTACK:EDGE:20000:3400:slash:slashes:ghoulish honed blade:2500]
[ATTACK:EDGE:50:8400:run through:runs through:tip:4100]
[ATTACK:EDGE:15000:14000:whirl around and slash:whirls around and slashes:shadowy sharp blade:1500]
[ATTACK:EDGE:20000:16000:whirl around with outsgtretched arms and slash:whirls around with outstretched arms and slashes:shadowy blade:3000]


[ITEM_WEAPON:ITEM_WEAPON_SHADE_AXE_BATTLE_LESSER]
[NAME:Spectral battle axe:Spectral battle axes]
[SIZE:800]
[SKILL:AXE]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:9]YES
[ATTACK:EDGE:40000:4400:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:40000:4400:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:800:strike:strikes:pommel:1000]
[ATTACK:EDGE:5000:4600:lacerate:lacerates:shadowy blade:1250]
[ATTACK:EDGE:40000:9400:relentlessly hew:relentlessly hews:full force:2000]
[ATTACK:EDGE:40000:4200:emphatically slice:emphatically slices:ghoulish honed axeblade:1800]
[ATTACK:EDGE:50000:8400:make an undercut swing at:makes an undercut swing at:power:2000]
[ATTACK:EDGE:50000:84000:make an backhanded strike at:makes an backhanded strike at:NO_SUB:2000]
[ATTACK:EDGE:15000:14000:whirl around and cleave:whirls around and cleaves:ghoulish heavy blade:1500]
[ATTACK:EDGE:20000:16000:whirl around with outsgtretched arms and cleave:whirls around with outstretched arms and cleaves:shadowy axe head:3000]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_MACE_LESSER]
[NAME:Spectral mace:Spectral maces]
[SIZE:800]
[SKILL:MACE]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:6]YES
[ATTACK:BLUNT:20:160:bash:bashes:NO_SUB:2000]
[ATTACK:BLUNT:20:160:hammer:hammers:ghoulish head:2000]
[ATTACK:BLUNT:20:160:bludgeon:bludgeons:NO_SUB:2000]
[ATTACK:BLUNT:20:160:viciously beat:viciously beats:NO_SUB:2000]
[ATTACK:BLUNT:15:160:throw a haymaker at:throws a haymaker at:NO_SUB:2000]
[ATTACK:BLUNT:15:160:make an undercut swing at:makes an undercut swing at:NO_SUB:2000]
[ATTACK:BLUNT:20:5800:whirl around and bash:whirls around and bashes:ghoulish head:2500]
[ATTACK:BLUNT:20:8600:whirl around with outsgtretched arms and bash:whirls around with outstretched arms and bashes:ghoulish massive head:3000]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_RITUAL_TEIR_II]
[NAME:Spectral Ritural Knife:Spectral Ritural Knives]
[SIZE:100]
[SKILL:DAGGER]
[TWO_HANDED:27000]
[MINIMUM_SIZE:20000]
[MATERIAL_SIZE:2]
[ATTACK:EDGE:200:5600:stab:stabs:point:1200]
[ATTACK:EDGE:4000:1800:slash:slashes:NO_SUB:1200]

############################################################################
###################################TEIR III#################################
############################################################################

[ITEM_SHIELD:ITEM_SHIELD_SHADE]
[NAME:Darkened shield of the Shadows:Darkened shields of the Shadows]
[ARMORLEVEL:2]
[BLOCKCHANCE:35]
[UPSTEP:2]
[MATERIAL_SIZE:6]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_BOW]
[NAME:Darkened bow of the Shadows:Darkened bows of the Shadows]
[SIZE:300]
[SKILL:SWORD]
[RANGED:BOW:ARROW]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:1000]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:3200:club:clubs:stock:1250]
[ATTACK:BLUNT:10000:2200:poke:pokes:end:1250]
[ATTACK:BLUNT:10000:3400:bludgeon:bludgeons:stock:1300]
[ATTACK:BLUNT:10000:1200:slap:slaps:shaft:1250]

[ITEM_AMMO:ITEM_AMMO_SHADE_ARROW]
[NAME:Darkened Shadowy arrow:Darkened Shadowy arrows]
[CLASS:ARROW]
[ATTACK:EDGE:165:2400:stab:stabs:NO_SUB:1000]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_SWORD_SHORT]
[NAME:Darkened short sword of the Shadows:Darkened short swords of the Shadows]
[SIZE:300]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:6]YES
[ATTACK:EDGE:50:200:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20000:3800:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1200:strike:strikes:pommel:1000]
[ATTACK:EDGE:20000:3800:slash:slashes:spectral forward edge:2500]
[ATTACK:EDGE:20000:3800:slash:slashes:spectral reverse edge:2500]
[ATTACK:EDGE:20000:3800:sidestep and slash:sitesteps and slashes:spectral forward edge:2500]
[ATTACK:EDGE:20000:3800:sidestep and slash:sidesteps and slashes:spectral reverse edge:2500]
[ATTACK:EDGE:20000:3800:quickly slash:quickly slashes:partial edge:2500]
[ATTACK:EDGE:20000:3800:slash:slashes:darkened honed blade:2500]
[ATTACK:EDGE:50:8800:run through:runs through:spectral tip:4100]
[ATTACK:EDGE:15000:18000:whirl around and slash:whirls around and slashes:darkened sharp blade:1500]
[ATTACK:EDGE:20000:22000:whirl around with outsgtretched arms and slash:whirls around with outstretched arms and slashes:darkened blade:3000]


[ITEM_WEAPON:ITEM_WEAPON_SHADE_AXE_BATTLE]
[NAME:Darkened battle axe of the Shadows:Darkened battle axes of the Shadows]
[SIZE:800]
[SKILL:AXE]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:9]YES
[ATTACK:EDGE:40000:4800:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:40000:4800:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1200:strike:strikes:pommel:1000]
[ATTACK:EDGE:5000:5000:lacerate:lacerates:spectral blade:1250]
[ATTACK:EDGE:40000:9800:relentlessly hew:relentlessly hews:full force:2000]
[ATTACK:EDGE:40000:4600:emphatically slice:emphatically slices:spectral honed axeblade:1800]
[ATTACK:EDGE:50000:8800:make an undercut swing at:makes an undercut swing at:power:2000]
[ATTACK:EDGE:50000:8800:make an backhanded strike at:makes an backhanded strike at:NO_SUB:2000]
[ATTACK:EDGE:15000:18000:whirl around and cleave:whirls around and cleaves:darkened heavy blade:1500]
[ATTACK:EDGE:20000:22000:whirl around with outsgtretched arms and cleave:whirls around with outstretched arms and cleaves:darkened axe head:3000]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_MACE]
[NAME:Darkened mace of the Shadows:Darkened maces of the Shadows]
[SIZE:800]
[SKILL:MACE]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:6]YES
[ATTACK:BLUNT:20:240:bash:bashes:NO_SUB:2000]
[ATTACK:BLUNT:20:240:hammer:hammers:spectral head:2000]
[ATTACK:BLUNT:20:240:bludgeon:bludgeons:NO_SUB:2000]
[ATTACK:BLUNT:20:240:viciously beat:viciously beats:NO_SUB:2000]
[ATTACK:BLUNT:15:240:throw a haymaker at:throws a haymaker at:NO_SUB:2000]
[ATTACK:BLUNT:15:240:make an undercut swing at:makes an undercut swing at:NO_SUB:2000]
[ATTACK:BLUNT:20:6200:whirl around and bash:whirls around and bashes:darkened head:2500]
[ATTACK:BLUNT:20:9000:whirl around with outsgtretched arms and bash:whirls around with outstretched arms and bashes:darkened massive head:3000]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_RITUAL_TEIR_III]
[NAME:Darkened Ritural Knife:Darkened Ritural Knives]
[SIZE:100]
[SKILL:DAGGER]
[TWO_HANDED:27000]
[MINIMUM_SIZE:20000]
[MATERIAL_SIZE:2]
[ATTACK:EDGE:200:6000:stab:stabs:point:1200]
[ATTACK:EDGE:4000:2400:slash:slashes:NO_SUB:1200]


############################################################################
###################################TEIR IV##################################
############################################################################

[ITEM_SHIELD:ITEM_SHIELD_SHADE_GREATER]
[NAME:Abyssal shield of The Night:Abyssal shields of The Night]
[ARMORLEVEL:2]
[BLOCKCHANCE:50]
[UPSTEP:2]
[MATERIAL_SIZE:6]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_BOW]
[NAME:Abyssal bladed Recurve bow of The Night:Abyssal bladed Recurve bows of The Night]
[SIZE:300]
[SKILL:SWORD]
[RANGED:BOW:ARROW]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:1000]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:3200:club:clubs:stock:1250]
[ATTACK:BLUNT:10000:2200:poke:pokes:end:1250]
[ATTACK:EDGE:20000:3800:slash:slashes:lower edge:2500]
[ATTACK:EDGE:20000:3800:slash:slashes:higher edge:2500]
[ATTACK:BLUNT:10000:3400:bludgeon:bludgeons:stock:1300]
[ATTACK:BLUNT:10000:1200:slap:slaps:shaft:1250]

[ITEM_AMMO:ITEM_AMMO_SHADE_ARROW]
[NAME:Abyssal Shadowy arrow:Abyssal Shadowy arrows]
[CLASS:ARROW]
[ATTACK:EDGE:165:3200:stab:stabs:NO_SUB:1000]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_AXE_GREATER]
[NAME:Abyssal Heavy Axe of The Night:Abyssal Heavy Axes of The Night]
[SIZE:700]
[SKILL:AXE]
[TWO_HANDED:57500]
[MINIMUM_SIZE:45000]
[ATTACK:EDGE:20000:8400:slash:slashes:NO_SUB:1100]
[ATTACK:EDGE:50000:8400:hack:hacks:NO_SUB:1100]
[ATTACK:EDGE:20000:8400:viciously strike:viciously strikes:NO_SUB:1100]
[ATTACK:BLUNT:200:5600:strike:strikes:butt:1000]
[ATTACK:EDGE:20000:9800:furiously hack:furiously hacks:dull heavy blade:1500]
[ATTACK:BLUNT:250:5600:strike:strikes:pommel:1000]


[ITEM_WEAPON:ITEM_WEAPON_SHADE_FLAYER]
[NAME:Abyssal Flayer of The Night:Immortal Flayers of The Night]
[SIZE:1000]
[SKILL:SPEAR]
[TWO_HANDED:77500]
[MINIMUM_SIZE:65000]
[MATERIAL_SIZE:6]
[ATTACK:EDGE:80000:4200:reap:reaps:NO_SUB:1500]
[ATTACK:EDGE:80000:4200:slash:slashes:NO_SUB:1500]
[ATTACK:EDGE:50:6600:jab:jabs:point:1250]
[ATTACK:BLUNT:20000:4000:smack:smacks:shaft:1000]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_SWORD_SHORT_GREATER]
[NAME:Abyssal short sword of The Night:Abyssal short swords of The Night]
[SIZE:300]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:6]YES
[ATTACK:EDGE:50:200:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20000:4200:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1600:strike:strikes:pommel:1000]
[ATTACK:EDGE:20000:4200:slash:slashes:decorated forward edge:2500]
[ATTACK:EDGE:20000:4200:slash:slashes:decorated reverse edge:2500]
[ATTACK:EDGE:20000:4200:sidestep and slash:sitesteps and slashes:dull forward edge:2500]
[ATTACK:EDGE:20000:4200:sidestep and slash:sidesteps and slashes:dull reverse edge:2500]
[ATTACK:EDGE:20000:4200:quickly slash:quickly slashes:decorated partial edge:2500]
[ATTACK:EDGE:20000:4200:slash:slashes:honed blade:2500]
[ATTACK:EDGE:50:9200:run through:runs through:tip:4100]
[ATTACK:EDGE:15000:22000:whirl around and slash:whirls around and slashes:sharp blade:1500]
[ATTACK:EDGE:20000:26000:whirl around with outsgtretched arms and slash:whirls around with outstretched arms and slashes:dull blade:3000]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_MACE_GREATER]
[NAME:Abyssal mace of The Night:Abyssal maces of The Night]
[SIZE:800]
[SKILL:MACE]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:6]YES
[ATTACK:BLUNT:20:280:bash:bashes:NO_SUB:2000]
[ATTACK:BLUNT:20:280:hammer:hammers:spectral head:2000]
[ATTACK:BLUNT:20:280:bludgeon:bludgeons:NO_SUB:2000]
[ATTACK:BLUNT:20:280:viciously beat:viciously beats:NO_SUB:2000]
[ATTACK:BLUNT:15:280:throw a haymaker at:throws a haymaker at:NO_SUB:2000]
[ATTACK:BLUNT:15:280:make an undercut swing at:makes an undercut swing at:NO_SUB:2000]
[ATTACK:BLUNT:20:6600:whirl around and bash:whirls around and bashes:darkened head:2500]
[ATTACK:BLUNT:20:9400:whirl around with outsgtretched arms and bash:whirls around with outstretched arms and bashes:darkened massive head:3000]

[ITEM_WEAPON:ITEM_WEAPON_SHADE_SPEAR]
[NAME:Abyssal spear of The Night:Abyssal spear of The Night]
[SIZE:1000]
[SKILL:SPEAR]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:6]
[ATTACK:EDGE:20:9200:stab:stabs:NO_SUB:1000]
[ATTACK:EDGE:25:9200:pierce:pierces:Darkened savage point:1300]
[ATTACK:EDGE:10:9200:mercilessly pierce:mercilessly pierces:Darkened savage point:1800]
[ATTACK:EDGE:50:9200:run through:runs through:NO_SUB:1100]
Logged

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11019 on: April 26, 2013, 10:09:11 am »

It looks good, but maybe use a different naming scheme? I mean, would you prefer a 'shadowy javelin kit' or a:
-blacksteel javelin kit
-soulsteel javelin kit
-soulstone javelin kit
-darkstone javelin kit

Actually, why don't we use the warpstone as reagents for the more powerful magic?

smakemupagus

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  • [CANOPENDOORS]
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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11020 on: April 26, 2013, 10:24:26 am »

"tier" not teir

I am a little surprised that you don't increase the SHOOT_FORCE and MAX VEL of the high end bows... they still have the same performance in those stats as an ordinary dwarvish bow, and therefore much poorer than other high end weapons in Masterwork.

You could also think about decreasing the edge size of the high end arrows if you want them to penetrate more.

You call some of the strikes "dull edge" ... "dull heavy blade" but they nevertheless have the lesser contact area and improved penetration depth relative to the lower tier axes, those are not properties I would have associated with the word "dull".

...

it looks like the general scheme was that lower tier weapons are copies of masterwork weapons, and higher tier weapons have the improved stats (mostly penetration depth?).  That seems fine. 

Personally my preference is to not make new weapons for the stuff that's essentially the same, to keep minimized the item clutter, which of course gets to be big anyway :)  But that's just a matter of personal taste.
« Last Edit: April 26, 2013, 10:30:08 am by smakemupagus »
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fire1666

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11021 on: April 26, 2013, 11:18:55 am »

"tier" not teir

I am a little surprised that you don't increase the SHOOT_FORCE and MAX VEL of the high end bows... they still have the same performance in those stats as an ordinary dwarvish bow, and therefore much poorer than other high end weapons in Masterwork.

You could also think about decreasing the edge size of the high end arrows if you want them to penetrate more.

You call some of the strikes "dull edge" ... "dull heavy blade" but they nevertheless have the lesser contact area and improved penetration depth relative to the lower tier axes, those are not properties I would have associated with the word "dull".

...

it looks like the general scheme was that lower tier weapons are copies of masterwork weapons, and higher tier weapons have the improved stats (mostly penetration depth?).  That seems fine. 

Personally my preference is to not make new weapons for the stuff that's essentially the same, to keep minimized the item clutter, which of course gets to be big anyway :)  But that's just a matter of personal taste.
i said dont hit me D:
well ill focus on upgrading the bows tomorrow increasing the shoot force and max vel.
dull as in dark no blunt but i can see where your coming from
also these names are only tempory if they need to be changed then thats fine with me too and with the melee weapons, the second stat is depth, the first is area on surface?
also heads remember guys this is technicly the first mod i have EVER made
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11022 on: April 26, 2013, 11:26:47 am »

i'm not hitting you, lol
i mean, you asked for feedback, it wouldn't be that helpful if I just listed a bunch of things that that seemed fine and unremarkable 8)

>> dull as in dark
aha! that makes sense. 

>> with the melee weapons, the second stat is depth, the first is area on surface?
that's right, and the last one is velocity multiplier.  Normally it's like ~1000 for a stab, 1500 or so for a swing, ~2000-2500 range for a hafted weapon, and then you if you can go higher for special/magical attacks.  worth reading and understanding:
http://dwarffortresswiki.org/index.php/Weapon_token

>>  shoot force and max vel.
For comparison you can look at

weakest
...
regular (dwarf) bow; crossbow
recurve bow
composite bow; pistols
great bow; muskets
mechanized crossbow; cannons
...
best

« Last Edit: April 26, 2013, 11:31:15 am by smakemupagus »
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fire1666

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11023 on: April 26, 2013, 11:39:24 am »

>> dull as in dark
aha! that makes sense. 
fair point, i might change that
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Noobazzah

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  • Make lye, not war.
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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11024 on: April 26, 2013, 11:50:29 am »

I need some help. I downloaded and extracted, but can't find anything that launches the game :D. The vanilla program won't do it at least, because when I try running it, it complains about zlib1.dll missing or something. Do I just need to aquire it somewhere, or is something else possibly wrong?
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