Sayke: No. ^^
Urmane: You can extract extracts from live vermin. Otherwise they have no use, other then room decorations/zoos. I cant use them in reactions, so you have to at least give me an idea about what to do with them. I dont think I can even declare them as reagents... not entirely sure about that, never tried.
Kire93: Hey, I just made an update ^^
Here the list:
|Woodcutter|Woodcutter| ==>> Lumberjack (sounds better?)
|Bowyer|Bowyer| ==>> rename to "ranged weapons dude" (skill is crossbow-making. Makes all ranged weapons from wood/bone)
|Ambusher|Ambusher| ==>> rename to "hunter" (skill is hunting, after all)
|Animal Caretaker|Animal Caretaker| ==> Completely free for anything. Not used in vanilla DF. (used to armor animals in MDF)
|Fish Dissector|Fish Dissector| ==> Almost free. Makes extracts from live vermin.
|Animal Dissector|Animal Dissector| ==>> Almost free. Makes extracts from live fish.
|Trapper|Trapper| ==> Almost free. Could be used for other trap-related things, like poisoning.
|Grower|Grower| ==> Farmer (skill is Farming, after all)
|Herbalist|Herbalist| ==> Might also be used for poisoning/more plant related stuff.
|Strand Extractor|Strand Extractor| ==>> Priest, Apostle.. skill will be "praying" or similar religious based thing. Candy strands will be extracted by a metalworker.
|Soaper|Soaper| ==>> Completely free, since I can alter the soapmaking reactions.
|Potash Maker|Potash Maker| ==>> Almost free. Has two "make potash" reactions attached. Could be renamed to "chemist"
|Lye Maker|Lye Maker| ==>> Almost free. Has this one "make lye" reaction attached. Could be renamed to "chemist"
|Wood Burner|Wood Burner| ==>> Almost free. Has this one "burn wood" reaction attached.
|Potter|Potter| ==>> Completely free, since I can alter the kiln reactions.
|Wax Worker|Wax Worker|==>> Completely free, since I can alter the craftsman reacions.
|Pump Operator|Pump Operator| ==> Could be renamed to "Machine Operator", for tech-buildings.
|Tanner|Tanner| ==>> Completely free, since I can alter the tanner reactions. The leatherworker could take this job.
|Presser|Presser| ==>> Completely free, since I can alter the screw press reactions.
|Beekeeper|Hivekeeper| ===>>> rename to "hivekeeper", since MDF include different types of hiveable insects. (actual name would be Apiarist, but no one would know what that means)
|Glazer|Glazer| ==>> Completely free, since I can alter the kiln reactions. The potter could take this job for example.
|Clothier|Clothier| ==>> Tailor (sounds better?)
|Miller|Miller| =>> Completely free, since I can alter the quern/millstone reaction.
|Thresher|Thresher| ==>> Plant Processor? (or rename labor to: Threshing).
|Druid|Druid| =>>> Completely free, but has no labor attached. Use for magic castes.
|Alchemist|Alchemist| ==>> Completely free
|Building Designer|Building Designer| ==> Architect (skill is Architecture after all)
|Cheese Maker|Cheese Maker||Milker|Milker||Shearer|Shearer||Spinner|Spinner| ==>> These have one job attached, but I dont know if renaming would even make sense.
So in the end I can use "alchemy, miller, glazer, potter, presser, tanner, wax worker, soap maker, strand extractor and animal caretaker" for whatever I like, as long as I give the previous jobs to other skills.
I can use "lye maker, potash maker, cheese maker, milker, shearer, spinner, pump operator, wood burner, trapper and fish dissector" for whatever I like, as long as it fits the ONE reaction they already have.
These ones always bothered me when playing, because I could never remember which is which:
Process plants: (Rename to process plants to thread, OR "Make thread from pig tail/rope reed")
Process plants (to bag): (Rename to process quarry bush, OR "Make leaves from quarry bush")
Process plants (to barrel): (Rename to process sweet pods, OR "Make syrup from sweet pods")
Process plants (to vial): (Rename to process valley herbs, OR "Make Golden Salve from Valley Herb")
They can be renamed to allow players to see directly which reaction does what.