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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1858791 times)

Meph

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #10905 on: April 24, 2013, 07:22:37 am »

Urmane, I still dont know about linux ;)  If the golem is a pet you can wartrain him and pasture him were you want it.

But the other 45 people that downloaded the fix, could one of you please post if it works? I cant really tell from my end, since even the broken version did work on my machine.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Broken

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #10906 on: April 24, 2013, 07:54:11 am »

I tested the fix, it works fine.
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Quote
In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #10907 on: April 24, 2013, 07:55:07 am »

Downloading it now, will let you know.

Undeadlord

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #10908 on: April 24, 2013, 08:11:56 am »

Working fine for me too! Thanks for the quick fix Meph.
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Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #10909 on: April 24, 2013, 08:19:19 am »

Seems to be working, but a long term problem: I have to close settings and then open DF, as using the link in settings (to the game OR any utilities) gives an error like so:
(address)
CMD.EXE was started with the above path as the current directory.
UNC paths not supported. Defaulting to Windows directory.
(same address but now extends to the dwarf fortress folder)
CMD does not support UNC paths as current directories.

This is in Windows 7.

Meph

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #10910 on: April 24, 2013, 08:32:22 am »

Undeadlord: Which Os do you use? Win7 as well?
Broken: Same question, which OS?

Gamerlord: Thats odd. I never heard of that error before and google tells me this:

Quote
“CMD does not support UNC paths as current directories“
The solution is to use pushd instead of cd to change the current directory to a share accessed via a UNC path (e.g.: >pushd \\myserver\myshare).

Which means it has to do with the CMD, the command promt included in windows. And I dont even use cd to change any directories. Maybe this is a local problem on your machine? Could you please send me a screenshot of the error message?

EDIT: I tested on WinXP and Win Vista. Both work for me.
« Last Edit: April 24, 2013, 08:37:49 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #10911 on: April 24, 2013, 08:36:48 am »

« Last Edit: April 24, 2013, 08:39:16 am by Gamerlord »
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Meph

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #10912 on: April 24, 2013, 08:53:14 am »

Thank you.

My code for the button looks like this:
Code: [Select]
RunFileByBatch("Dwarf Fortress.exe", dfDir)
With dfdir (which is what your PC cant find) being:

Code: [Select]
Module FileWorking
    Function findDFDir()
        Dim search = "Dwarf Fortress*"
        Dim directory = My.Computer.FileSystem.CurrentDirectory() 'Programs current dir
        Dim dirCollection = My.Computer.FileSystem.GetDirectories( _
                            directory, _
                            FileIO.SearchOption.SearchTopLevelOnly, _
                            search) 'Searches directories in current dir
        If dirCollection.Any Then 'if it found one
            Dim dfDir = dirCollection.ElementAt(0) 'return first directory
            'MessageBox.Show(dfDir)
            Return dfDir
        End If
        MessageBox.Show("Cannot find Dwarf Fortress directory")
        MainForm.Close()
        Return ""
    End Function

What surprises me is that your command prompt seems to be unable to find it. Because if my Settings.exe cant fint the dfdir, it will give you a message about it, this one here: MessageBox.Show("Cannot find Dwarf Fortress directory"). But you dont get this, ergo the Settings.exe can find the dfdir. But your cmd cant.

So my answer is: I dont even... and I give up. I dont know enough about coding to approach this. ^^ I hope no one else shows up with that error, because I dont know what might cause it.

EDIT: AHA, I didnt give up and found this: http://support.microsoft.com/kb/156276/en-us It is your machine ^^ It even states what exactly causes it and how to fix it. It is a combination of old cmd.exe and new NET.framework 4.0

Microsoft has confirmed this to be a problem in Windows NT version 4.0. This problem was corrected in the latest Microsoft Windows NT 4.0 U.S. Service Pack.

Do you have the mod on a network drive? That might cause it.
« Last Edit: April 24, 2013, 08:59:05 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #10913 on: April 24, 2013, 08:58:45 am »

Sooooo... How do I fix it?

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #10914 on: April 24, 2013, 09:03:08 am »

Okay, I looked at the link, and I don't think the problem is important enough (I can still edit settings) to warrant the risk, so I'll leave it. Thanks for the help, you are truly awesome Meph!

urmane

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #10915 on: April 24, 2013, 09:11:49 am »

I am tickled that when I go to trade with the Elves at my depot, the Berzerker Snatcher caught in my cage trap shows up under "Pets".  :)
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urmane

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #10916 on: April 24, 2013, 09:22:58 am »

... although, interestingly, he cannot be brought to the depot.  When a dwarf tries, the berzerker gets out of the cage, runs for the exit, and gets stuck in another cage.

Another dwarf then picks him and the new cage up without a problem, and brings him back to the stockpile.  The original cage, now empty, is brought to the depot, sans zerker.

I've watched it circle around three times now.  Oh well, it woulda been cool ...
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Demdemeh

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #10917 on: April 24, 2013, 09:38:27 am »

That's an unfortunate vanilla DF thing. Anything untamed in a cage will escape when your dwarves go to move it to the depot.
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Meph

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #10918 on: April 24, 2013, 10:43:11 am »

Yeah, thats normal, since you dont designate the creature for trading, but the cage holding the creature. Obviously dwarves will only take the cage then. Very straightforward people they are.

I also found a new tool, time to play around with it a bit. Have a look at the screen, you will know what I mean:

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #10919 on: April 24, 2013, 10:48:11 am »

Yeah, thats normal, since you dont designate the creature for trading, but the cage holding the creature. Obviously dwarves will only take the cage then. Very straightforward people they are.

I also found a new tool, time to play around with it a bit. Have a look at the screen, you will know what I mean:


:o
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