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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1859112 times)

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10785 on: April 18, 2013, 10:31:38 pm »

In the case of the pig iron for example, it's *reagents* missing, not products

Billy Jack

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10786 on: April 19, 2013, 12:41:10 am »

As mentioned a few pages back, the Blast Furnace's batch reactions may need a going over.  As I understand it, 1 ore = 4 bars.
<snip>
.
</snip>
Mate, it's called slag and waste products. No metal refining process is 100% perfect and no ores are equal in purity.
So you are saying that you would use the Blast Furnace to create 12 bars of steel from 12 bars of pig iron and 12 bars of iron instead of using the vanilla smelter to produce twice as much steel? (Meph has acknowledged that this reaction is incorrect)
Vanilla reaction for creating 1 pig iron needs 1 iron, 1 flux, and 1 coal.
Vanilla reaction for creating 8 brass needs 1 zinc ore and 1 copper ore.

http://dwarffortresswiki.org/index.php/DF2012:Metal
« Last Edit: April 19, 2013, 12:45:02 am by Billy Jack »
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

lwCoyote

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10787 on: April 19, 2013, 12:43:58 am »

Antmen and trogs siege from underground.

I've had.. frogmen snatchers try to get in from the caverns. I think it was frogmen.. might've been something else. Something subterranean. I'd get the "Snatcher! Protect the Children!" message but since my base was closed off from the caverns they couldnt actually get in. was n ice.
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Quote
This is an exceptional obsidian statue of Daral Darkscab.
The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

I'm so glad my masons have chosen to memorialize the really important events.

Billy Jack

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10788 on: April 19, 2013, 12:59:30 am »

The reaction for creating a Slade Turret deployment kit is requiring a hell of a lot of slade.

Spoiler (click to show/hide)

Shouldn't it be 5 boulders instead of 750 boulders?
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10789 on: April 19, 2013, 02:54:02 am »

Question:  When the monarch comes, you often get in his/her entourage some number of nobles whose position is just, "Lord".  No room requirements but they make demand and mandates.  Is this a modded item (if so does anyone know what in the raws is causing it?) or a vanilla behavior?

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10790 on: April 19, 2013, 04:30:35 am »

@smake: No idea.

@ Meph/smake: When the next release comes out, will you be doing a 'play as elves' option or 'play as goblins' option?

Meph

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10791 on: April 19, 2013, 05:11:17 am »

Smake, the nobles are unmodded. I added new ones, but the others are vanilla. No changes. It is vanilla behavior as far as I can tell.

Gamerlord: Of course. Smake is working on Orcs since 10 months, and I have this half-finished Kobold mode, but sure, we will do 2 new races the very next update, no pressure. :P

BillyJack: How do you even find those? Awesome, I'll fix it. the 750 is a leftover from bars, and the blast furnace had no pig iron but direct iron to steel before. I know exactly how this mistake happened ^^ It was with all that "ore gives 4 bars now" change.

lwCoyote: Gremlins, Batmen, Troglodytes and Antmen come from the caverns. Plus the normal animal tribes, but they dont snatch anyone. I'd say it was the Batmen, they do snatch children. :)

urmane: Nicely done :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10792 on: April 19, 2013, 05:47:01 am »

Sorry.

urmane

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10793 on: April 19, 2013, 07:40:04 am »

@smakemupagus - saw your comment on http://dwarffortresswiki.org/index.php/Masterwork:Linux , adjusted the verbage as suggested.  Take a look, correct or modify as desired.
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urmane

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10794 on: April 19, 2013, 07:49:42 am »

Found my mystery siegers - they were Hiveguards.  Is that Antmen?
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Meph

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10795 on: April 19, 2013, 08:01:48 am »

Yes. The creature should be called "first name, second name, race, profession". Hiveguard is just the profession, spear-wielding antmen.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Fantersam

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10796 on: April 19, 2013, 09:16:45 am »

Fantersam: Yes, why not? :)

@fire1666: Sorry, typo, its Guthbug.

I don't seem to be able to add a new tileset. It doesn't show up in my Masterworks settings.
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Meph

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10797 on: April 19, 2013, 09:23:54 am »

Ehm... to add it to the Settings.exe you would have do download the source code, make some subfolder, install it, write some visual basics code and more. Thats not an option. I thought you meant installing the tileset, which is no problem. Set the settings to ASCII, then replace your ascii tileset with the one you want. Once you change the tileset with the settings, your tileset would be overwritten, but otherwise the installation is the same as for any other DF version.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10798 on: April 19, 2013, 10:05:22 am »

@smakemupagus - saw your comment on http://dwarffortresswiki.org/index.php/Masterwork:Linux , adjusted the verbage as suggested.  Take a look, correct or modify as desired.

Cool, sorry i did a comment rather than make that modification directly, but I am so ignorant of how DF works in Linux that I wasn't sure :)

Tinsplint

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10799 on: April 19, 2013, 10:50:37 am »



CAINIAO:
Quote
Did Masterwork have any reaction to make useless coins useful?
I am thinking about it. A casino comes to mind. Or hiring people, or a marketplace. See smakes orcs. But I dont want to copy it, because the races should feel different.

EDIT: Omg, that was a lot longer then I though.
Possibly work it in to the work you may or may not be doing on guilds? Pay them coins to give a dwarf training in their associated labor (Either temporary buff to learning or change of cast tag if possible), take care of noble mandates, or maybe increasing work speed for a bit. Another idea would be a Vault that attracts a certain number of legionaries based on how many you store (wealthy fortresses need increased security, can help with those who get really unlucky with migration waves). I don't claim any knowledge on how to actually do any of this but there's some ideas. 
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