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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1859948 times)

Torgan

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10455 on: March 30, 2013, 05:34:38 pm »

Crystal glass takes rock crystal and pearlash in vanilla too.
Sorry I can't read. :/
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ElenaRoan

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10456 on: March 31, 2013, 03:44:54 am »

@ElenaRoan: Sausages need 2 units of meat and 1 vermin remains. You know, disgusting sausages ;)

Ah, and because my frill lizards died seconds after unpausing and the merchants haven't brought any more yet I don't have vermin remains to use.  I'm surprised I'm not being overrun by vermin actually.
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Someone, get the bug zapper! What do you mean that won't work on a bug the size of a house which glows? No, I don't want to hear it. Just get the damn zapper.

Torgan

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10457 on: March 31, 2013, 04:42:19 am »

So, um, another hopefully not dumb question. I've been trying to spawn magma using the spawn point. According to Meph a few pages back it should give 8 tiles of 7 deep magma. When I deconstruct it (spawn point on a floor on a support, pull lever to deconstruct support and get the cavern floor has collapsed message) I only get about 4 tiles of 1 deep magma which soon evaporates. I couldn't get it to work in 2g either but assumed that was just the spawn point not always working correctly, I'm playing 2h now and still can't seem to get it to work. Do you only get a lot of magma by using the Blood of Armok gems at the alchemist to fill a flask?
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cainiao

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10458 on: March 31, 2013, 07:06:08 am »

Hi, Meph

I'm using your wonderful mod right now. It it a fantastic mod.

But I have some problem about the setting.exe. The descrition on the button is too wide that I cant figure out whether it is on or off.
Could you please leave the description outside in next release?
Spoiler (click to show/hide)

« Last Edit: March 31, 2013, 07:09:49 am by cainiao »
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cibo

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Re: ☼MASTERWORK-DF☼ V.2g - Poll.
« Reply #10459 on: March 31, 2013, 07:33:12 am »

I want a facepalm smilie.



Ha, I got one. :)

EDIT: And I downloaded the current version, unpacked, checked cauldrons/laudls: They have HARD_MAT. Which means rocks and wood.

Code: [Select]
[ITEM_TOOL:ITEM_TOOL_CAULDRON]
[NAME:cauldron:cauldrons]
[VALUE:50]
[HARD_MAT]
[TOOL_USE:LIQUID_COOKING]
[TILE:238]
[SIZE:4000]
[MATERIAL_SIZE:6]
[CONTAINER_CAPACITY:100000]

[ITEM_TOOL:ITEM_TOOL_LADLE]
[NAME:ladle:ladles]
[VALUE:10]
[HARD_MAT]
[TOOL_USE:LIQUID_SCOOP]
[TILE:'/']
[SIZE:100]
[MATERIAL_SIZE:1]



So, yet again I dare say: I want a facepalm smilie.



Only create a world with Phoebus. They both [METAL_MAT] when create with other Tilesets.
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Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2g - Poll.
« Reply #10460 on: March 31, 2013, 09:15:03 am »

I want a facepalm smilie.



Ha, I got one. :)

EDIT: And I downloaded the current version, unpacked, checked cauldrons/laudls: They have HARD_MAT. Which means rocks and wood.

Code: [Select]
[ITEM_TOOL:ITEM_TOOL_CAULDRON]
[NAME:cauldron:cauldrons]
[VALUE:50]
[HARD_MAT]
[TOOL_USE:LIQUID_COOKING]
[TILE:238]
[SIZE:4000]
[MATERIAL_SIZE:6]
[CONTAINER_CAPACITY:100000]

[ITEM_TOOL:ITEM_TOOL_LADLE]
[NAME:ladle:ladles]
[VALUE:10]
[HARD_MAT]
[TOOL_USE:LIQUID_SCOOP]
[TILE:'/']
[SIZE:100]
[MATERIAL_SIZE:1]



So, yet again I dare say: I want a facepalm smilie.



Only create a world with Phoebus. They both [METAL_MAT] when create with other Tilesets.
The problem with that is that I can't stand Phoebus. I only use Ironhand.

Meph

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10461 on: March 31, 2013, 09:51:46 am »

The problem is that I made a mistake. I only changed the materials for cauldrons/ladles for one tileset. Forgot that tools have tilenumbers as well and are replaced with a different version for each tileset. I will fix it next release. Now... on the one hand I would like to say I am sorry to everyone that reported it and I said its fine.... But. On the other hand: None of you posted his tileset. If anyone would have said that he is playing ascii or ironhand and has this problem, I'd have noticed. There is a bugreport button in the GUI for a reason.

@cainiao: Your screenshots show a different font then I use here. You have two fonts, one in the tabs and another one outside. When I open it, I only have the one font. I have to take a look at the code, maybe its a leftover from lucas_np. Otherwise its your windows settings for fonts. I am no programmer, but I think for other people the GUI works fine. I'd have gotten more reports about it otherwise. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10462 on: March 31, 2013, 11:22:20 am »

So, um, another hopefully not dumb question. I've been trying to spawn magma using the spawn point. According to Meph a few pages back it should give 8 tiles of 7 deep magma. When I deconstruct it (spawn point on a floor on a support, pull lever to deconstruct support and get the cavern floor has collapsed message) I only get about 4 tiles of 1 deep magma which soon evaporates. I couldn't get it to work in 2g either but assumed that was just the spawn point not always working correctly, I'm playing 2h now and still can't seem to get it to work. Do you only get a lot of magma by using the Blood of Armok gems at the alchemist to fill a flask?

(all this is based on orc mode, but I think the "magma physics" is the same)

When a magma containing structure dismantles, it seems to be able to fill the square(s) it was sitting on, plus one more ring of squares around its perimeter.  (if it has enough magma inside in the first place)

So a "medium magma cistern" in orc mode which is 3x3, can fill up to a 5x5 area
A "small magma cistern" which is 1x1, can fill up to a 3x3 area
A "small magma cistern" surrounded by free space, might not have any valid squares around and so only fill 1x1

Because of this, you are better off using the support to drop a tile of floor onto the cistern, rather than vice versa.

Putnam

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10463 on: March 31, 2013, 04:54:54 pm »

The problem is that I made a mistake. I only changed the materials for cauldrons/ladles for one tileset. Forgot that tools have tilenumbers as well and are replaced with a different version for each tileset. I will fix it next release. Now... on the one hand I would like to say I am sorry to everyone that reported it and I said its fine.... But. On the other hand: None of you posted his tileset. If anyone would have said that he is playing ascii or ironhand and has this problem, I'd have noticed. There is a bugreport button in the GUI for a reason.

@cainiao: Your screenshots show a different font then I use here. You have two fonts, one in the tabs and another one outside. When I open it, I only have the one font. I have to take a look at the code, maybe its a leftover from lucas_np. Otherwise its your windows settings for fonts. I am no programmer, but I think for other people the GUI works fine. I'd have gotten more reports about it otherwise. ^^

It's mostly just a font issue.

lwCoyote

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10464 on: March 31, 2013, 04:57:21 pm »

Question/Possible suggestion!

Is it possible to mod in some way that if ones dwarven civilization doesnt have access to iron, they will 1> not have access to steel, and b> perhaps have access to stone anvils?
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Quote
This is an exceptional obsidian statue of Daral Darkscab.
The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

I'm so glad my masons have chosen to memorialize the really important events.

Putnam

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10465 on: March 31, 2013, 04:57:42 pm »

No

AirPhforce

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10466 on: March 31, 2013, 05:46:07 pm »

Every time I use the Church of the Dark Depths it vanishes, and DFHack reports that autosyndrome couldn't find building xxx.

Intended?
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Speakafreak22

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10467 on: March 31, 2013, 06:03:46 pm »

Posted last week that the game crashes when I go to the equip (e) screen of my military page.
Pretty sure it's caused by a mod, but not quite sure which one. Anyone getting the same error, or know how to fix it?
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Nokao

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10468 on: March 31, 2013, 07:48:43 pm »

@Meph:
I suppose that if this was possible you would have already done that ... however, the question is:
is it possible to make Tears of Armok to work as aquifiers after being moved in a spawn point ?

I understand that now it functions like this:
  • find the tears
  • fill bottle at alchemist
  • span bottle in spawn zone
  • deconstruct building

Well the target is: creating a spawn of water where I want, like "moving" the actual "damp rough-hewn tear of armok cluster" to "elsewhere".
Because the actual "fill-create-spawn-deconstruct" can't be automatized.

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10469 on: March 31, 2013, 11:49:58 pm »

You can't build stone back to it's original state.  You can use DFHack to put aquifer whereever you want.
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