I might start working on an update the next couple of days, so I'll be around. Next update will not be big, some new features, updated utilities, updated Orc Fortress (ok that one is big) and thats about it. Embassy will be in. Guilds wont.
@vooood: You need to update your .NET framework for the Settings.exe to run. It works on every windows version.
@Thormgrim: Mh... interesting. He/She cant have any more children, because both have the male tag... guess I only have one boiling stone to transform the person into a mage, not both. Tiny bug found, can be fixed without problem.
@putnam: If you have any questions about strange transgender dwarves, I had lots of them while testing. Anything you want to know, just ask. Also, I didnt know about the SPECIAL tag at that point, but I think I leave the runes like they are. Sounds awesome for a FB.
@ElenaRoan: Sausages need 2 units of meat and 1 vermin remains. You know, disgusting sausages
@Torgan: Thank you for the report. I am not sure why the name is twice, I will have a look in the raws. Was the tile right next to the magma?
@SharpKris: Known bug, the new dfhack features somehow changed boiling rock behavoir. Happens in dwarf mode, and both with orcs and kobolds. Non-fire safe materials are destroyed. I am working on it.
@Twilightwalker & jellsprout: I wanted a good material, and super-dense idirium would be bad. I could probably rename it, or even change it all together. Orichalcum comes to mind. Initially I wanted to give ores a lot of base-metals, 1-5% of 10 kinds of metals, like the real world... but I couldnt figure out a way to make it work as a game mechanism. Realisms is nice, but I wont include it, if it makes the game worse.
@Firehawk45: You cant use prisoners in reactions, sadly. I tested it a long time ago
I seriously have to take a look at the spawning reactions... I always test them in fort mode with a quick test reaction I cheat in... never in a big running fortress with 100 dwarves, 200 pets, 400 corpses lying around. Thats why I miss those bugs.
@sayke: That might very well be.
@zarmazarma: Guardians of Armok were really hard to make before, with only a 10% chance. Now its 100% chance and the spawning is more relyable. Well, at least it doesnt fail anymore, worst case is more creatures then you wanted.
I might have to rebalance it again, since autosyndrome gives 100% chance of the syndrome affecting the dwarf.
@Wrex: I dont know how many people read before they vote. I myself are still brainstorming Guilds.
@Hurkyl & ajg1g12: Usually people that look for mods use the community mod list. It clearly states what the accelerated DF is. Now I got many requests for this option, and I cant add it into Masterwork (the FPS improvements only) so I made this mod, 10 versions, extra. Made another thread, added it to the mod list... and I still get requests about a "masterwork FPS stuff without masterwork stuff"-mod. Then I added an extra link and downloadlinks to the Masterwork thread. These downloadlinks have nothing to do with Masterwork, and are specifically for people like you, that want to play faster DF, but without extra features. I am just very, very surprised, and negatively so, that people come here and ask about it, without 1) searching the forum, 2) searching this thread, 3) reading the first post thoughtfully (I admit I can make the description here a bit better), 4) searching the community mod list and 5) searching DFFD. Any of those 5 things would have shown you that what you ask for already does exist.
@Asva: All is noted. Its a shame that the adjectives dont carry over to stockpiles. I guess I can rename all those "superior steel axes" to "steel superior axes", but I guess I have to find better names then that. ^^
@Nokao: While I congratulate your enthusiasm, I cant stress this enough: Please dont answer questions for me. In general I would say that ok, but 90% of your answers are wrong. It only confuses people that search help, and gives people reading this thread completely wrong ideas. Discussions, OK. Suggestions, OK. But please dont try to help people, while lacking the modding knowledge to actually do so.
@Arumba: Didnt forget about you, but I couldnt figure out what your traders did to the depot.