So, finally lost my fort to a siege. But it's taught me a lot! I did find a few bugs though... Such as not being able to plant netherwood spawns.
I am playing 2g Phoebus until this fort falls, I guess you were too from your last line. I have no problem planting netherwood spawns. Do you definitely have some, you need to process the plants in the Timberyard. Then strip the bark off the logs for netherbark leather, maybe that's just to get the leather though. It's awesome so I do both.
Also if netherwood leather could get added to the leather stockpile option that would be great so I can make sure it's not wasted on bags. Is there a reason there's a million options for leather in the stockpile options, or is it just a pain to remove them all? I did a search with dfhack for nether and nothing came up either way.
Not sure if this is intended but the screw press workshop only uses wood for making paper, it won't accept fungiwood which I have loads of, and is in the same stockpile that the regular wood was.
Another wee thing, started using the expedition outfitter for the first time this fort and I have sent several expeditions to old ruins so I can get some plans, dwarf caravan keeps destroyed by a siege that appears at the same time. All three times I have got the same plans, runesmith, magma runesmith and dwarven rune. I guess this should be random plans? Bit of a small sample size I know. Also there isn't a stockpile option for plans under bars stockpiles as far as I can see, was hoping I could get them taken down near the forges.
If you could add drink reactions to the brewery and still for nether vines/creepers that would be awesome. Maybe mead could be added to the brewery as well but meh, I'd forgotten how much of a pain the beekeeper can't find jug spam was. No mention of it on the 2h notes.
Also usual Masterwork is great, these are all very minor niggles, just bought a new comp and I think my main time spent on it will still be MW!