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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1860591 times)

Billy Jack

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10215 on: March 22, 2013, 02:59:21 pm »

@Billy Jack: What do you mean with doing for cotton and trees the same? It already is, all trees give "wood", all plant fiber is standardized as "cotton". You just still need silk and wool, because dwarves want plant-cloth, animal-cloth and silk-cloth for moods. If I take them out, people die. :P

Netherbark leather: Try stockpile options for workshops... feed a leatherworker only from a stockpile that allows netherbark.

I meant get rid of Newt leather, Dog leather, etc. same for silk and wool. What you did for trees and plant-based cloth is great. Thought it was pretty clear; "do for X what you do for Y"

Netherbark / Netherwood is not an option under Leather or Wood categories.
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

SharpKris

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10216 on: March 22, 2013, 03:16:36 pm »

having an issue with bow svant children going around hunting and getting killed
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Billy Jack

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10217 on: March 22, 2013, 03:26:30 pm »

having an issue with bow svant children going around hunting and getting killed
restrict them to a burrow
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10218 on: March 22, 2013, 03:29:45 pm »

I meant get rid of Newt leather, Dog leather, etc. same for silk and wool. What you did for trees and plant-based cloth is great. Thought it was pretty clear; "do for X what you do for Y"

If you don't already have standardized leather, there's something wrong. 

Billy Jack

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10219 on: March 22, 2013, 03:43:12 pm »

I meant get rid of Newt leather, Dog leather, etc. same for silk and wool. What you did for trees and plant-based cloth is great. Thought it was pretty clear; "do for X what you do for Y"

If you don't already have standardized leather, there's something wrong.
After tanning, I do get a generic leather, but the stockpile options and specifying for military uniforms I still have to sort through the list of hundreds of various leathers, (dog, newt, horse, Forgotten Beast, etc.)

I guess the wood list is shorter because all of the other trees don't exist, and the plant fiber list is short because only a few plants produce thread to begin with.
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Stargazer

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10220 on: March 22, 2013, 04:02:48 pm »


@Stargazer: No, not really. Which ones are confusing you? there is only padded leather and platemail thats new. And a few weapons, but not too much I hope... rest is flavor from other civs, just melt it down.


I can't seem to find the Falcon Knight Arms artifact that one of my dwarves made in the raws anywhere. Someone else looked this up for me in another thread I made, but I can't seem to find it myself. I'm probably looking in the wrong place, but where would this be?

But my big question is, do all shells/chitin/scales count as leather when equipping military uniforms? If I tell them to pick up any 'leather' armor, will they grab a suite of rigid chitin armor along with whatever other leather I have laying around? I know I can specify the 'leather' it question to be chitinplate, but I have to scroll through so -much- leather to get to it, and when I do, there are 2 options for "rigid chitinplate" right next to each other. Same goes for 'shellplate', though 'scaleplate' seems to be missing a rigid version. There are also options for normal versions of 'scaleplate, chitinplate, and shellplate', which I understand. But then there are -toughened- versions of those. I thought only normal leather could be toughened, and that chitin/shell/scale could only be combined into rigid? So I'm a touch confused.

It seems that it's more difficult setting up military equipment simply given the rather vast amount of different non-metal armor types. Weapons are a bit easier for me to get my head around, since mostly they're still just swords/axes/whatnot and I can just tell my military "Okay, pick up any iron two-handed sword that's around." and they'll equip it, regardless of it being a katana, rapier, or khopesh. But all this armor...Nightmare, dragonslayer, berserkerhide...there's just so much of it. The metal armors are simpler, since I can just go "Hey, you. Pick up any mithril nightmare armor you find." But the leather armor... (Yeah, what Billy Jack said. There's a loooooooong list of assorted leather types in the military menu that makes it a pretty big confusing mess.)
« Last Edit: March 22, 2013, 04:06:19 pm by Stargazer »
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10221 on: March 22, 2013, 04:21:04 pm »

I can't seem to find the Falcon Knight Arms artifact that one of my dwarves made in the raws anywhere. Someone else looked this up for me in another thread I made, but I can't seem to find it myself. I'm probably looking in the wrong place, but where would this be?

I gave you the file name and line number in the other thread, too ^^
You need a tool that can do "Find in Files" or grep.  Textpad, notepad+, grep from *nix command line, findstr from windows command line

The other stuff, it's all very valid suggestion of course, but I don't think Meph can do anything about it.  Animals exist, so their leather exists, so the dwarf fortress engine puts it in the armor screen.  The generic "use any leather" material option works pretty well to be honest, except that they might choose lamellar over heavy shellplate, if you don't want this the easiest solution is to not make lamellar armor.
« Last Edit: March 22, 2013, 04:24:31 pm by smakemupagus »
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Stargazer

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10222 on: March 22, 2013, 04:41:06 pm »

I can't seem to find the Falcon Knight Arms artifact that one of my dwarves made in the raws anywhere. Someone else looked this up for me in another thread I made, but I can't seem to find it myself. I'm probably looking in the wrong place, but where would this be?

I gave you the file name and line number in the other thread, too ^^
You need a tool that can do "Find in Files" or grep.  Textpad, notepad+, grep from *nix command line, findstr from windows command line

The other stuff, it's all very valid suggestion of course, but I don't think Meph can do anything about it.  Animals exist, so their leather exists, so the dwarf fortress engine puts it in the armor screen.  The generic "use any leather" material option works pretty well to be honest, except that they might choose lamellar over heavy shellplate, if you don't want this the easiest solution is to not make lamellar armor.

Ah ha. It's an orc weapon. That's why I couldn't find it. X3

If it says Ranged:Throw:Whip and Skill:Spear, I'm assuming that means it uses the spear skill in melee, uses the throw skill for ranged, and uses whip (bolas) for ammo?

Does it count as a ranged or melee weapon? If I want a military to equip them, would I select 'spear' or 'thrown'?
« Last Edit: March 22, 2013, 04:46:08 pm by Stargazer »
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sayke

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10223 on: March 22, 2013, 04:44:17 pm »

@Billy Jack - leather, wool, etc are actually generic already in MWDF. might i suggest asking falconne to add search functionality to the military equip screen? and maybe other screens with giant lists?
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i play the incredibly awesome Masterwork DF mod - a wonderful blend of simplicity and new features that actually improves FPS!

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10224 on: March 22, 2013, 04:48:24 pm »

If it says Ranged:Throw:Whip and Skill:Spear, I'm assuming that means it uses the spear skill in melee, uses the throw skill for ranged, and uses whip (bolas) for ammo?

Yep, that's right! 

Does it count as a ranged or melee weapon? If I want a military to equip them, would I select 'spear' or 'thrown'?

Ah that is a good question.  I think for purposes of the military screen it would count as a "thrown".  When I use Warrior Society weapons especially when they are mixed melee/ranged type like that, I would usually set the whole squad to "Falcon Knight Arms," or use Specific Weapon to give it to the captain of a bola squad.

« Last Edit: March 22, 2013, 04:54:25 pm by smakemupagus »
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Snorunt30

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10225 on: March 22, 2013, 05:01:09 pm »

It failed around 30 more times, then eventually got it to work ::). Still don't know how to fix it if I need to create a new world, short of waiting a few hours for one to not spit that error out :-[.
On a unrelated side note, perhaps water dragons survive more... by hiding under a towns river? I know the one I just found did. (I found this out while drowning, and it decided to tell me who it killed and revealed itself).
Spoiler (click to show/hide)
« Last Edit: March 22, 2013, 06:46:12 pm by Snorunt30 »
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My fucking armok, you broke the game.

Heimdall86

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10226 on: March 22, 2013, 07:34:20 pm »

I had a waterdragon on my newest fort also in v.2h. I managed to tame him (cant remember if i messed with the raws or not) and put him in a pit and fed him all the captured invaders he could eat ha. Still having a problem with the stripcaged command and the d-b-d d-b-c trick though for disarming caged creatures. Seems I have to go into the stocks every time and dump all the weapons that i don't recognize instead of doing it the way the wiki tells me too :/
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Stargazer

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10227 on: March 22, 2013, 07:36:48 pm »

I had a waterdragon on my newest fort also in v.2h. I managed to tame him (cant remember if i messed with the raws or not) and put him in a pit and fed him all the captured invaders he could eat ha. Still having a problem with the stripcaged command and the d-b-d d-b-c trick though for disarming caged creatures. Seems I have to go into the stocks every time and dump all the weapons that i don't recognize instead of doing it the way the wiki tells me too :/

D-B-D. Hit K and undump the cages. (Unpause and pause, if you think this helps) D-B-C. All their stuff should get moved to the nearest designated (I) garbage zone.
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Billy Jack

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10228 on: March 22, 2013, 07:37:40 pm »

I had a waterdragon on my newest fort also in v.2h. I managed to tame him (cant remember if i messed with the raws or not) and put him in a pit and fed him all the captured invaders he could eat ha. Still having a problem with the stripcaged command and the d-b-d d-b-c trick though for disarming caged creatures. Seems I have to go into the stocks every time and dump all the weapons that i don't recognize instead of doing it the way the wiki tells me too :/
Or you could open the DFHack console and type "stripcaged all"
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

KingofstarrySkies

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10229 on: March 22, 2013, 07:38:41 pm »

my favorite slave was named....eh, doesn't matter. she was a slave, after all.
She was treated like a guard dog for the dwarves. This elvish little slave girl killed......many. Many invaders some of which were also elves.
Then IT happened.
Frost giants. lots of them. She kill three before one got 'er. She killed it, but soon bled out.
Epic-ly enough, that last one was the leader.
She tore him to bits.
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Sigtextastic
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