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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1860564 times)

Hiroaki0112

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10170 on: March 21, 2013, 07:29:29 pm »

@sayke Rightclicking on menu is fine.
:(
I'm going back to 195 till its fixed.
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sayke

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10171 on: March 21, 2013, 08:20:34 pm »

@Hiroaki0112 - i'd suggest 2g instead - it's got all kinds of awesome stuf 1.9.5 doesn't =D
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i play the incredibly awesome Masterwork DF mod - a wonderful blend of simplicity and new features that actually improves FPS!

Nokao

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10172 on: March 21, 2013, 08:20:46 pm »

Meph, when you do a dfhack-prospect wich is Blood of Armok gem names?

Are they under the gem section ? Because I have 200> tears, and no blood actually. Maybe they have another name ?

Hiroaki0112

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10173 on: March 21, 2013, 08:29:15 pm »

@sayke

But where did the "mouse support" go in v2?
Where can I find the mouse.exe? that AHK script? it was really nice :/
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Billy Jack

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10174 on: March 21, 2013, 11:12:24 pm »

@Hiroaki0112

The numerous errors when starting StoneSense is due to the fact that MW adds lots of material, items, creatures, etc. that StoneSense doesn't have mapped to the sprites it uses. You can ignore the errors. Things will still show in StoneSense, but they will use the character that their definition in the raws refers to.

@Nokao

I've got Blood of Armok on my embark. Make sure you used "prospect all". It may be that you just have an embark that doesn't have any. I've had that happen as well. <edit> nvm that you may not be using prospect all. If you see 200+ tears, then its just a bad embark, if bloods are important to you.</edit>
« Last Edit: March 21, 2013, 11:15:08 pm by Billy Jack »
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Billy Jack

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10175 on: March 21, 2013, 11:24:33 pm »

Right-click crashing has been reported in Falconne's thread on the utility. He's looking into it.

http://www.bay12forums.com/smf/index.php?topic=119575.msg4120323#msg4120323

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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Hiroaki0112

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10176 on: March 21, 2013, 11:28:19 pm »

Sorry to ask many times, but where can I get the v.2g version of the MW DF?
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Billy Jack

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10177 on: March 21, 2013, 11:44:50 pm »

You could always just remove the mousequery.plug.dll from hack\plugins and then add the mouse support tools that you prefer back into the appropriate DF spots.

Add the mouse.exe tool into the MasterworkDwarfFortress\utilities folder and then click the Update button on the Utilities tab of the MW launcher. You can then click it in the listing to launch it when you start up.
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Hiroaki0112

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10178 on: March 22, 2013, 12:03:10 am »

mouse.exe is not a utility it is a script written in AutoHotKey, I don't know how it works with DF but the file is in /Content folder and not in /Utilities

Maybe I will just use 2g with no mousequery.dll, i just have to give up using mouse for the game
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Putnam

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10179 on: March 22, 2013, 12:10:17 am »

Why don't you use 2h without mousequery.plug.dll?

Thormgrim

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10180 on: March 22, 2013, 12:28:22 am »

quick Q...
I just had a fey mood produce an Iridium hammer... is that any good?
here's the description (I'll have to type it because I don't know how to post pictures)

Dalzatkebosh "Matchzealot" a iridium meteor hammer
This is a iridium meteor hammer.  All craftdwarfship is of the highest quality.  It is encircled with bands of iridium and round marble cabochons.  This object menaces with spikes of bone and leather.
On the item is an image of Atir Pillarblock the dwarf and dwarves in blood of armok.  Atir Pillarblock is surrounded by the dwarves.  The artwork relates to the ascension of the dwarf Atir Pillarblock to the position of queen of the Pulley of Drumming in 1.

That's right, I cut a "blood of armok" specifically so that it could be used on this artifact.  I thought that was pretty cool.  SO, obviously the queen will be using this weapon, but... is it any good?
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Putnam

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10181 on: March 22, 2013, 12:35:37 am »

I honestly have no idea of what the properties of Iridium are in this mod :P I know that based on IRL stuff, Iridium would be the single best (non-alloy) metal for hammers: extremely dense, very strong for a non-alloy. However, in this mod, it's a bit lighter than usual. However, it should still be good, I think.

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10182 on: March 22, 2013, 12:35:44 am »

Iridium in MDF is excellent for armor and edge weapons, but mediocre for blunt; it is a bit less dense than iron.

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10183 on: March 22, 2013, 12:48:33 am »

It isn't nearly as good as an artifact zweihander and great axe.

Hey; how good is rock for blunt weapons?

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10184 on: March 22, 2013, 01:01:30 am »

hmm, good question.  it's certainly not great. 
but much more likely to break some enemy bones with a stone club than a wooden one.

stone template
[IMPACT_YIELD:120000]
[SOLID_DENSITY:2670]

iron
[IMPACT_YIELD:542500]
[SOLID_DENSITY:7850]

bone
[IMPACT_YIELD:200000]
[SOLID_DENSITY:500]

wood
[IMPACT_YIELD:10000]
[SOLID_DENSITY:500]

« Last Edit: March 22, 2013, 01:03:12 am by smakemupagus »
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