That's the outcome of charging with lances on hordes of crossbowers with war animals. And the reason for the update delay is, besides my med exams, preparing mod for the next version
* 1. supplies workshop [ADVENTURE, tier 1, anything]
-prepare tournament supplies [heraldic mail shirt + jousting helmet into tournament supplies]
-prepare adventure supplies [weapon + food + alcohol into adventure supplies]
-prepare grail quest supplies [sword of the quest + breastplate into grail quest supplies]
* 2. truffles processing plant [EXTRACTS, tier 1 - anything + 3 tables]
-dye wood red/yellow/blue [using truffles and oak logs, produces colored wood]
-study extracting plants [using plants, has chance of producing extracts advance point]
* 3. amulet workshop [HERALDIC, tier 1 - anything]
-create metal rosary [metal bar into amulet, each has a chance or producing heraldic advance points]
-create wooden rosary [wood into amulet, each has a chance or producing heraldic advance points]
-create metal amulet of victory [metal bar into amulet, each has a chance or producing heraldic advance points]
-create metal amulet of wisdom [metal bar into amulet, each has a chance or producing heraldic advance points]
* 4. ageless maiden shrine [RELIGION, tier 1 - statue + chair]
-meditate for guidance [chance of favor points]
-rebuild the shrine [rocks for favor points]
* 5. witching night bonfire [RELIGION, tier 1 - 5x wood]
-prepare the bonfire [10 logs into one 'pile of wood' item]
-burn the wizard! [kills the peasant and has 50% of giving a magic essence]
* 6. sheep pasture [SHEPHERD, tier 1 - anything]
-watch sheep [low chance for shepherd advance point]
-collect wool [low chance for wool]
* 7. wood supply wagon [SUPPLIES, tier 2 - 10x wood]
-unload more wood [basically, free wood]
* 8. local market [TRADE, tier 1 - 3x anything]
-export food [each has a chance or producing club advance points + cooper bars]
-export alcohol [each has a chance or producing club advance points + cooper bars]
-export weapons [each has a chance or producing club advance points + bronze bars]
-export armour [each has a chance or producing club advance points + bronze bars]
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* 9. crossroad [ADVENTURE, tier 2- anything]
-go adventuring! [preserved adventure supplies -> has a chance of random weapons, metal bars, food, alcohol as well as killing the adventurer]
-collect taxes from peasants [preserved weapon, has chance for gold bar as well as killing the taxing character]
* 10. tiltyard [ADVENTURE, tier 2 - 5x wood + 2x chair]
-practice jousting [preserved tournament set to train lance]
-practice sword fight [preserved tournament set to train sword]
-practice axe fight [preserved tournament set to train axe]
-practice mace fight [preserved tournament set to train mace]
-practice hammer fight [preserved tournament set to train hammer]
* 11. great hunt workshop [EXTRACTS, tier 2 - extracts advance point]
-prepare antlers from deer [corpse -> antlers]
-extract poison from giant cave spider [corpse + barrel = extract barrel]
-extract spit from the chasm spawn [corpse + barrel = extract barrel]
-extract chaos essence from artois boar [corpse + barrel = extract barrel]
-prepare mild herbal poison [plants + barrel = chance for extract barrel]
-study extracting from metal [using bars, has chance of producing extracts advance point]
12. heraldic forge [HERALDIC, tier 2 - heraldic advance point]
-assemble superior armour [reactions above, each has a chance or producing heraldic advance points]
* 13. heraldic manufactory [HERALDIC, tier 2 - heraldic advance point]
-prepare coat of arms [cloth into coat of arms, cheap gem]
-prepare L'Anguillen insignia [cloth into cheap gem]
-prepare Artoin insignia [cloth into cheap gem]
-prepare Carcassonian insignia [cloth into cheap gem]
-prepare lady's insignia [cloth + favor point into expensive gem]
-prepare code of honour [cloth + favor point into expensive gem]
-decorate armor [decorates an item]
-decorate weapons [decorates an item]
4. grail reliquae [RELIGON, tier 2 - skeleton, statue, 3x wood]
-meditate for guidance [chance of favor points]
-rob the reliquae [masterwork steel weapon with a chance to kill the robber]
* 15. sheep farm [SHEPHERD, tier 2 - shepherd advance point]
-watch sheep [low chance for shepherd advance point]
-collect wool [bigger chance for wool]
-butcher sheep [preserved weapon for bigger chance of meat and leather]
* 16. stone supply wagon [SUPPLIES, tier 2 - 15x stone]
-unload more stone [basically, free random stone]
* 17. merchant club [TRADE, tier 2 - trade advance point]
-exchange copper into transaction points [5 to 1]
-exchange bronze into transaction points [5 to 1]
-exchange iron into transaction points [3 to 1]
-exchange steel into transaction points [1 to 1]
-exchange gold into transaction points [1 to 1]
-turn transaction points into club advance points [5 to 1]
* 18. bretonnian market [TRADE, tier 2 - trade advance point]
-buy truffles [trade point for it, each has a chance or producing club advance points]
-buy wine [trade point for it, each has a chance or producing club advance points]
-haggle for an old set of armour [trade point for it, smaller chance, each has a chance or producing club advance points]
* 19.halfing market [TRADE, tier 2 - trade advance point]
-buy cleaver [trade point for it, each has a chance or producing club advance points]
-buy hotpot [trade point for it, each has a chance or producing club advance points]
-buy tasty meat [trade point for it, each has a chance or producing club advance points]
* 20. imperial market [TRADE, tier 2 - trade advance point]
-buy imperial greatsword [trade point for it, each has a chance or producing club advance points]
-buy imperial breastplate [trade point for it, each has a chance or producing club advance points]
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21. big crossroad [ADVENTURE, tier 3- anything]
-quest for grail [preserved grail quest supplies -> has a chance for dolorous bars and favor points as well as killing the questing knight]
22. alchemy workshop [EXTRACTS, tier 3 - extracts advance points]
-prepare mild metal poison [bronze + barrel = extract barrel]
-prepare strong metal poison [iron + barrel = extract barrel]
-prepare green knight's poison [dolorous bar + barrel = extract barrel]
23. royal forge [HERALDIC, tier 3 - heraldic advance points]
-smelt meteoric iron into dolorous bars [meteoric iron bars into dolorous bars]
-assemble unique weapons [reactions above]
* 24. shepherd workshop [SHEPHERD, tier 3 - 8x shepherd advance points]
-prepare shepherd's equipment [shepherd advance point + metal bar + leather into a complete armour plus weapon]
-collect wool [free wool]
-butcher sheep [preserved weapon for meat and leather]
* 25. gem supply wagon [SUPPLIES, tier 2 - 20x gem]
-unload more gems [basically, free random gem]
26. merchant guild [TRADE, tier 2 - trade advance point]
-exchange copper into transaction points [4 to 1]
-exchange bronze into transaction points [4 to 1]
-exchange iron into transaction points [5 to 2]
-exchange steel into transaction points [1 to 2]
-exchange gold into transaction points [1 to 2]
* 27. dwarven market [TRADE, tier 3 - 3x anything + 2 club advance points]
-buy 3 iron bars [trade point for it]
-buy 1 steel bar [trade point for it]
-buy miner's cap [trade point for it]
-buy rifle [trade point for it]
-buy rifle ammo [trade point for it]