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Author Topic: Honor and Chivalry - Warhammer Bretonnian Community Fort  (Read 9657 times)

Dbuhos

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Re: Honor and Chivalry - Warhammer Bretonnian Community Fort
« Reply #30 on: January 02, 2012, 06:29:00 am »

May I have a peasant ?

Name : Grathius
Preferable job : Hunter/Trapper/Animal Trainer
Personality : Selfish and irascible

[Starts off well but events make him slowly turn to Slaanesh]
« Last Edit: January 02, 2012, 06:32:52 am by Dbuhos »
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antlion12

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Re: Honor and Chivalry - Warhammer Bretonnian Community Fort
« Reply #31 on: January 02, 2012, 08:28:42 am »

Put me up as a pilgrim named Tannus and put him in the military also have him use a hammer.
Personality:Loyal,Intelligent,Vengeful,hates chaos forces, likes punting Skaven heads
Bio: His village was destroyed by chaos forces he also for some reason likes killing Skaven then punting their heads. Might have something to do with a book they stole from him
« Last Edit: January 02, 2012, 12:16:22 pm by antlion12 »
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Shintaro Fago

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Re: Honor and Chivalry - Warhammer Bretonnian Community Fort
« Reply #32 on: January 02, 2012, 09:55:43 am »

@ahra, to be fair everything but the castle itself is unwalled and the southern enclaves are ironically the safest places in the settlement because almost all nobles who act like a military live there.
@hugo, wyrm and deathsword, everything noted

Spring, during which Bretonnians meet the elves

Jamcat and Lloyd were watching the settlement from the roof of the castle waiting for the group of nobles that were sent here by the duke, still fighting with the illness.

"Hey, Jamcat! Over there?"
"Where? I can't see anythi.."
"In the SKIES."

A huge eagle was coming their way. Jamcat prepared his weapon but was stopped by Lloyd. It was lady Cecaeyici. Even though she was a woman she had respect many male nobles would only dream of. The eagle landed on the roof shaking the building.

"Greeting Jamcat and Lloyd son of Hugo." She said. "My companions will arrive soon. I hope my room is ready?"
"Welcome o'noble lady" Lloyd helped her get off the eagle "I will show you the castle and your room."

Peasant have gathered on the market square confused by the sight of a great eagle. It was once again Pokonic's duty to calm them. Luckily for him he didn't have to as a group of migrants joined them. Two ladies went straight to the castle to rest. Two knights went to the tavern where Deathsword was waiting and the migrants got their houses and jobs. With 40 members of the settlement it was time to build another tavern. The migrant Grathius Ekatujengu, former trapper, offered himself to run it as he came from a merchant family.

---

Kharne was the first one to see the wood elves incoming. He kept it low as he didn't want to alert both the elves and the nobles, waiting for the outcome. It was the Ahra and Wyrmsgold who greeted them. Instead of the arrows and blades the elves had supplies and clothes. They were in a hurry but insisted to trade with Bretonnians and demanded their leader to speak with them. Not a single peasant left their house with those strange creatures on the market square. Elves themselves didn't show any strong emotions buying weapons and armours from us. Jamcat got from them a pegasus, flying horse, a truffle hound and food.


The elven leader warned the minor noble of skavens, rat-like humanoids that were coming to invade this settlement and said it was time for Bretonnians to prepare the dolorous items.

Dolorous was the mythical green metal stronger than steel. Jamcat's seen it only once when a grail knight visiting his father's castle showed him the dolorous blade he got from Green Knight.

As the elven leader was speaking another caravan came nearby.
"Elves again, my lord?" asked Sirus "What is the meaning of this?"
"The proud high elves of Tuthu Iwethe." said Pokonic looking at the banner "it's a bad sign."

High elves had the same warning. Bretonnians had three months to prepare as the enemies would attack them in Autumn.

The question is: how are the Bretonnians going to response?
a) trust the elves and start preparing for fight neglecting the other important projects like the castle
b) trust the elves but don't prepare as we are ready for everything with our superior armours and weapons
c) don't trust the elves
d) don't trust the elves and kill them as the other races, magic and forces of chaos don't belong in our glorious settlement
==============================
Also, Deathsword does love kicking armless kobolds in his free time and "gets used to tragedy".


Spoiler: Map! (click to show/hide)
Spoiler: Forces of Greatcastle (click to show/hide)
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Ahra

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Re: Honor and Chivalry - Warhammer Bretonnian Community Fort
« Reply #33 on: January 02, 2012, 11:55:41 am »

A) but really we only need moar walls right?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

UltraValican

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Re: Honor and Chivalry - Warhammer Bretonnian Community Fort
« Reply #34 on: January 02, 2012, 12:02:14 pm »

D)These elves are clearly slaneesh warriors and must be slain! Kharne will lead the charge ,for BRETTONIA!
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Teneb

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Re: Honor and Chivalry - Warhammer Bretonnian Community Fort
« Reply #35 on: January 02, 2012, 01:06:14 pm »

D) Kill them. You must maintain the purity of the settlement.
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Pokon

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Re: Honor and Chivalry - Warhammer Bretonnian Community Fort
« Reply #36 on: January 02, 2012, 01:21:34 pm »

Meh, going with D here. The only elves that are alowed to go into there settlements are not around, are they? Kill them all and leave there bodys outside in a pit, as a warning.
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Sirus

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Re: Honor and Chivalry - Warhammer Bretonnian Community Fort
« Reply #37 on: January 02, 2012, 02:54:33 pm »

Hold on. I'm not familiar with this mod, but are these just renamed DF-elves? Or are they the metal-wielding, fast-as-the-wind, dragon-riding high elves of Warhammer lore?

If the first is true, go with D: because nobody likes elves.
If the second is true, go with A: because these elves are more badass and worthy of trust.
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Teneb

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Re: Honor and Chivalry - Warhammer Bretonnian Community Fort
« Reply #38 on: January 02, 2012, 02:57:20 pm »

Elfs are still filthy arrogant elfs, no matter how pimped out they are.
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Sirus

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Re: Honor and Chivalry - Warhammer Bretonnian Community Fort
« Reply #39 on: January 02, 2012, 03:10:31 pm »

We've only got like 3 warriors. If they show up with dragons (or Lady of the Lake forbid, archers), we'll be slaughtered.

We can kill them later, if we must. Right now I'm not sure we have the strength to survive a military incursion.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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JamCat

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Re: Honor and Chivalry - Warhammer Bretonnian Community Fort
« Reply #40 on: January 02, 2012, 03:14:28 pm »

Hold on. I'm not familiar with this mod, but are these just renamed DF-elves? Or are they the metal-wielding, fast-as-the-wind, dragon-riding high elves of Warhammer lore?

If the first is true, go with D: because nobody likes elves.
If the second is true, go with A: because these elves are more badass and worthy of trust.
Same with me

Dbuhos

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Re: Honor and Chivalry - Warhammer Bretonnian Community Fort
« Reply #41 on: January 02, 2012, 03:38:46 pm »

Ehem, they are the badass metal wielding kind.

I'm going with A.
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Ahra

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Re: Honor and Chivalry - Warhammer Bretonnian Community Fort
« Reply #42 on: January 02, 2012, 03:40:48 pm »

The Elves, he may also mean the wood elves, that i think all of brettonia is honour bound to help and fight beside if they call...
in short killing them would be the single most dishonourable in the Old world to do.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Sirus

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Re: Honor and Chivalry - Warhammer Bretonnian Community Fort
« Reply #43 on: January 02, 2012, 03:43:46 pm »

Quote

They are high elves. Still, we should probably try to make nice and ignore the normal dwarfy attitude towards them.
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Hugo_The_Dwarf

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Re: Honor and Chivalry - Warhammer Bretonnian Community Fort
« Reply #44 on: January 02, 2012, 05:39:02 pm »

I'd say B) a good defence is a good offence. Build our walls, make archertowers and cat walks around and through that major path ways of the town for archers to patrol and snipe invaders with the safety of being 2-z levels higher.
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