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Author Topic: You Are a Dungeon Lord  (Read 4495 times)

jakeread1

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Re: You Are a Dungeon Lord
« Reply #30 on: December 30, 2011, 02:39:51 am »

Oh and try to keep everyone busy.
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ansontan2000

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Re: You Are a Dungeon Lord
« Reply #31 on: December 30, 2011, 03:14:14 am »

Okay. Please, agree with me. PUH-WEASE!
Send both miners to dig rooms for eating, sleeping, and training.
Send the trader to Wyvernville and have him buy some food.
Send the Axeman to cut some wood in the forest and the swordsman to protect the trader.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

lurtze1

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Re: You Are a Dungeon Lord
« Reply #32 on: December 30, 2011, 04:56:31 pm »

We should go to the town to get to know the surroundings better.
The Trader should go with us to trade for food and drinks and other shinys
The swordmen should defend our cave for the other evils
The miners should make a storeroom around 5X5 big and room for enlargerment and a general dormintory for sleeping.
The Axeman should get wood for beds, barrels and bins. The holy trininy :D
Oh and i fully endorse the 9001 headed hydra with acid slime Idea, Long term goals FTW
« Last Edit: December 30, 2011, 05:00:40 pm by lurtze1 »
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Hitty40

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Re: You Are a Dungeon Lord
« Reply #33 on: December 30, 2011, 05:43:21 pm »

Hey Jake, if you want me to paint you some maps, some holler for me and I'll do what I can.
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jakeread1

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Re: You Are a Dungeon Lord
« Reply #34 on: December 30, 2011, 09:22:22 pm »

Hey Jake, if you want me to paint you some maps, some holler for me and I'll do what I can.

That sounds awesome! I'll PM you some specifications.
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Azthor

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Re: You Are a Dungeon Lord
« Reply #35 on: December 30, 2011, 11:28:11 pm »

We should take over the farm. We will need loads of food to sustain our demented experiments on the creation of the ultimate monstrosity. Why settle for the usual beasts when we can breed a true horror?
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lurtze1

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Re: You Are a Dungeon Lord
« Reply #36 on: December 31, 2011, 10:07:06 am »

The farm takeover should wait, we first need some minions eh loyal followers. We need to keep a standing force there of at least 2 guys and i dont think that the swordman and "we" would like to do that all day.
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ansontan2000

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Re: You Are a Dungeon Lord
« Reply #37 on: December 31, 2011, 10:37:34 am »

The farm takeover should wait, we first need some minions eh loyal followers. We need to keep a standing force there of at least 2 guys and i dont think that the swordman and "we" would like to do that all day.

This.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Azthor

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Re: You Are a Dungeon Lord
« Reply #38 on: December 31, 2011, 04:02:43 pm »

,,, The starting plot is shaping out to be awfully similar to a certain children's japanese series.
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jakeread1

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Re: You Are a Dungeon Lord
« Reply #39 on: January 01, 2012, 08:26:58 pm »

,,, The starting plot is shaping out to be awfully similar to a certain children's japanese series.
What series?
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DinosaurusRex_x

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Re: You Are a Dungeon Lord
« Reply #40 on: January 01, 2012, 08:44:59 pm »

> Equip the following:
To all

Pair of Cow Leather Boots x 5
Pair of Cow Leather Gloves x 5
Rope Reed Cloth Shirt x 4 (minus Swordsman)
Rope Reed Cloth Pants x 5

to Swordsman

Bronze Chainmail
Bronze Sword

to Axeman

Axe

to Miners

Pickaxe x 2



Then...

We should go to the town to get to know the surroundings better.
The Trader should go with us to trade for food and drinks and other shinys
The swordmen should defend our cave for the other evils
The miners should make a storeroom around 5X5 big and room for enlargerment and a general dormintory for sleeping.
The Axeman should get wood for beds, barrels and bins. The holy trininy :D

Only I think the Axeman might need wood for firewood because its cold out there yo.
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jakeread1

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Re: You Are a Dungeon Lord
« Reply #41 on: January 03, 2012, 09:33:12 pm »

March, 2 292

(6)  You and the trader go to the closest town, Wyvernville which is two days away on foot. Luckily you catch a ride in a caravan and get there in 3 hours. They even gave you a silver coin!

Shopping list (All the things you can afford)
Spoiler (click to show/hide)

You also visit the tavern and there are several people available for hire

Spoiler (click to show/hide)

(4) The swordsman didn't have any troubles keeping the wildlife out of the cave. He even killed a deer and cooked the meat. (+10 food)

(6) The miners in one day mine out a 5x5x8 storage room and and 20x20x5 room for Sleeping. They also find some Bronze ore, coal and obviously stone. (+6 Iron Ore, +12 Coal, +30 Stone)

(6) The axeman cuts down quite a few trees. He also cleared a lot of room for an outdoor entrance if you all decide to allocate the wood to build it. (+25 logs)





Personal Data
Spoiler (click to show/hide)

Reputation
Spoiler (click to show/hide)

Workers
Spoiler (click to show/hide)

Equipment
Spoiler (click to show/hide)
Author's Notes
Spoiler (click to show/hide)
« Last Edit: January 03, 2012, 09:41:14 pm by jakeread1 »
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lurtze1

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Re: You Are a Dungeon Lord
« Reply #42 on: January 04, 2012, 05:10:50 am »

We should buy 5 bed rolls and some coal for heat. then we should just ask around time for rumours. Also see if the trader can get the items for a lower price.
Also how strong is the roof of our cave, if its to weak we should make some wooden supports and such
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jakeread1

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Re: You Are a Dungeon Lord
« Reply #43 on: January 04, 2012, 11:25:48 pm »

It's pretty strong at the moment.
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kaian-a-coel

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Re: You Are a Dungeon Lord
« Reply #44 on: January 06, 2012, 12:37:32 pm »

amenage the cave to be more comfortable, possibly walling the entry (halfway from the bottom only).
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