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Author Topic: You Are a Dungeon Lord  (Read 4590 times)

Skyrunner

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Re: You Are a Dungeon Lord
« Reply #15 on: December 28, 2011, 04:37:55 pm »

This looks fun.
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jakeread1

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Re: You Are a Dungeon Lord
« Reply #16 on: December 28, 2011, 04:54:01 pm »

yes, we're just voting for his name and profession. That's how it's done there. everyone give his/her opinion and you, gamemaster, pick your choice from the number of vote for each.

I know just everyone so far had made a different one.

Also I'm now doing the tiers and messing around with a map of nearby areas.
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jakeread1

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Re: You Are a Dungeon Lord
« Reply #17 on: December 28, 2011, 10:18:34 pm »

Just need to draw up the town map and you guys can decide what to do.
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Azthor

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Re: You Are a Dungeon Lord
« Reply #18 on: December 28, 2011, 10:25:18 pm »

Something tells me our breeder will wind up becoming a mad scientist... Just think of the possibilities... A 9001-headed fire resistant hydra...
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Hitty40

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Re: You Are a Dungeon Lord
« Reply #19 on: December 28, 2011, 10:26:03 pm »

Rip the citizens of the town apart. In two. Then piss on their corpses.
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WraithLord24

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Re: You Are a Dungeon Lord
« Reply #20 on: December 28, 2011, 11:13:56 pm »

... A 9001-headed fire resistant hydra...
My god we've created a monster Muwhahaha!  :D
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Azthor

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Re: You Are a Dungeon Lord
« Reply #21 on: December 28, 2011, 11:15:54 pm »

... A 9001-headed fire resistant hydra...
My god we've created a monster Muwhahaha!  :D

No... It needs insanely corrosive acid dripping from its jaws! Our enemies shall dissolve in a sea of saliva!
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Tiruin

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Re: You Are a Dungeon Lord
« Reply #22 on: December 28, 2011, 11:19:46 pm »

Rip the citizens of the town apart. In two. Then piss on their corpses.

No.

Not yet.

We need to find our cavernous beasties and tame them, we will expand from there on.

But I guess first action is to form our dungeon? We have two miners.
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Hitty40

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Re: You Are a Dungeon Lord
« Reply #23 on: December 28, 2011, 11:22:03 pm »

Rip the citizens of the town apart. In two. Then piss on their corpses.

No.

Not yet.

We need to find our cavernous beasties and tame them, we will expand from there on.

But I guess first action is to form our dungeon? We have two miners.

Cause a cave-in inside the town, use that as the dungeon.
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Ho Ho Ho! I'm going to be sticking economic stone so far up your stockings, you'll be coughing up gemstone windows!
Quote
You see, when the devil comes on to your forums and begins dropping F bombs and shouts 'GIVE ALL YOUR WOMEN!', he's in a happy mood.
Quote
if there's lots of g's and z's, it's gobbo. If you don't really recognize it, it's human. if it's called Urist, it's dwarf.

ansontan2000

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Re: You Are a Dungeon Lord
« Reply #24 on: December 28, 2011, 11:26:15 pm »

NO! Mine 20 4x4 rooms branching off the dungeon for out "pets".
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Azthor

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Re: You Are a Dungeon Lord
« Reply #25 on: December 29, 2011, 12:12:42 am »

EDIT: There wasn't supposed to be an image tag. The intended message was: Dig for a cave biome.
« Last Edit: December 30, 2011, 11:22:22 pm by Azthor »
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Hitty40

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Re: You Are a Dungeon Lord
« Reply #26 on: December 29, 2011, 12:13:27 am »

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Ho Ho Ho! I'm going to be sticking economic stone so far up your stockings, you'll be coughing up gemstone windows!
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You see, when the devil comes on to your forums and begins dropping F bombs and shouts 'GIVE ALL YOUR WOMEN!', he's in a happy mood.
Quote
if there's lots of g's and z's, it's gobbo. If you don't really recognize it, it's human. if it's called Urist, it's dwarf.

WraithLord24

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Re: You Are a Dungeon Lord
« Reply #27 on: December 29, 2011, 02:37:09 pm »

I say our first two prioritys would be to tame some animals and get them a place to sleep and eat at.
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jakeread1

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Re: You Are a Dungeon Lord
« Reply #28 on: December 30, 2011, 02:13:20 am »

Maps aren't working so I'll just try to be as descriptive as possible.

About half of a days travel to the south-east is a small apple farm run by Thealdan. You doubt there would be much in the way of equipment or money there, but that also means little to no guards. Hell you might even just want to send the diplomat and swordsman there and extort them for weekly payments, of course you could just burn down the entire farm and loot the food, but that's a little less suttle.

About two days to the north is Wyvernville. Named for the wyvern who killed goblins seiging it. It has around 300 citizens. There is a small amount of guards posted in the mayors manor and the markets. Since your still legal you can visit this town all you want. You know you'd need at least 30 skilled men to siege, capture or loot this town.

About 2 hours to the west is Glasswater Forrest. Named after the elven mage that lived in the lake. You could hunt and forage around here without to much danger apart from the occasional bear.

About 4 hours to the east is Greyhall Mine. It is probably only slightly guarded and has only the money required to pay the running costs on location. The 'workers' are actually enslaved dwarfes who didn't have enough money to pay their debts. They may have smelters in the mine. If you take this you would have a huge increase in ore and bars of metal.
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adwarf

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Re: You Are a Dungeon Lord
« Reply #29 on: December 30, 2011, 02:23:23 am »

We should go to the forest, and begin taming animals. Once we have the forces we attack the mine, and free the dwarves, any who wish can join us in our battle for world domination >:)
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