You are a dungeon lord.
You have aspirations of owning hundreds of dungeons, having your own empire and, having piles of platinum! Sadly at the moment all you have is small cavern and 5 followers. Well actually five of your friends whom you have convinced that owning a dungeon is better than adventuring in one.
The cave really is small just a 5 ft wide entrance and a 30x30x45 cavern. In the middle of the cavern is a small pool of murky water with moss. On the western wall you see what looks to be some sort of orange ore.
You try to think of where you should attack when you have the bandits to do so but remember that you forgot. Forgot everything including your friends. You try to remember.
What is your name?
What do you do best? (Craftsmen, Smith, Swordsman, Mage, Necromancer etc.)
Reputation
Reputation: Unknown
Legal Status: Miralid: Legal
Title: None
Known for: Nothing
Workers
Miner x 2
Axeman x 1
Trader x 1
Swordsman x 1
Equipment
Tools/Weapons:
Pickaxe x 2 (-1 to combat)
Axe x 1 (-1 to combat)
Bronze Sword x 1
Armor:
Pair of Cow Leather Boots x 5
Pair of Cow Leather Gloves x 5
Bronze Chainmail x 1
Rope Reed Cloth Shirt x 4
Rope Reed Cloth Pants x 5
Materials:
Misc:
Bronze coin x 50
Food x 50
Personal Data
Tiers of Materials
Metal: Gives major bonus to defence AKA T1 = +2 defense T2 = +4 defense.
T1: Bronze
T2: Iron
T3: Steel
T4: Obsidian
T5: Dragon Scales
Leather: Gives a plus to Defence and Agility AKA T1 = + 1 agility and +1 defense T2 = +2 defense and +2 agility
T1: Cow, Donkey etc.
T2: Underground Toad Skin, Underground Gremlin Skin etc.
T3: Elephant Skin, Alligator Skin etc.
T4: Boogey Man Skin.
T5: Dragon Skin.
Cloth: Gives a bonus to trading and negotiation AKA T1 = +1 T5 = +5
T1: Rope Reed etc.
T2: Cave Spider Silk
T3: Died Rope Reed etc.
T4: Died Cave Spider Silk.
T5: Died Cave Spider Silk encrusted with gems, gold etc.
Combat
Combat is rolled with a d20. There is a roll to hit, if rolling higher than the defenders dodge roll you hit. Then you roll for the damage. 1-19 doing damage or no damage depending on their armor and their defense roll. If you roll a succesful hit as in (18) VS (7) You hit then roll the damage (16) vs (12) You will do about 4/20 of damage on their health. If you roll a twenty and they roll lower then 10 you insta-kill if they roll higher then ten the next hit no matter how damaging it is (Remember a defense roll higher then their attack or them only getting a 1 attack roll you take no damage).
Author's Notes
This will be more fleshed out tomorrow I'm just going to wait until you guys choose what your good at and your name. There will be ten tiers for metal, leather and cloth. Basically you can get your own resources and food or just pillage it. Being self sufficient might be good if under siege so you could smith items and eat without having to fight your way out. Since you are currently legal you can hire legal people in towns at taverns and such. You will need to pay and feed soldiers. You won't always just pay them gold, more powerful soldiers and workers demand better things like a necromancer will want access to a graveyard or bodies along with gold and a mana alter. I will add building you can make flesh out personal data and write the tiers tomorrow.