Fun fact: I probably wouldn't have my degree if not for piracy.
I began my college career in computer science and found I wasn't cut out for it. I switched to New Media (basically digital arts) and studied a little bit of everything (cinematography, game design, audio engineering, etc). Through these years, I had a 0-3 year old son and a job, and campus was a half hour drive away. I couldn't afford to spend a lot of time there, so I needed access to all the expensive software I was studying at home. I pirated it all. Almost every student who couldn't spend most of their waking hours on campus did, unless they had tens of thousands of dollars lying around to spend on software that they only needed for 4 months, which some actually did.
I took an interest in 3d, but didn't really take off with it for a long time. Most of my classmates produced better work than me. Towards the end of the 2nd class dealing with max/maya, a classmate showed me a new program he was toying around with. ZBrush. It blew me away. I pirated a copy and quickly fell in love with it. I bought a legitimate copy a few months later (for only $500, when most major 3d softwares were many times that price). It was the only digital sculpting software at that point, and hadn't been around for very long. The school wasn't teaching anything about it. So I learned mostly by frequenting the forums at zbrushcentral.com.
A couple years later (my second to last semester) I took the highest level 3d class, at the same time as the department 3d guru was incorporating ZBrush for the very first time. I ended up helping him teach portions of it, because I knew the software better than him, thanks to all the professionals on the forums providing tons of free instruction. We had to make a dinosaur as close to photo-realistic detail as possible, and he taught by going through the process with us. My model ended up better than his. He had me show my work off to a class full of graduate students who gave me a huge round of applause. I then excused myself because I was late getting home to my family, and they gave me another larger round of applause, because they couldn't believe I'd produced such a thing while caring for a family.
None of this would have been possible without a bunch of software pirating, and generous direct interaction with people who did 3d work professionally or even sold instructional DVDs but enjoyed spreading their knowledge online for free. Now I have the potential to build a career with these skills, which not only means being productive for society but also that I will eventually have real cause and ability to purchase those other softwares I pirated (if the economy ever doesn't suck) when I probably never would have otherwise.