Welcome to Frenzywork, the dwarven fortress of inequality! Here every and each dwarf is treated basing on their contribution and value to the fortress. Are you a simple soap maker? Don't except any luxury or long life! Do you produce masterwork weapons and armors daily? Live like a king! It's not who you are but what you do that matters!
Embark informationThis fortress runs with mostly vanilla version of the 31.25 version, though there are few modifications made; all underground plants ccan grow every season, custom reaction to produce steel directly from iron (uses the same amount of materials as iron -> pig iron -> steel route) and no aquifers.
The embark location is 5*5 big area. The catch is, the whole area is haunted! Of course we have river, soil, clay and metals as well. I reduced the number of caves to two to save some FPS as this fort would offer lots of FUN anyway.
The starting seven, also known as The Holy Seven, consist of miner, carpenter, stone crafter, mason, farmer, axedwarf and expedition leader. None of these are claimable.
As for the items I took food, alcohol and all the basic items, like cloth, glass and so on. The warrior also got a full set of iron armor, including both breastplate and chainmail, iron shield and iron axe. I also took lots of copper axe blades for traps
As for animals, I took two war dogs and one cat.
Caste SystemThis fortress introduces a special caste system to determine the worth of each dwarf; the profession of the dwarf determines the generic living conditions (above ground, soil layer or stone layer). After that the working ethics as well as other factors determine how much luxury you get. For example a woodcutters and carpenters live above ground. If you are mostly idling, haven't produced anything special and are in every way a dwarf that attracts no attention then you most probably won't have any kind of bed room. On the other hand, if you have very important person in your field of industry, you should except more luxury than average dwarf. The general rule of thumb is that the deeper you live the more important you are.
If two dwarves marry then their living conditions are determined by the higher status of both. Children heritage the status of their parents for the duration of childhood. After that, the worthiness decides their fate.
Here is the rough grouping of jobs and their living conditions:
Woodcutters, carpenters, wood crafting, hunters, fishers, animal handlers: above ground.
Butchers, leather, cloth, soap, bone and all related industries: first soil layer.
Food industry (except hunters and fishers): second soil layer.
Public meeting area, dining hall, hospital, military, jail: first stone layer.
Stone crafting, jewelry: second stone layer.
Masonry, mechanics, engraving, mining: third stone layer.
Metal working (including smelters): fourth stone layer.
Nobility: Fifth layer and deeper.
The above list is only a rough at the beginning, more accurate list will be posted when the fortress is shaping up.
Claiming a dwarf, AKA DwarfingYou can claim a dwarf. What I need is a name, gender and profession(s). All claimed dwarves start at the lowest level of worthiness and will climb among their fellow dwarves during the course of the game. This means that, while you are still gathering the fame, you may and most probably will get another jobs assigned as well and no special wishes are granted. Gradually the claimed dwarf gets more important and will specialize to the profession(s) you have asked. I will keep on updating the status of each claimed dwarf, including what kind of special requests you can make.
Note that the starting seven can't be claimed!
If the above explanation doesn't make sense I can try to give better one.
Claimed DwarvesA beekeeper of low citizenship status
A soldier who also dreams of producing weapons and armors. Currently has a low citizenship status.
A mason who also dreams of becoming a hammerdwarf. Currently has a low citizenship status.
The bookkeeper of the fortress with noble heritage. Currently has low citizenship status.
A bone carver with affinity to bolts and who wants to become archer. Currently has low citizenship status.
Waiting To Be ClaimedBabylon (Babylon) - Engraver
? (GreatWyrmGold) - Soldier, prefer sword, and a soaper.