For those who don't know S.P.A.Z(space pirates and zombies) is a space shooter where you get ships and try raise large amounts of data, cash, and men to fight with. The website is here:
http://www.spacepiratesandzombies.com/ . Any way the first order of this let's play is how are we going to tech:
Lasers or Cannons:
Lasers fire in a normally fairly short strait line and deal high damage to cloaks and shields/Cannons normally deal high damage in a long range and are powerful against armor but smaller ships can be a huge issues. Note: there are some lasers and cannons that aren't like this but they are late game.
Shields or Cloaks:
Shields can take more damage and offer no negatives fairly strait foreword/Cloaks slow you down and take less damage but you deal more damage, late game they offer no negatives and have the damage boost.
Armor/Hull:
Armor takes more damage but slows you down/Hull takes less damage but doesn't slow you down and you can have more crew.
Extras: pick as many as you like.:
Subsystems: all round tech offers many small boosts let's you mount point defenses.
Engine*:speeds you up what did you think it did?
Reactors*: gives you more power so you can fire your weapons more.
Drones: deals good damage and very useful but only comes around mid-game.
Turrets*:Makes your turrets faster and lets you drop some deployable ones.
Crew:Boosts your crew has a few fun but wasteful weapons.
Mines:Gives you mines good with cloaked ships.
Bomb:A heavy duty weapon with hyper damage very nasty but can hurt our own ships.
Launchers:Missile and torpedo type weapons many ships have them.
Everything with a * by it we will need to put a few points into it to be able to really fight with anything.
Let the voting begin!