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Author Topic: S.P.A.Z LP  (Read 4125 times)

Light forger

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Re: S.P.A.Z LP
« Reply #15 on: December 29, 2011, 11:37:54 pm »

Ok the game has started I did the beginning and we have a fleet of turtleheads with missiles and cannons ready for combat. We are also going with cloaks for our main tech.

One quick question where does spaz save it's screenshots so this can be a real LP?
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Darkmere

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Re: S.P.A.Z LP
« Reply #16 on: December 30, 2011, 01:23:56 am »

Steam version? F12 takes a shot, then you can look in the screenshots folder, click on one, and click "show on disk." That should take you to a massive folder of screenshotty goodness.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Light forger

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Re: S.P.A.Z LP
« Reply #17 on: December 30, 2011, 11:33:58 pm »

OK new update:

Due to a lack of funds we began to do some low level grinding:
Spoiler (click to show/hide)
Doing so we picked up a grinder and two Specialists:
Spoiler (click to show/hide)

We are focusing on cloak/armor/cannons/launchers with some points in reactor and engines. Now do we grind more to upgrade the grinder's bomb(upgraded it can one shot ships it's own size) or try to get the tug?
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Frumple

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Re: S.P.A.Z LP
« Reply #18 on: December 31, 2011, 01:11:22 am »

A... grinder? Grinders have bombs? *checks* Grinders do not have bombs. Grinders have big honking gun.* You mean a pounder?

I wouldn't object to seeing some bombs in action. I've never actually used them at this point. ... I've also never seen them kill anything. At all. I guess they're more useful against the AI?

The Tug and the Volley are the only ships I'm particularly fond of in that class size, though, personally. Array can be kinda' useful when dealing with zombies or drones, I guess, and some of the other ones have alright dakka, but...

*Fun times; I just got a grinder with tech 4 beam to spew a laser beyond my fully zoomed out view range. One huge focal laser, everything else in boosters. It was beautiful.
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Darkmere

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Re: S.P.A.Z LP
« Reply #19 on: December 31, 2011, 02:03:06 am »

I've tried to use bombs. As far as I can tell they're all some big modification of the Gravity missile (or whatever it's called); they slow ships down a lot and do a bit of damage. The upper tiers  were able to shred shields even on starbases, but I didn't tech into them this game. I did like using bomb bays for the deployable turrets, though. Next game I'll probably try mines or bombs.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

forsaken1111

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Re: S.P.A.Z LP
« Reply #20 on: December 31, 2011, 11:02:23 am »

Mines are much better than bombs anyway.
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Light forger

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Re: S.P.A.Z LP
« Reply #21 on: December 31, 2011, 11:17:45 pm »

Boring update I went into a level 20 sector to grind blackboxs but the big new is we got a flora and a volley so which one should we use for the junkyards which will hopefully be more of a real let's play.
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Darkmere

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Re: S.P.A.Z LP
« Reply #22 on: December 31, 2011, 11:53:43 pm »

Use the Flora and FIRE ZE MISS-ILES!
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Frumple

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Re: S.P.A.Z LP
« Reply #23 on: January 01, 2012, 06:12:19 am »

Definitely Flora. Swap two of the tractor beams for launcher boosters (if you have 'em, anyway), then go to town with the missiles. That'll just pretty much sweep the game up until you hit the zombies*, from what I've seen.

*Swap out one of the boosters for PD, switch over to zapper drones and you'll pretty much roll them, too. Flora's pretty deadly.
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Ask not!
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Light forger

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Re: S.P.A.Z LP
« Reply #24 on: January 01, 2012, 11:01:57 pm »

After fighting our way through some blockade we finally came to the system with our modest fleet:
Spoiler (click to show/hide)
We crushed the owners of the junkyard:
Spoiler (click to show/hide)
with little trouble thanks to our launchers and cannons however the next bit will ramp up the power of our enemy's so do we:
A: push through to the next storyline mission or
B: find a missile booster and level up some more

The fight was over so fast there was little to show off...
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Frumple

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Re: S.P.A.Z LP
« Reply #25 on: January 01, 2012, 11:04:23 pm »

Push on, push on. Sooner you get upgraded the happier everyone will be. Nice volley or somethin' for the second ship would be nice~
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Light forger

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Re: S.P.A.Z LP
« Reply #26 on: January 03, 2012, 12:28:20 am »

So we got to next story mission knowing all we had to do was take down there shields we charged........
Only to find out our dps was to low to take down there shields..........
Spoiler (click to show/hide)
Knowing that energy cannons where the best hope I got them and begin to attack again.... only to find out our dps was still to low:
Spoiler (click to show/hide)


So we have a issue we can:
A: get a right hook and spam energy cannons and hope for the best or...
B:retech into beams so we can take down this station
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Frumple

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Re: S.P.A.Z LP
« Reply #27 on: January 03, 2012, 12:49:25 am »

Odd. I'm pretty sure I dropped the thing's shields with a Volley and max (at that time) tech missiles (Not micro missiles, mind). With a Flora, though, you might need some launcher boosters, or to tech up cannons a bit to boost drone damage. Alternately refit with torpedoes once the enemy ships are down, to bust up the station itself.

Definitely kill off all the supporting enemies before going for the station, though, and back off if reinforcements come. That'll free up your minion ships to help hammer on the station itself.

Alternately, swap in a ship that can use mines, and drop a mine deployer-whatsit close to the station. Iirc, I dropped a tech three (max strength) station with tech two mines and the basic minelayer, so it should definitely manage vs. that science station.
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forsaken1111

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Re: S.P.A.Z LP
« Reply #28 on: January 03, 2012, 01:26:31 pm »

Tier 2 cannons and some good torpedoes can take out a level 3 station if you're careful. Be sure to take out the reinforcements first though.
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Girlinhat

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Re: S.P.A.Z LP
« Reply #29 on: January 06, 2012, 11:14:29 pm »

Just to note - My end-game setup is usually a star cruiser mounting dual huge weapons, usually that constant beam, forget what it's called.  Particle beam?  Then mounting two smaller energy drain lasers, and it seems like there's room for a few boosters in there too, can't quite recall...  Get DPS there is enormous, and constant.  With certain level of reactor tech, you can get constant fire on stations and deal fuckmassive damage.  I'd be dropping top-teched security stations in like 4 seconds flat.

I seemed to use the carrier a lot too, replace the missiles with boosters and mount some cannons, energy leech, and that ion shotgun on a turret.  You can stop ships dead with ion and then turn to ion them into oblivion.

Oh, and bombs totally rule.  I use them a lot, you can one-shot whole groups of smaller ships if you work it just right.  Against larger ships, you can utterly shred them, especially the ion bomb is like a godsend tackle, takes anything and reduces it to a floating husk for a good 30 seconds.  Follow up with any weapon, it doesn't matter because they've got no shields and can't move.  They work like massive nukes if you can control them right.  Also a FANTASTIC way to farm freighters off civvie bases.  Bomb them as soon as they show up, it slows, might drop shields, might even drop armor some, but more importantly it makes the AI swerve off-course, giving you a lot more time to deal damage.
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