So i have been part of several different game development forums. This sort of thing always pops up, but i must say that overall the people here seem a little more grounded, and less flamey than i have seen in other forums. So lets stoke the fires
(JK).
The entire idea of having DF "release" worthy seems odd to me. Why the heck does a game need to be "released" anyway? Money? i think toady has made his views on money pretty clear. DF could be released in its current form imo. I have played buggier games. I personally like the idea of DF never being finished, because it will never be perfect. I really wish more games would take the model of making a game that is constantly developed till it gets things right. Take MMS. How many CoDs, and other such games need to be released. I know that CoD has become a whipping boy, but its just too easy. Pretty much all modern big title games are about making as much money as possible (big shock
). Its their jobs to make a ton of money. Just dont expect amazing innovations, TB had a great mailbox on this. This is the point: dont expect the same business model from DF. Put simply, someone has chosen to make money doing exactly what he wants to do. Can he make more? yes, but having total control is "exactly what he wants to do." Its not just the game, its
his game. If toady could snap his fingers and have DF 100% complete, and release it for lots of money, with blackjack and hookers; I dont think he would. Its making the game itself that is the important part. I know the satisfaction of crafting something that is entirely yours. Maybe I am totally off base, but that's my impression.
I get frustrated with development in pretty much every game I play. For example, play some of the minecraft mods, and see how fast the modders develop, then look at vanilla. Yes, modding is not exactly the same, but that doesnt change the fact that the modders work faster. Its the small things that can be the most annoying. I cant play minecraft without treecapitator. There are many other examples of small mods that would make the game better, if not standard, why not as options. These kinds of things are true for all games that are modded. Oblivion anyone? There are mods for that game that fix literally hundreds upon hundreds of bugs. I dont play DF without Dwarf therapist. I would like to see some sort of noble in the game that would take care of that stuff, (just 1 example).
The core question is still there. Can development go faster and better? Unquestionably yes, there exists that possibility. If you want the final project sooner, more people makes that happen. With the perfect mix of people anything can happen. The more important question is; should it happen? Depends on what you want i guess.
Toady wants full control, its his project, I dont have a problem with that at all. Its very common for people to become extremely attached to the person making the game (minecraft). Another example is the sorted re-development of Shadowbane (MMO). This eventually lead to the "main" person quitting, and the actual developers, (true to the project) getting to closed alpha on their own. It got bad enough that the head person in charge threatened to release the source code to skrew over the entire project. Regardless, there are pros and cons to a totalitarian (no offense meant) approach to development. Yes it could be quicker with more people, but it takes a huge deal of trust. For me, the end of the story is its his project so its up to him.
Doesnt mean that these discussions are wrong or even bad. I am not always right, no one is (not even toady
). As long as people keep that in mind, and act rationally then things usually go good.
PS I love this game, if thats not clear. I would also recommend people support the development financially if they also love the game. I payed $100+ to play f@#$ing rift for 6 months. It was fun, but i have gotten more actually enjoyment out of DF. It would be kinda irrational for me not to support this game. I have seen other great projects disappear. [/soapbox]