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Author Topic: RtD - On the twelve days  (Read 44246 times)

Sirus

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Re: RtD - On the twelve days - 3 slots open
« Reply #60 on: December 26, 2011, 02:43:44 pm »

Go back South, steal a torch from the wall, and return North.
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Skyrunner

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Re: RtD - On the twelve days - 3 slots open
« Reply #61 on: December 26, 2011, 03:03:00 pm »

Go back South, steal a torch from the wall, and return North.

The south door leads to a different room!

[47]
You are in a room that has a thin layer of green liquid.

Spoiler: Character (click to show/hide)

I'll continue to snuggle the kitten! It will become my friend!

My last incarnation I was fighting gigantic demons, immense rage-filled dwarves with magma levers and a Dohvakin. And here? A snuggly kitten! How adorable :P.

:3

[74]
The kitten snuggles back! Kitten has adopted Krag!
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Dave1004

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Re: RtD - On the twelve days - 3 slots open
« Reply #62 on: December 26, 2011, 03:04:59 pm »

Utter a squeal of complete bliss, and head north or some-such with my adorable Mister Fluffertums.
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Sirus

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Re: RtD - On the twelve days - 3 slots open
« Reply #63 on: December 26, 2011, 03:05:51 pm »

The walls are moving  :o

Sniff to see if green liquid is acid or just vomit
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Skyrunner

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Re: RtD - On the twelve days - 3 slots open
« Reply #64 on: December 26, 2011, 03:19:39 pm »

The walls are moving  :o

Sniff to see if green liquid is acid or just vomit

No, the doors are :3

You take a whiff and are assaulted with a strong scent of over abundant H+ ions. (Acid!)
You feel your feet tickling.

Utter a squeal of complete bliss, and head north or some-such with my adorable Mister Fluffertums.

You name your new pet Mister Fluffertums.

You receive a gift for clearing : [3]Something squishy

A Slime falls into your hands! The slime is a blocky shape with darker patches of eyes. It is not hostile.

[50]

You open the door and come face-to-face with a True Neutral ghost!
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Dave1004

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Re: RtD - On the twelve days - 3 slots open
« Reply #65 on: December 26, 2011, 03:22:37 pm »

Discuss the difficulties of maintaining a neutral balance of good and evil in this world (With the ghost, of course.) Hope that he's done some bad deeds lately, which means he'll have to do some good...Preferably to me...

Can I get a description on my slime? I have a plethora of pets! Heheh.
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Sirus

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Re: RtD - On the twelve days - 3 slots open
« Reply #66 on: December 26, 2011, 03:23:30 pm »

Run to the West door
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Skyrunner

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Re: RtD - On the twelve days - 3 slots open
« Reply #67 on: December 26, 2011, 03:35:07 pm »

Discuss the difficulties of maintaining a neutral balance of good and evil in this world (With the ghost, of course.) Hope that he's done some bad deeds lately, which means he'll have to do some good...Preferably to me...

Can I get a description on my slime? I have a plethora of pets! Heheh.

A description on? Or of? 

[22]
The ghost says he has indeed done much good lately. The balance between good and evil, though, is still leaning towards good. Too many good for mothing adventurers doing good...

Run to the West door

[35]
Your hoary marmot leather boots hiss and become nothing!

[88]
You open a door and enter a room empty except for one red fountain and one blue fountain in the middle.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Dave1004

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Re: RtD - On the twelve days - 3 slots open
« Reply #68 on: December 26, 2011, 03:36:43 pm »

Ask if I can help the ghost with some deeds that he needs done. He seems like a dapper ol' chap.

And, yes, a description of the slime...As in, what can it do? Is it green? Red? I need to know! Slimes are adorable! Can it walk...Er, slide by itself? Thanks. Sorry :P.
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Sirus

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Re: RtD - On the twelve days - 3 slots open
« Reply #69 on: December 26, 2011, 03:39:04 pm »

Examine the fountains. Can I tell what they're made of? Is it the liquid that's red and blue, or the fountains themselves?
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Skyrunner

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Re: RtD - On the twelve days - 3 slots open
« Reply #70 on: December 26, 2011, 03:48:26 pm »

Examine the fountains. Can I tell what they're made of? Is it the liquid that's red and blue, or the fountains themselves?

I was writing a post when my internet browser crashes.....

A inuition check! Based on Luck!

[76]+Luck
You can tell neither are harmful to you. The red liquid is constructive, while the blue one is destructive.

Ask if I can help the ghost with some deeds that he needs done. He seems like a dapper ol' chap.

And, yes, a description of the slime...As in, what can it do? Is it green? Red? I need to know! Slimes are adorable! Can it walk...Er, slide by itself? Thanks. Sorry :P.


The slime is about the size of two of your fists and is a pleasant light green. Two darker green rectangular spots inside its body are the eyes. It is not slimy, ironically, but rather like a piece of jelly. It is as heavy as the same volume of water and can jump around.

[91]
You ask whether it needs help in any deeds. The ghost politely refuses, and quotes Order of the Stick, saying striving for True Neutral is more important than strict balancing of good,evil,law, and chaos.
You receive a gift!  [7] Something sloshy!
[13] You also receive a SHSH blurb!
« Last Edit: December 26, 2011, 03:49:57 pm by Skyrunner »
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Dave1004

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Re: RtD - On the twelve days - 3 slots open
« Reply #71 on: December 26, 2011, 03:54:58 pm »

Thank the ghost, and leave the room. Make sure to keep my slime and kitten with me! Try and figure out what the heck an SHSH blurb is. Then feed it to my slime!

This RTD is fun! Seriously, dude. Nice :D
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Skyrunner

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Re: RtD - On the twelve days - 3 slots open
« Reply #72 on: December 26, 2011, 04:02:25 pm »

Thank the ghost, and leave the room. Make sure to keep my slime and kitten with me! Try and figure out what the heck an SHSH blurb is. Then feed it to my slime!

This RTD is fun! Seriously, dude. Nice :D

Pets aren't left behind :3

[38] You fail to figure out what in the world a SHSH blurb is.

[65]

You open the door ... And find yourself face-to-face with two CARP!
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Dave1004

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Re: RtD - On the twelve days - 3 slots open
« Reply #73 on: December 26, 2011, 04:09:26 pm »

In a dark, smoky room, somewhere in west L.A...

"Martin. What's the update on the team we sent to that factory yesterday?

A small man takes a slow drag of his cigar...

"None returned. The forensics team only found a bit of hair and blood...Everything else was gone."

"Damn...They don't know how they died?"

"There...Was only one clue. On the wall, written in blood...A single word..."

"Carp."

Ba-dum-tsh

Due to the fact that I'm on land right now, and the fact that carp are fish, and will die if they're not in the water, uh...Kill 'em. And, feed that SHSH blurb to my slime!
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Skyrunner

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Re: RtD - On the twelve days - 3 slots open
« Reply #74 on: December 26, 2011, 04:16:38 pm »

[97]

The carp are MEGA carp, and therefore die more quickly. They expire in one minute, leaving only a feast!

[76]
You feed the SHSH blurb to the slime, with no adverse effects! The slime has turned into an ELECTRIC slime! It may attempt to hijack someones brain OR shoot a lightning bolt once every three rooms!

Next room? Or eat fishies?   :3
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
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