Ahahahaha. Sinpwn, you lucky bastard, I was just about to post this update without you, and then I noticed you had posted while I was writing.
Turn 1
Everyone gets busy looking for stuff. One might expect to find valuables in the house of an exiled hermit, yes.
freeformschooler/Smathers [2]
Smathers searches for anything that might be useful, but does not find anything useful. Unless you would categorize a book falling on you as useful, which dealt [1d5=2] damage to him. It doesnt even look like a particularly good book, being titled "The 8 Best Ways to Cook Skunk". Sadly there is not a single skunk in the vicinity, presumably having been eaten by the hermit before his untimely death.
Dwarmin/Drivvers [5]
Drivvers searches the pockets the dead guy. While some might say this is disrespectful of the dead, Drivvers could simply reply that he is in fact, a rat. Who also cant actually speak. Writing is a possibility though. In other news he does find something good. In this case being an enchanted pendant necklace, which is [6] extremely powerful, but sadly so powerful that his pathetic rat brain cannot comprehend its power. Basically its useless until some plot shit or something happens. Would make some decent armour if he was to put the pendant bit on his back though.
WarthogDriver/The FLYING SQUIRREL [4]
The FLYING SQUIRREL looks for poison to dip a twig called Claire in. All other members of the party are in envy of his starting equipment. He knocks a few potions and ingredients off the shelves in his search, until he comes across a bottle with the sign "RAT POISON, DO NOT CONSUME" on it. One could suspect it might be rat poison, but there is no way to be sure. He dips the pointy end of Claire in it and majestically glides to the floor.
Tiruin/??? [3]
You are happily sitting in the waiting list. The chair is a bit uncomfortable though.
Maxinum McDreich/Skits [3+1=4]
Skits looks around for pieces of paper which have not been brought up before and which were potentially made up by someone. Suprisingly he finds some actual pieces of paper. They speak of Phoenixes and their physiology, apparently having been written by the hermit. He reads them and discover that he can read by virtue of being able to read:
"Phoenixes are assholes. Huge assholes. They are literally assholes that are on fire."
This continues on for a couple of pieces of paper, until you come across one that actually seems useful. [4+1=5]
"Phoenixes cannot be killed by normal means. Upon being killed they revert to their ash form, and upon absorbing enough heat, are reborn. The only ways to permanently kill a phoenix is to either rip their souls away from the ashes by brute force or to cool the ashes to such an extent that no heat remains. Neither of such feats has been done in recorded history."
Dave1004/Crass the Deathbringer [2]
Crass looks around for magical artifacts and ponders on things. He thinks about how he would wear rings. He is so small that a ring would be a bracelet and a bracelet would be a belt. Deep in such thoughts, he stops for a moment and is hit by a potion that was knocked off a shelf by The Flying Squirrel. The glass bottle itself deals [1d5=5] damage and the potion is a potion of [3] enfeeblement. He absorbs parts of the potion and now has -1 on rolls that require strength for 3 turns or until he regains full health.
Sinpwn/Max [1]
Max looks around for a trapdoor. One might suspect that old hermits have trapdoors. And indeed, he finds one by falling into it. He takes [1d3=2] damage and sees a [5] hungry looking tiger in a cage. Theres a bunch of cages down there actually, most of them empty. The question still remains, how the hell does a hermit get a tiger into a cage? Its not like you can use a regular mousetrap. The tiger lets out a roar and attempts to break the bars. [3] The bars start slowly giving away.
1.freeformschooler
Name: Smathers, a level 0 honey badger
Health: [10/12]
Experience: [0/1]
Species: Honey Badger
Traits:
- Poison Resistance: Upon being poisoned you get an additional 1d6 roll of how little of a shit you give about it, with a 1 being giving a shit and 6 being not giving a single shit.
2.Dwarmin
Name: Drivvers, a level 0 frightened rodent
Health: [10/10]
Experience: [0/1]
Species: Rat
Inventory: extremely powerful enchanted pendant necklace
Traits:
- Superratly Agility: You get a +1 bonus on actions regarding speed and only speed. If something requires both speed and something else, only the speed at which you do things is increased and treated as if it was 1 higher. You can fail, but at least you will do it fast.
3.Maxinum McDreich
Name: Skits, a level 0 squirreler
Health: [10/10]
Experience: [0/1]
Species: Squirrel
Traits:
- Squirrel Oversight: From atop the mighty trees you see all the things. You have a +1 bonus to noticing things. Your squirelly ways are a lesson to us all.
4.Dave1004
Name: Crass the Deathbringer, a level 0 wannabe necromancer
Health: [5/10]
Experience: [0/1]
Species: Ferret
Status: Enfeebled 3 turns[-1 to strength rolls]
Traits:
- Omnomnomnomnom: You may consume the flesh of dead enemies to regenerate your health. Some call it metabolism, but you call it necromantic healing.
5.WarthogDriver
Name: *Unknown*, a level 0 gliding roadkill
Stage-name: The FLYING SQUIRREL
Health: [10/10]
Experience: [0/1]
Species: Flying Squirrel (male)
Inventory: Claire, the level 0 twig(poisoned)
Traits:
- The Power of Flight: You can fly like bird! If the bird was crippled and could only glide... but at least you can do that, and that is all that matters.
6.Sinpwn
Name: Max, a level 0 creepy dog
Health: [8/10]
Experience: [0/1]
Species: Inconcievably unappealing teacup chihuahua.
Traits:
- Anger of the Tiny Ones: Your incredible anger gives you the ability to attack twice a turn at to hit, but should you be targeted, you will be hit regardless of roll.(in a one-on-one fight, statistically this should change nothing)
I wrote "you" instead of "he" like 10 times accidentally. Old habits from forum games. Tell me if you see any errors.
EDIT: Sweet, exactly the start of a new page.