Turn 7
Sinpwn/Max [1]
Max attempts to attack the tigers leg, but misses and charges into his claw, taking [1d6-1=5] damage. The tiger is frightened and takes a step back, straight into the fire. It takes [2d6=8] damage and catches on fire.
Dwarmin/Drivvers [3]
Drivvers hides as hard as he can, but its not good enough. Cmon, put some effort into it! You arent even shaking from fear!
Dave1004/Crass [2]
Crass attempt to heal himself, but instead you make it worse and take 1 damage, because dying by attempting to lick yourself is stupid and theres a perfectly good dead hermit to eat.
Tiger/Tiger [6]
The tiger runs around, trying to put out the flames. He puts out the flames but steps on one of those daggers in the process, taking [1d6=5] damage.
freeformschooler/Smathers [1]
Smathers sees no claymore coming, and as such, decides that he needs to do it himself. He gets upstairs and drags the claymore, by the sharp end obviously and takes [1d6-1=0] damage, he drags the claymore and [1] flings it down the trapdoor. He gets smacked by the claymore on its way down, and takes [1d6-1=3] damage. The enchanted claymore does not fall on the tiger, but into the flames, making them eplode, dealing [4d6+5=19] damage to the tiger and making it catch on fire again.
(I was gonna give you a -2 for the claymore being ludicrously heavy, but there wasnt really any numbers to subtract from. Also, I decided that your trait only works on natural 2s. so you cant just go around stacking penalties)
Maxinum McDreich/Skits [6] (this is for the bomb, eating items and passing them around is a free action, but there are generally rolls to determine what you are eating)
Skits eats a healing meat, healing [2d6=7] HP and Crass heals [2d6=7]. He then passes another healing meat to Crass and then throws a bomb into the basement. He hits the tiger square in the face, dealing [3d6=14] damage to it and killing it. But some shrapnel flies back at him, and he takes [1d6-1=4] damage.
WarthogDriver/The FLYING SQUIRREL [2]
The Flying Squirrel attempts to heal himself and to upgrade Claire. Accidentally at the same time, and he stabs himself with some debris, taking [1d6-1=3] damage.
GM/Deus Ex Machina [6]
The claymore fuels the fire and soon the whole hut will burn down. For killing the tiger, everyone gained 10 XP, giving them levels. Level ups will be processed after the next turn, which also happens to be the last turn you will spend in the hut before it burns down. Escaping actions will be autowins, so this is simply an opportunity to drag the stuff you want most out of the hut. I will also be leaving some additional potions around the hut, since there arent gonna be many in an uncivilized forest.
1.freeformschooler
Name: Smathers, a level 1 honey badger
Health: [7/17]
Experience: [10/10]
Species: Honey Badger
Inventory: Empty
Status: None
Traits:
- Poison Resistance: Upon being poisoned you get an additional 1d6 roll of how little of a shit you give about it, with a 1 being giving a shit and 6 being not giving a single shit.
- Luck nonexistant: You have such shitty luck that every 2 you roll turns into a critical failure and every 1 gives you double the good effect, and as such, you fail so hard that it starts going backwards.
2.Dwarmin
Name: Drivvers, a level 1 frightened rodent
Health: [15/15]
Experience: [10/10]
Species: Rat
Inventory: extremely powerful enchanted pendant necklace[equipped, 1 DR]
Status: None
Traits:
- Superratly Agility: You get a +1 bonus on actions regarding speed and only speed. If something requires both speed and something else, only the speed at which you do things is increased and treated as if it was 1 higher. You can fail, but at least you will do it fast.
- Understanding: In your scaredness you have developed a bond with the magical amulet and can unleash its powers when the going gets tough.
3.Maxinum McDreich
Name: Skits, a level 1 squirreler
Health: [7/15]
Experience: [10/10]
Species: Squirrel
Inventory: Empty
Status: None
Traits:
- Squirrel Oversight: From atop the mighty trees you see all the things. You have a +1 bonus to noticing things. Your squirelly ways are a lesson to us all.
- Seeker of all the things: Doubles the amount of things you find when searching. Phat lewt abounds.
4.Dave1004
Name: Crass the Deathbringer, a level 1 wannabe necromancer
Health: [8/15]
Experience: [10/10]
Species: Ferret
Inventory: Empty
Status: None.
Traits:
- Omnomnomnomnom: You may consume the flesh of dead enemies to regenerate your health. Some call it metabolism, but you call it necromantic healing.
- Potions, ahoy!: Negative potion effects are halved and rounded down and positive potion effects doubled. In addition you are immune to glass bottles falling on your head.
5.WarthogDriver
Name: *Unknown*, a level 1 gliding roadkill
Stage-name: The FLYING SQUIRREL
Health: [6/15]
Experience: [10/10]
Species: Flying Squirrel (male)
Inventory: Claire, the level 0 twig(poisoned, 1d6 damage)
Status: None
Traits:
- The Power of Flight: You can fly like bird! If the bird was crippled and could only glide... but at least you can do that, and that is all that matters.
- Claireity: You get +1 to upgrading Claire.
6.Sinpwn
Name: Max, a level 1 creepy dog
Health: [6/15]
Experience: [10/10]
Species: Inconcievably unappealing teacup chihuahua.
Inventory: Empty
Status: None
Traits:
- Anger of the Tiny Ones: Your incredible anger gives you the ability to attack twice a turn at to hit, but should you be targeted, you will be hit regardless of roll.(in a one-on-one fight, statistically this should change nothing)
- Scary dog: You are so creepy that you get +1 to frightening things.