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Author Topic: Roll to be in a Hut: Turn 20  (Read 16336 times)

Dave1004

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Re: Roll to be in a Hut: Turn 4.5
« Reply #60 on: December 28, 2011, 11:43:42 am »

You forgot the fact that I can raise up skeletal minions to serve me!

Wait, what do you say? I can't do that yet? Madness
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cerapa

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Re: Roll to be in a Hut: Turn 5
« Reply #61 on: December 28, 2011, 12:11:08 pm »

That is indeed odd. I will be sure to raise some skeletal minions near you. They wouldnt serve you though. Nor will they not attempt to eat you.


Turn 5

Dave1004/Crass [6]
Crass charges at the tiger at full speed for double damage. The ludicrously high strength crash deals [1d6+4*2=16] damage to the tiger. Crass however overshoots his target a bit, and runs forward into a wall for [1d5*2=8] damage.

freeformschooler/Smathers [6] (double 6s all the way)
Smathers decides to attack the dagger wound in the tigers neck, starting with the dagger. He jumps on the dagger dealing [2d6=7] damage to the tiger, but then slips on the bloody dagger and falls to the ground taking [1d5=1] damage.

Maxinum McDreich/Skits
Skits attempt to get out of the basement, but upon exiting through the trapdoor, immediately falls in again, straight onto the dagger stuck in the tigers neck, dealing [1d6=2] damage to the tiger. Skits himself takes [1d5=4] damage from the fall.

Tiger/Tiger [2+1=3]
The tiger makes an attempt at attacking any of these fools, but misses all of them. Again proving that rolls of 3 are exceedingly boring.

Sinpwn/Max [2+1=3]
Max barks at the tiger, but it is too busy missing everyone to pay attention.

WarthogDriver/The FLYING SQUIRREL [2]
The Flying Squirrel attempts to get out of the house, but instead glides into a wall, taking [1d4=2] damage.

Dwarmin/Drivvers [4+1]
Drivvers quickly runs and hides in a cupboard, finally having given in to the fear, and the hope that a tiger cant get into a cupboard. The poisonous gas has already been dispersed from within the cupboard, but suprisingly, the bracelet is quite undispersed. You can feel your necklace doing something.

GM/Deus Ex Machina [6]
All this combat and fighting has managed to knock over a candle that is somehow still burning even though the hermit has been dead for...quite a while now. The basement catches on fire, and the fire is being fueled by the ludicrous amounts of paper. The GM takes [1d100=17] damage from the fire and runs around in circles.


1.freeformschooler
Spoiler: Smathers (click to show/hide)

2.Dwarmin
Spoiler: Drivvers (click to show/hide)

3.Maxinum McDreich
Spoiler: Skits (click to show/hide)

4.Dave1004
Spoiler: Crass the Deathbringer (click to show/hide)

5.WarthogDriver
Spoiler: *Unknown* (click to show/hide)

6.Sinpwn
Spoiler: Max (click to show/hide)

Spoiler: Tiger (click to show/hide)

Spoiler: GM (click to show/hide)
« Last Edit: December 28, 2011, 12:13:03 pm by cerapa »
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Dave1004

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Re: Roll to be in a Hut: Turn 5
« Reply #62 on: December 28, 2011, 12:19:29 pm »

Damn random luck...Get the hell out of there! Lick my wounds when I'm at safety...
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freeformschooler

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Re: Roll to be in a Hut: Turn 5
« Reply #63 on: December 28, 2011, 12:27:14 pm »

SMATHERS REFUSES TO BACK DOWN. He jumps on the tiger once more and gnaws angrily at its back.
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Sinpwn

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Re: Roll to be in a Hut: Turn 5
« Reply #64 on: December 28, 2011, 12:35:41 pm »

Latch onto the tiger's leg in such a way that it would be difficult to be hit against something.
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Dwarmin

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Re: Roll to be in a Hut: Turn 5
« Reply #65 on: December 28, 2011, 12:52:41 pm »

Action: Drivvers smells...SMOKE! He hopes the fire can't get him in the cupboard, and hides with his hands over his eyes.

Scaredy ratness go!
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Maxinum McDreich

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Re: Roll to be in a Hut: Turn 5
« Reply #66 on: December 28, 2011, 01:04:43 pm »

ow ow ow! Skits has been brave, but at such low health, needs to get the heck out! Especially as there is a fire in the basement!

Get out of the basement, search for food/weapons/armour/potions in that order if possible. :3
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WarthogDriver

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Re: Roll to be in a Hut: Turn 5
« Reply #67 on: December 28, 2011, 03:04:42 pm »

Action: Drivvers smells...SMOKE! He hopes the fire can't get him in the cupboard, and hides with his hands over his eyes.

OOC: Why do I see you poking your own eye out..... anyway
Try to get out of the basement again, this time climb out instead of flying. While climbign up throw any objects I pass at the tiger.
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cerapa

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Re: Roll to be in a Hut: Turn 6
« Reply #68 on: December 28, 2011, 03:21:13 pm »

Turn 6

Dave1004/Crass [4]
Crass runs away, leaving a trail of blood behind him. He runs out of the basement to the hut and licks his wounds [3] but it does nothing.

freeformschooler/Smathers [2]
Smathers attempts to jump on the tiger again, but the tiger manages to react and defends itself. Smathers takes [1d6=2] damage from the tiger clawing at him in midair.

Sinpwn/Max [5]
Max latches onto the tigers leg in an attempt to stop it from attacking. [6] He deals no damage, but manages to stop the tiger from doing anything for its next round.

Tiger/Tiger [3]
The tiger attampts to attack, but is foiled by the chihuahua.

Dwarmin/Drivvers [5]
Drivvers hides in the cupboard SO HARD. You cant believe how hard he hides. His necklace follows his lead and hides as well. In the end pretty much everything on his side hides. Giving everyone +1 DR for 3 turns.

Maxinum McDreich/Skits [4]
Skits runs out of the basement and looks for anything he could find. [6] He finds the last stash of things in the house. It contains [3+1] some healing meat, [6] an enchanted claymore, [1] a bomb. What is up with these bombs? Skits is damn good at finding things, so he also finds [3+1] some more healing meat, [2+1] some paper, and [6] an enchanted warhammer.
These weapons would be pretty useful...but you are a bunch of small mammals, who of you would have enough strength to wield these?

WarthogDriver/The FLYING SQUIRREL [4]
The Flying Squirrel climbs out of the basement. [1] He finds a shard of glass on the way up, and throws it at the tiger for [1d5=2] damage, and cuts himself for [1d5-1=3].


1.freeformschooler
Spoiler: Smathers (click to show/hide)

2.Dwarmin
Spoiler: Drivvers (click to show/hide)

3.Maxinum McDreich
Spoiler: Skits (click to show/hide)

4.Dave1004
Spoiler: Crass the Deathbringer (click to show/hide)

5.WarthogDriver
Spoiler: *Unknown* (click to show/hide)

6.Sinpwn
Spoiler: Max (click to show/hide)

Spoiler: Tiger (click to show/hide)
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WarthogDriver

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Re: Roll to be in a Hut: Turn 6
« Reply #69 on: December 28, 2011, 03:23:44 pm »

Ask for some healing meat to eat Lick wounds, use some of the debris on the floor to upgrade Claire.(if skits helps the second action void the upgrade action)
Ask Skits to help me drop the claymore onto the tiger. (if he doesn't help void this action)
« Last Edit: December 29, 2011, 10:32:14 am by WarthogDriver »
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Sinpwn

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Re: Roll to be in a Hut: Turn 6
« Reply #70 on: December 28, 2011, 03:46:16 pm »

NOM NOM NOM TASTY TIGER LEG.
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Dwarmin

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Re: Roll to be in a Hut: Turn 6
« Reply #71 on: December 28, 2011, 03:56:26 pm »

Actions: Drivvers continues super hiding
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Dave1004

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Re: Roll to be in a Hut: Turn 6
« Reply #72 on: December 28, 2011, 04:38:21 pm »

Try and find a way to heal! Dead flesh, potions, anything!...Actually, look for some potions. Yeah, that'll be good.
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cerapa

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Re: Roll to be in a Hut: Turn 6
« Reply #73 on: December 28, 2011, 04:41:47 pm »

Try and find a way to heal! Dead flesh, potions, anything!...Actually, look for some potions. Yeah, that'll be good.
The hut is all outta items.

Cept paper. Plenty of paper.
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Dave1004

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Re: Roll to be in a Hut: Turn 6
« Reply #74 on: December 28, 2011, 04:49:24 pm »

Try and find a way to heal! Dead flesh, potions, anything!...Actually, look for some potions. Yeah, that'll be good.
The hut is all outta items.

Cept paper. Plenty of paper.

Right, then. I'll take a nap, and lick my wounds to heal.
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