Turn 4
freeformschooler/Smathers [3]
Smathers looks for any weapons he could use, but finds none. It can be concluded that rolls of 3 are boring.
Dave1004/Crass [6]
Crass drinks the green potion that Drivvers found. And finds that it is a potion of strength and slugishness, Giving +2 to strength rolls, but making the drinker ludicrously slow. With his newly lost speed he [1] runs down the trapdoor, and falls on the tigers head, somehow repeating past events and falling onto the dagger, causing it to fall out and slash the tiger for [1d6=1] damage and causing him to bleed for 1 HP, which (2) stays bleeding.
Maxinum McDreich/Skits [5]
Skits grabs the potion of revival and the bomb, and hops down the trapdoor to revive Max. Somehow he pulls it off and Max is revived with full health. He attempt to throw the bomb at the tiger [1], but it explodes in his hand, dealing [2d5=6] damage to him and filling the air with smoke. Some shards fly at the tiger, dealing [1d5=4] damage to it.
Tiger/Tiger [6]
The tiger licks its wounds, stopping all bleeding and restoring 15 HP. Skipping a possible attack in the process.
Sinpwn/Max [1]
Max attempts to run away from tiger, but does the exact opposite and runs into it. It is truly a high speed collision and Max takes [1d5=1] damage and the tiger takes [1d5=5] damage. How the tiny chihuahua managed to take less damage than a tiger, is a mystery that will be left unsolved.
Dwarmin/Drivvers [1]
Drivvers attempts to close the trapdoor, but he closes it so hard that the trapdoor breaks over the tigers head dealing [1d5=2] damage. The tiger is also now covered in splinters. And is angry. Really, really angry. The tiger decides it is too old for this shit and gets some berserker rage.
WarthogDriver/The FLYING SQUIRREL [2]
The Flying Squirrel attempt to close the already closed and broken and technically nonexistant trapdoor. Instead he falls down the hole and takes [1d4=4] damage.
And then the GM says you all deserve at least 1 XP for all this crap. Thus, levels and +5 HP for everyone!
freeformschooler/Smathers
1) Kill all the big ones!
You hate those guys so damn much that you get +1 to hit or a +1 to the lower number in a damage roll.
2) Luck nonexistant.
You have such shitty luck that every 2 you roll turns into a critical failure and every 1 gives you double the good effect, and as such, you fail so hard that it starts going backwards.
OOC: Seriously, I looked through it. Every single roll was a 1 or a 2.
3) Life is Harsh
You get 2 natural DR. Life has been so hard for you, that your skin has become really strong.
Dwarmin/Drivvers
1)Backstabber
Your efforts at stabbing your team in back gives you a *2 damage modifier to stabbing anyone in the back. Like literally stabbing. I aint gonna give you bonuses for screwing over your own team. The difficulty of getting behind someone depends on the one you want to attack.
2)Paranoia
You get +1 against anything and everything that might suprise you. The counter-suprise trap is strong with this one.
3)Understanding
In your scaredness you have developed a bond with the magical amulet and can unleash its powers when the going gets tough.
Maxinum McDreich/Skits
1)Seeker of all the things.
Doubles the amount of things you find when searching. Phat lewt abounds.
2)Soul recollection
From staring at all those pieces of paper, you can now partly use the things the hermit knew. Gives you bonuses to alchemy and such.
3)Captain Squirrel
You get +1 on heroic actions. This is the first step to becoming a superhero, the next one is to get a spandex suit.
Dave1004/Crass
1)Potions, ahoy!
Negative potion effects are halved and rounded down and positive potion effects doubled. In addition you are immune to glass bottles falling on your head.
2)Shiny!
You finally get the magical ring you sought.
3)GTFO
Every 4 turns you can just GTFO and never speak of what was about to happen.
WarthogDriver/The FLYING SQUIRREL
1)Death from above.
You certainly have a knack for dropping things. You get +1 to the lower number in a damage roll, or +1 to hit while dropping things at people from above, or below if you pull it off.
2)Public speaker
Every 3 turns you can boost someone elses roll by 1.
3)Claireity
You get +1 to upgrading Claire.
(
HOLY SHIT GODDAMN....erm...I lost power momentarily, and my computer shut down...luckily firefox saves shit...whew.)
Sinpwn/Max
1)Wait...I died?
Slowpoke. You dont even notice you died until the second time it happens every 5 turns.
2)Scary dog
You are so creepy that you get +1 to frightening things.
3)Revenge
You occasionally(50% chance) get angry when you are hit. So angry that you gain +1 to hit and +1 to the higher number in a damage roll.
Most of those are probably not balanced, but its 18 goddamn traits. Only choose your traits right now, since I have some messing around with stats and stuff to do, to make it easier to change them.