Turn 3
freeformschooler/Smathers [1]
Smathers attempts to attack the tiger, but runs into a wall instead taking [1d3=1] damage. The tiger is becoming progressively more confused and leans against a wall. In his confusion he leans with the part that has a dagger in it, causing it to be pushed out for [1d6=5] damage, and causing him to bleed for 1 damage. (1) the bleeding does not stop.
WarthogDriver/The FLYING SQUIRREL [5] (You gonna roll badly any time soon?)
The Flying Squirrels pushes another dagger onto the tiger. The dagger hits the tiger, its a good hit, making it get stuck in his neck again for [3d6*1.5=11] damage. The tiger is feeling like shit and thinks it should see a doctor about these dagger wounds. The Flying Squirrel then attempts to run out of the basement [5] and easily flies out.
OOC: I was updating, while you posted your change of plans. You got all 5-s so I gave you all 5-s in the revision too
Dwarmin/Drivvers [2]
Drivvers loooks around for potions and stuff and actually finds something. In front of him were 2 potions, a green one and a red one. He chose the red one, because that is the traditional colour of a health potion. He threw the potion at the tiger [5] and it hit, but it was a potion of enfeeblement. Thus bringing up the question of why this hermit had so many potions of enfeeblement. The Tiger takes a -1 penalty to actions that require strength and toughness(includes bleeding) for 3 turns. Good job!
Tiger/Tiger
The tiger attempts to attack Max again (5-1=4) getting a regular hit and mauling him for (3d6=15) damage. Max be dead. The tiger is feeling superior to all these tiny mammals and does the tiger equivalent of a grin.
Maxinum McDreich/Skits [4+1=5]
Skits searches for useful stuff again, finally finding a stash of something good. [5] It is a potion of revival, [2+1=3] even more paper, and [1] a bomb. Why the hell does this hermit have so many of the same things?!
Dave1004/Crass [3]
Crass gets out of the cupboard, and backs away slowly. The bomb inside explodes, revealing it to be a poison gas bomb, which then harmlessly floats out of the window, possibly killing some birds flying in the sky. Crass is also quite successful at avoiding falling into the basement.
Sinpwn/Max [2]
Deaaaaaaaad. Deeeeeeeeeeeeeead. Deaaaaaaaaaaaaaaad. Still dead......deaaaaaaaaaaaaad.
1.freeformschooler
Name: Smathers, a level 0 honey badger
Health: [5/12]
Experience: [0/1]
Species: Honey Badger
Traits:
- Poison Resistance: Upon being poisoned you get an additional 1d6 roll of how little of a shit you give about it, with a 1 being giving a shit and 6 being not giving a single shit.
2.Dwarmin
Name: Drivvers, a level 0 frightened rodent
Health: [10/10]
Experience: [0/1]
Species: Rat
Inventory: extremely powerful enchanted pendant necklace[equipped, provides 1 DR]
Traits:
- Superratly Agility: You get a +1 bonus on actions regarding speed and only speed. If something requires both speed and something else, only the speed at which you do things is increased and treated as if it was 1 higher. You can fail, but at least you will do it fast.
3.Maxinum McDreich
Name: Skits, a level 0 squirreler
Health: [10/10]
Experience: [0/1]
Species: Squirrel
Traits:
- Squirrel Oversight: From atop the mighty trees you see all the things. You have a +1 bonus to noticing things. Your squirelly ways are a lesson to us all.
4.Dave1004
Name: Crass the Deathbringer, a level 0 wannabe necromancer
Health: [5/10]
Experience: [0/1]
Species: Ferret
Status: Enfeebled 1 turn[-1 to strength rolls]
Traits:
- Omnomnomnomnom: You may consume the flesh of dead enemies to regenerate your health. Some call it metabolism, but you call it necromantic healing.
5.WarthogDriver
Name: *Unknown*, a level 0 gliding roadkill
Stage-name: The FLYING SQUIRREL
Health: [10/10]
Experience: [0/1]
Species: Flying Squirrel (male)
Inventory: Claire, the level 0 twig(poisoned)
Traits:
- The Power of Flight: You can fly like bird! If the bird was crippled and could only glide... but at least you can do that, and that is all that matters.
6.Sinpwn
Name: Max, a level 0 creepy dog
Health: [0/10]
Experience: [0/1]
Species: Inconcievably unappealing teacup chihuahua.
Traits:
- Anger of the Tiny Ones: Your incredible anger gives you the ability to attack twice a turn at to hit, but should you be targeted, you will be hit regardless of roll.(in a one-on-one fight, statistically this should change nothing)
Name: Tiger
Health: 65/100
Initiative: 4th
Status effects: Enfeebled for 3 turns(-1 to actions that require strength), bleeding
This is sorta embarassing...I read who had posted wrong and thought everyone had posted, so I started updating without Sinpwn, but he managed to die before that even became an issue. I made the 5 Skits found a potion of revival, so he isnt necessarily completely dead. Tigers are really hardcore compared to you.