Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 15

Author Topic: Roll to be in a Hut: Turn 20  (Read 16321 times)

Dave1004

  • Bay Watcher
  • This is getting personal.
    • View Profile
Re: Roll to be in a Hut: Turn 9
« Reply #105 on: January 01, 2012, 02:30:14 pm »

:( I don't like my present! Curse you, Santy Paws!...
If you like blowing yourself up, then I can get you something else.

Give him one that TRIPLES his chances of blowing up... but maybe produces better than normal items when it does work? (Just here to stalk Dwarmin request a waitlist, I'll make a character when I get in :P)

@Ninja Dave: Thanks for ruining my poor joke/suggestion thing. :C

I am here to serve, and troll, My Lord.
Logged


Hardcap of 200 MB/24 hours.

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Roll to be in a Hut: Turn 9
« Reply #106 on: January 01, 2012, 02:32:16 pm »

WEAR THE BRACELET.
Wearing shit is a free action, unless in combat.

Also, you have better equipment than that bracelet. Wait, shit. I forgot to explain what goes where.

You all have 4 slots for rings(that you wear like bracelets), 1 slot for armour(can be filled by bracelets) and a silly hat slot. Because everyone knows animals dont wear hats unless they are silly. Or is that simply because its silly for animals to wear hats...?
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

freeformschooler

  • Bay Watcher
    • View Profile
Re: Roll to be in a Hut: Turn 9
« Reply #107 on: January 01, 2012, 02:33:11 pm »

Oh, makes sense. Never mind, then.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Roll to be in a Hut: Turn 9
« Reply #108 on: January 01, 2012, 02:33:38 pm »

@Dave: Serving another Lord? Sithyr'Sone would be very annoyed with you, especially if you didn't post your characters actions on my RTD.  ???

@Cerapa: Good point. Maybe it's because silly hats only want to be worn by animals.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Dave1004

  • Bay Watcher
  • This is getting personal.
    • View Profile
Re: Roll to be in a Hut: Turn 9
« Reply #109 on: January 01, 2012, 02:37:04 pm »

(Insert funny joke here, reply to someone with a quip and misspelled name, insult their mother)
« Last Edit: January 01, 2012, 02:42:47 pm by Dave1004 »
Logged


Hardcap of 200 MB/24 hours.

WarthogDriver

  • Bay Watcher
  • Only in death will his duty end.
    • View Profile
Re: Roll to be in a Hut: Turn 9
« Reply #110 on: January 01, 2012, 03:42:52 pm »

Search the horizon/tree line for signs of human life, if we can befriend some humans we can use there resources and then run away. Better resources will after all be required if we want to down the phoenix. Also put on the bracelet I found earlier. 
« Last Edit: January 01, 2012, 03:44:41 pm by WarthogDriver »
Logged
Victory needs no explanation, defeat allows none.

Sinpwn

  • Bay Watcher
  • That there guy with that face.
    • View Profile
Re: Roll to be in a Hut: Turn 9
« Reply #111 on: January 01, 2012, 05:36:00 pm »

Help scout for anything interesting, work on sad puppy face so humans don't try to instantly kill me with fire.
Logged

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Roll to be in a Hut: Turn 10, crits for everyone!
« Reply #112 on: January 02, 2012, 11:09:17 am »

Turn 10

Dave1004/Crass [1]
Crass gathers all he can find. Some poison berries here, some bleeding tree sap there. He piles it all up. [Continued in Dwarmins turn]

Dwarmin/Drivvers [1]
Drivvers decides to have a spirit journey, with the lovable host Hallucinogenic Berries. Quite a nice person really. Shows a person cool stuff. Drivvers puts the berries in a bowl shaped depression in the pile of stuff Crass gathered, and sets the pile alight. There is a most horrible scream that drags on for way too long and a thick smoke fills the empty tree stump.

Drivvers and Crass have now passed out.

Drivvers and Crass awaken to the sight of a most peculiar landscape. Namely, it is composed primarily of FIRE and DIRT, there is also quite a lot of GRASS. Or in other words, they appear to be in the middle of a field that someone set on fire. Overhead flies a phoenix, their mortal neme...oh wait, thats just a burning bird.

They then notice that they are horses and that wizards are riding them.

freeformschooler/Smathers [6]
Smathers explores the land looking for a warmer place. Which means he took a couple of steps and found a cave directly behind the hut. The cave contains a bear that is sleeping soundly, even through the ear shattering scream. Smathers has now seen a tiger and a bear in pretty much the same place and is convinced that this forest is a zoo.

WarthogDriver/The FLYING SQUIRREL [6]
The Flying Squirrel puts on the bracelet and goes exploring. He leaps from tree to tree in his flying and squirrelly ways, until he finds a camp of humans. They are sitting around a bonfire, eating meat. They look like hunters, but he cant be sure. They speak of hunting, but they appear to currently be drunk off their asses, so they might just be lying. And then one throws a spear at the Flying Squirrel. Or more precisely, below him. Drunk people arent very accurate. He then forgets he exist and falls asleep.

Sinpwn/Max [1]
Max finds the same humans as the Flying Squirrel, but is noticed by more than one person. Max walks into the middle of them and attempts to do a non-scary face, but instead causes the humans to run away in terror, convinced that they just saw an eldritch horror, and not having any non-drunk parts in their brain to say otherwise. One sleeping dude remains.


[6]
The humans run to their home village and alert them to the threat. Since they are drunk off their asses no-one believes them. However they send some actually good hunters out, simply because they need food.


1.freeformschooler
Spoiler: Smathers (click to show/hide)

2.Dwarmin
Spoiler: Drivvers (click to show/hide)

3.Maxinum McDreich - MIA
Spoiler: Skits (click to show/hide)

4.Dave1004
Spoiler: Crass the Deathbringer (click to show/hide)

5.WarthogDriver
Spoiler: *Unknown* (click to show/hide)

6.Sinpwn
Spoiler: Max (click to show/hide)

Spoiler: Common pool (click to show/hide)
« Last Edit: January 02, 2012, 12:12:40 pm by cerapa »
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Dave1004

  • Bay Watcher
  • This is getting personal.
    • View Profile
Re: Roll to be in a Hut: Turn 10, crits for everyone!
« Reply #113 on: January 02, 2012, 11:22:08 am »

I'll try and run off somewhere, since I am a horse. Try to communicate with a wizard.
Logged


Hardcap of 200 MB/24 hours.

freeformschooler

  • Bay Watcher
    • View Profile
Re: Roll to be in a Hut: Turn 10, crits for everyone!
« Reply #114 on: January 02, 2012, 12:08:46 pm »

I didn't eat the healing meat? :(

Smathers knew when not to take a chance. He attempted to meet back up with Max to see what the rest of the team was up to.
Logged

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Roll to be in a Hut: Turn 10, crits for everyone!
« Reply #115 on: January 02, 2012, 12:12:23 pm »

I didn't eat the healing meat? :(
My bad.

I somehow skipped over you when I healed everyone to full.
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

WarthogDriver

  • Bay Watcher
  • Only in death will his duty end.
    • View Profile
Re: Roll to be in a Hut: Turn 10, crits for everyone!
« Reply #116 on: January 02, 2012, 12:56:26 pm »

Raid the camp quietly for any food or glue IF my twig is still poisoned (for some reason that status effect isn't being shown any more) try to poison the sleeping dude.  

Better yet, Once I've raided the place for whatever I can carry use the bonfire and a long stick to ignite the sleeping man. If I find any flammable liquids proceed to pour them on him from a high tree. Bonus points if I can start burning the entire forest

Quick Question: Do we get hungry/thirsty or is food only for healing?
« Last Edit: January 02, 2012, 01:02:49 pm by WarthogDriver »
Logged
Victory needs no explanation, defeat allows none.

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Roll to be in a Hut: Turn 10, crits for everyone!
« Reply #117 on: January 02, 2012, 01:05:08 pm »

I already have enough trouble with status effects when someone has them, so food is purely for healing.
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Roll to be in a Hut: Turn 10, crits for everyone!
« Reply #118 on: January 02, 2012, 01:58:29 pm »

Action: Be a good horse, the best I can be!
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Sinpwn

  • Bay Watcher
  • That there guy with that face.
    • View Profile
Re: Roll to be in a Hut: Turn 10, crits for everyone!
« Reply #119 on: January 02, 2012, 03:08:09 pm »

Aid the squirrel in looting before anyone arrives. If someone sober does show up, bark and jump around like a jackhammer.
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 15