Turn 10
Dave1004/Crass [1]
Crass gathers all he can find. Some poison berries here, some bleeding tree sap there. He piles it all up. [Continued in Dwarmins turn]
Dwarmin/Drivvers [1]
Drivvers decides to have a spirit journey, with the lovable host Hallucinogenic Berries. Quite a nice person really. Shows a person cool stuff. Drivvers puts the berries in a bowl shaped depression in the pile of stuff Crass gathered, and sets the pile alight. There is a most horrible scream that drags on for way too long and a thick smoke fills the empty tree stump.
Drivvers and Crass have now passed out.Drivvers and Crass awaken to the sight of a most peculiar landscape. Namely, it is composed primarily of
FIRE and
DIRT, there is also quite a lot of
GRASS. Or in other words, they appear to be in the middle of a field that someone set on fire. Overhead flies a phoenix, their mortal neme...oh wait, thats just a burning bird.
They then notice that they are horses and that wizards are riding them.
freeformschooler/Smathers [6]
Smathers explores the land looking for a warmer place. Which means he took a couple of steps and found a cave directly behind the hut. The cave contains a bear that is sleeping soundly, even through the ear shattering scream. Smathers has now seen a tiger and a bear in pretty much the same place and is convinced that this forest is a zoo.
WarthogDriver/The FLYING SQUIRREL [6]
The Flying Squirrel puts on the bracelet and goes exploring. He leaps from tree to tree in his flying and squirrelly ways, until he finds a camp of humans. They are sitting around a bonfire, eating meat. They look like hunters, but he cant be sure. They speak of hunting, but they appear to currently be drunk off their asses, so they might just be lying. And then one throws a spear at the Flying Squirrel. Or more precisely, below him. Drunk people arent very accurate. He then forgets he exist and falls asleep.
Sinpwn/Max [1]
Max finds the same humans as the Flying Squirrel, but is noticed by more than one person. Max walks into the middle of them and attempts to do a non-scary face, but instead causes the humans to run away in terror, convinced that they just saw an eldritch horror, and not having any non-drunk parts in their brain to say otherwise. One sleeping dude remains.
[6]
The humans run to their home village and alert them to the threat. Since they are drunk off their asses no-one believes them. However they send some actually good hunters out, simply because they need food.
1.freeformschooler
Name: Smathers, a level 1 honey badger
Health: [17/17]
Experience: [0/20]
Species: Honey Badger
Inventory: miniature armour[2 DR, equipped]
Status: None
Traits:
- Poison Resistance: Upon being poisoned you get an additional 1d6 roll of how little of a shit you give about it, with a 1 being giving a shit and 6 being not giving a single shit.
- Luck nonexistant: You have such shitty luck that every 2 you roll turns into a critical failure and every 1 gives you double the good effect, and as such, you fail so hard that it starts going backwards.
2.Dwarmin
Name: Drivvers, a level 1 frightened rodent
Health: [15/15]
Natural DR: 1
Experience: [0/20]
Species: Rat
Inventory: extremely powerful enchanted pendant necklace[equipped, 1 DR]
Status: None
Traits:
- Superratly Agility: You get a +1 bonus on actions regarding speed and only speed. If something requires both speed and something else, only the speed at which you do things is increased and treated as if it was 1 higher. You can fail, but at least you will do it fast.
- Understanding: In your scaredness you have developed a bond with the magical amulet and can unleash its powers when the going gets tough.
3.Maxinum McDreich - MIA
Name: Skits, a level 1 squirreler
Health: [MIA/15]
Experience: [0/20]
Species: Squirrel
Inventory: Empty
Status: None
Traits:
- Squirrel Oversight: From atop the mighty trees you see all the things. You have a +1 bonus to noticing things. Your squirelly ways are a lesson to us all.
- Seeker of all the things: Doubles the amount of things you find when searching. Phat lewt abounds.
4.Dave1004
Name: Crass the Deathbringer, a level 1 wannabe necromancer
Health: [15/15]
Experience: [0/20]
Species: Ferret
Inventory: Alchemy set[allows alchemy without explosion roll]
Status: None.
Traits:
- Omnomnomnomnom: You may consume the flesh of dead enemies to regenerate your health. Some call it metabolism, but you call it necromantic healing.
- Potions, ahoy!: Negative potion effects are halved and rounded down and positive potion effects doubled. In addition you are immune to glass bottles falling on your head.
5.WarthogDriver
Name: *Unknown*, a level 1 gliding roadkill
Stage-name: The FLYING SQUIRREL
Health: [16/20]
Experience: [0/20]
Species: Flying Squirrel (male)
Inventory: Claire, the level 0 twig(2d6 damage, additional bleed), Bracelet[1 DR]
Status: None
Traits:
- The Power of Flight: You can fly like bird! If the bird was crippled and could only glide... but at least you can do that, and that is all that matters.
- Claireity: You get +1 to upgrading Claire.
6.Sinpwn
Name: Max, a level 1 creepy dog
Health: [20/20]
Experience: [0/20]
Species: Inconcievably unappealing teacup chihuahua.
Inventory: Empty
Status: None
Traits:
- Anger of the Tiny Ones: Your incredible anger gives you the ability to attack twice a turn at to hit, but should you be targeted, you will be hit regardless of roll.(in a one-on-one fight, statistically this should change nothing)
- Scary dog: You are so creepy that you get +1 to frightening things.
Glowing fizzling potion[6]
small Red potion[4]
2 Green potions[5]
Enchanted Claymore[4d6+5][Heavy as shit:-3]
3 Healing meats[2d6 healing]