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Author Topic: Mythical Artifacts & Weapons  (Read 14097 times)

Ehndras

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Re: Mythical Artifacts & Weapons
« Reply #15 on: December 25, 2011, 06:20:31 pm »

A enourmous organical mass the size of a small city buried underground in a desert planet containing a singularity inside its mass, which it uses as a near limitless source of energy. Whoever figures out how it does it will be able to produce absurd amounts of energy for almost no cost. Thing is the mass is actualy a dormant space monster capable of destroying entire planets. Ripped off from the gunbuster series :P

Lovecraft offers alot of ideas, such as the necronomicon, a book with terrible secrets and powers, or the yellow sign, a strange object that can warp reality in strange and often terrifying ways.

You might wanna look up http://www.scp-wiki.net/ . It'll give you alot of ideas on strange artifacts, places and beings.


Oh yeah. :) I read everything Lovecraft ever wrote when I was 12-13, hehe, my absolute love being Mountains of Madness. The Elder Things and Old Ones have spawned quite a bit of my love for the eldritch horrors and my particular flavor of horror-scifi.

Also, aye guys,  ANY ARTIFACTS. :) Either established artifacts, pseudo-artifacts that aren't generally brought up, or made up ones that historically or mythically coincide with our myths and legends, even if its Odin's sacred shitter. As for the Cael Bolg, its a bit generic in appearance and I don't want to screw with that story anyway. I'm going more for artifacts that I can make up a creation story for, OR adapt the existing one. Talking about the Sarcophagus that helds the sectioned limbs of Osiris after Anubis' betrayal (if I remember it correctly) could work out wonderfully for example because there's no true set time period for it, like the Sarcophagi that give life from Stargate: SG1.

Actually, hold on. Let me post my last Turn in the RP I'm GMing here on Bay12 so you'll see what I mean. This will show you guys how my writing style generally is.

--- --- ---

Turn 01: Reawaken the Void
Spoiler (click to show/hide)
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Ehndras

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Re: Mythical Artifacts & Weapons
« Reply #16 on: December 25, 2011, 06:34:34 pm »

A few grammar mistakes and spelling mistakes I had previously missed thanks to my habit to writing at the latest hours of the night, but nonetheless you've got an example of what my style is like. :)

Its a pretty... Complicated story.

If I'm going to simplify the complex plot in the most ridiculous manner possible, it'll be something like...

"Well the idea is that our entire known universe has been fuddled by Humans from the Future-Past (confusing) who, at the end of Time when the universe was soon to end, traveled in time and accidentally sent themselves too far back; to the beginning of the universe. :|
[12:23:41 PM] Gregory Struck: So, pissed off and lost in Time, the humans genetically fucked with alien races and implanted genetic memories to allow them to one day find the not-yet-existing Humans and prevent the galactic war that destroyed the previous universe.
[12:23:48 PM] Gregory Struck: But there's like 500 other things going on
[12:25:25 PM] Gregory Struck: That starts as the ultimate plot where we're trying to discover more about Mankind's secret past but halfway through we find out its a fucking joke compared to the reality of the war we're involved in. Rather than just a war for our local part of the galaxy, we find out there's millions of universes all connected, a multiverse, and even more beyond that. All of it is at stake because of the stupidity of the original humans who went back in Time. They screwed up Time-Space and destabilized the entire damn multiverse, sparking a war between beings known as Primordials who control gravity, light, and every other Force that holds the universe together. Not to mention the planet-destroying Swarm, the genocidal Skyborn who annihilated the last universe, the near-extinct Reaper Kith, the rebellious Lukari, the imperialist Ach'remoc Dominion, and all these other groups vying for power or outright attempting to kill everything that moves.
[12:25:34 PM] Gregory Struck: So, Mankind deserves the ultimate facepalm for once against trying to screw with nature but messing things up even worse than they began. Again."

Hehe, very rough summary from Skype.
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Ehndras

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Re: Mythical Artifacts & Weapons
« Reply #17 on: December 25, 2011, 06:45:45 pm »

snip

Actually, I REALLY like that idea. I had something like it already, sort of a mix between Pandora's Box, Transformers and that Boggart closet from Harry Potter, lmao. A highly-advanced Nano-Synthesis Array that scans everything it can find and renders it into workable schematics. In this context, it's been carried around for millions of years from one alien species to the next, often revered as a portal to the gods or some random idea. For the most part, its only been activated (accidentally) a handful of times, and what's come out has been utterly random. The basic concept is the same: a nanotechnological synthesizer that creates whatever you want it to create as long as its been provided an example. Its the ULTIMATE reverse-engineering tool, pretty much. Of course, it can only build up to a certain point... An Anti-Electron Matter Disruption Unit, one of a kind, perhaps. A palace or a building-sized intergalactic cannon... Umm, no. Sorry.

Basically, it'll create an functional copy of whatever it is you want... Though its pretty damn old and won't always work properly. *cough*billions of years old from a hyper-advanced civilization that existed 20 Universal Lifecycles ago *cough*
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PyroDesu

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Re: Mythical Artifacts & Weapons
« Reply #18 on: December 25, 2011, 09:00:19 pm »

Heh heh heh heh heh.

Here's an idea: An obsidian and jade badge or something with a jade centerpiece button that, when pressed, envelopes the user in a field... that shreds his atoms apart.

Who said these can't be death traps?
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Ehndras

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Re: Mythical Artifacts & Weapons
« Reply #19 on: December 25, 2011, 09:07:15 pm »

Heh heh heh heh heh.

Here's an idea: An obsidian and jade badge or something with a jade centerpiece button that, when pressed, envelopes the user in a field... that shreds his atoms apart.

Who said these can't be death traps?

Heya, Pyro! Glad for your input as always :)

Aye, who says they can't... :P I'm kind of hoping for a good, bad and neutral effect sort of thing to balance each artifact. Like my Void Lore you helped me with. Everything has a cause and effect... ;)
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PyroDesu

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Re: Mythical Artifacts & Weapons
« Reply #20 on: December 25, 2011, 09:20:42 pm »

Heh heh heh heh heh.

Here's an idea: An obsidian and jade badge or something with a jade centerpiece button that, when pressed, envelopes the user in a field... that shreds his atoms apart.

Who said these can't be death traps?

Heya, Pyro! Glad for your input as always :)

Aye, who says they can't... :P I'm kind of hoping for a good, bad and neutral effect sort of thing to balance each artifact. Like my Void Lore you helped me with. Everything has a cause and effect... ;)

Okay...

The artifact looks innocuous, it's just an intricate weave of Obsidian and Jade. When a person wears it, there are no overt effects. However, it is not static, the weaved bands can be shifted ever so slightly, but there is still no visual effect on the user. However, the artifact does not work instantly, but slowly ramps up. It is nearly impossible to know what it will do before it's done. As it works up, the user may begin to notice that he is hearing faint whispering with no source. Once it is fully charged, though, there is a shimmering field, hardly visible, around the artifact, and the user hears the voices clearly. They make no sense, and sometimes aren't even in a recognizable language, but the words become reality with time. Events the voices discuss turn out as they are told. But this comes at a cost, because the user is listening in on an impossibility. The power begins to leak through the artifact, with horrifying results if the artifact is used for prolonged periods, with the user being broken into subatomic particles and dissolving over the course of weeks, with the effects growing exponentially every day. But the user feels no pain, no sense of loss... until they are gone.
« Last Edit: December 25, 2011, 09:43:55 pm by PyroDesu »
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Sirus

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Re: Mythical Artifacts & Weapons
« Reply #21 on: December 25, 2011, 09:35:21 pm »

How about a play on the old "immovable object meets unstoppable force" scenario?

Imagine that in the depths of space there is a massive void station. It is currently located in between stars, maintains it's exact location relative to the center of the galaxy, and is utterly indestructible and immovable. Several wars have been fought over possession of the station, due to it's strategic value as a fleet base.

Elsewhere, there is another object. This one moves at a constant speed and is affected only by gravity. It smashes straight through anything in it's way, from ships to planets to entire stars. Computer calculations indicate that at some point in the future it will hit the space station, and no-one knows for sure what will happen when that time comes.
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Ehndras

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Re: Mythical Artifacts & Weapons
« Reply #22 on: December 25, 2011, 09:39:27 pm »

How about a play on the old "immovable object meets unstoppable force" scenario?

Imagine that in the depths of space there is a massive void station. It is currently located in between stars, maintains it's exact location relative to the center of the galaxy, and is utterly indestructible and immovable. Several wars have been fought over possession of the station, due to it's strategic value as a fleet base.

Elsewhere, there is another object. This one moves at a constant speed and is affected only by gravity. It smashes straight through anything in it's way, from ships to planets to entire stars. Computer calculations indicate that at some point in the future it will hit the space station, and no-one knows for sure what will happen when that time comes.

Hmm. In my logic they would cancel each other out and create a shockwave that would most likely annihilate the entire universe and collapse space-time upon itself... :P
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Sirus

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Re: Mythical Artifacts & Weapons
« Reply #23 on: December 25, 2011, 09:40:30 pm »

How about a play on the old "immovable object meets unstoppable force" scenario?

Imagine that in the depths of space there is a massive void station. It is currently located in between stars, maintains it's exact location relative to the center of the galaxy, and is utterly indestructible and immovable. Several wars have been fought over possession of the station, due to it's strategic value as a fleet base.

Elsewhere, there is another object. This one moves at a constant speed and is affected only by gravity. It smashes straight through anything in it's way, from ships to planets to entire stars. Computer calculations indicate that at some point in the future it will hit the space station, and no-one knows for sure what will happen when that time comes.

Hmm. In my logic they would cancel each other out and create a shockwave that would most likely annihilate the entire universe and collapse space-time upon itself... :P
That was the general idea, yes ;D
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Ehndras

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Re: Mythical Artifacts & Weapons
« Reply #24 on: December 25, 2011, 09:43:00 pm »

Also, its a great idea but the whole space station in the middle of the universe thing would be totally ripping off... What was it... Was it Dead Space? Not sure. Some console-based modern space adventure/action game or other. Something about an ancient group of aliens culling all mortal beings every few millenia by having their technology and entire civilizations revolve around the station, I believe. Then they teleport in and destroy everything, then go back to sleep until the next batch of aliens populate the station.

I make a point of not using ideas similar or alike that of other Scifi games/books, I try really hard to make sure my ideas are as original as possible. :)
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Ehndras

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Re: Mythical Artifacts & Weapons
« Reply #25 on: December 25, 2011, 09:46:41 pm »

Heh heh heh heh heh.

Here's an idea: An obsidian and jade badge or something with a jade centerpiece button that, when pressed, envelopes the user in a field... that shreds his atoms apart.

Who said these can't be death traps?

Heya, Pyro! Glad for your input as always :)

Aye, who says they can't... :P I'm kind of hoping for a good, bad and neutral effect sort of thing to balance each artifact. Like my Void Lore you helped me with. Everything has a cause and effect... ;)

Okay...

The artifact looks innocuous, it's just an intricate weave of Obsidian and Jade. When a person wears it, there are no overt effects. However, it is not static, the weaved bands can be shifted ever so slightly, but there is still no visual effect on the user. However, the artifact does not work instantly, but slowly ramps up. It is nearly impossible to know what it will do before it's done. As it works up, the user may begin to notice that he is hearing faint whispering with no source. Once it is fully charged, though, there is a shimmering field, hardly visible, around the artifact, and the user hears the voices clearly. They make no sense, and sometimes aren't even in a recognizable language, but the words become reality with time. Events the voices discuss turn out as they are told. But this comes at a cost, because the user is listening in on an impossibility. The power begins to leak through the artifact, with horrifying results if the artifact is used for prolonged periods, with the user being broken into subatomic particles and dissolving over the course of weeks, with the effects growing exponentially every day. But the user feels no pain, no sense of loss... until they are gone.

Ah, stealing my Void Torque idea we just discussed on Skype, huh. You DO realize that YOUR character will be using most of these artifacts right? *laughs* Signing your own death sentence, I like your style.
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PyroDesu

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Re: Mythical Artifacts & Weapons
« Reply #26 on: December 25, 2011, 09:51:01 pm »

Also, its a great idea but the whole space station in the middle of the universe thing would be totally ripping off... What was it... Was it Dead Space? Not sure. Some console-based modern space adventure/action game or other. Something about an ancient group of aliens culling all mortal beings every few millenia by having their technology and entire civilizations revolve around the station, I believe. Then they teleport in and destroy everything, then go back to sleep until the next batch of aliens populate the station.

I make a point of not using ideas similar or alike that of other Scifi games/books, I try really hard to make sure my ideas are as original as possible. :)

It's the Reapers from Mass Effect you're getting at, mate. The Citadel being a massive Mass Relay, etc. etc.

Heh heh heh heh heh.

Here's an idea: An obsidian and jade badge or something with a jade centerpiece button that, when pressed, envelopes the user in a field... that shreds his atoms apart.

Who said these can't be death traps?

Heya, Pyro! Glad for your input as always :)

Aye, who says they can't... :P I'm kind of hoping for a good, bad and neutral effect sort of thing to balance each artifact. Like my Void Lore you helped me with. Everything has a cause and effect... ;)

Okay...

The artifact looks innocuous, it's just an intricate weave of Obsidian and Jade. When a person wears it, there are no overt effects. However, it is not static, the weaved bands can be shifted ever so slightly, but there is still no visual effect on the user. However, the artifact does not work instantly, but slowly ramps up. It is nearly impossible to know what it will do before it's done. As it works up, the user may begin to notice that he is hearing faint whispering with no source. Once it is fully charged, though, there is a shimmering field, hardly visible, around the artifact, and the user hears the voices clearly. They make no sense, and sometimes aren't even in a recognizable language, but the words become reality with time. Events the voices discuss turn out as they are told. But this comes at a cost, because the user is listening in on an impossibility. The power begins to leak through the artifact, with horrifying results if the artifact is used for prolonged periods, with the user being broken into subatomic particles and dissolving over the course of weeks, with the effects growing exponentially every day. But the user feels no pain, no sense of loss... until they are gone.

Ah, stealing my Void Torque idea we just discussed on Skype, huh. You DO realize that YOUR character will be using most of these artifacts right? *laughs* Signing your own death sentence, I like your style.

I am already an impossibility several times over. I am a newborn Primordial, A Voidwalker, but with the essence of Will. My very presence will effect these artifacts in unpredictable ways.

AND I'm your major plot point.
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Sirus

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Re: Mythical Artifacts & Weapons
« Reply #27 on: December 25, 2011, 09:56:38 pm »

Also, its a great idea but the whole space station in the middle of the universe thing would be totally ripping off... What was it... Was it Dead Space? Not sure. Some console-based modern space adventure/action game or other. Something about an ancient group of aliens culling all mortal beings every few millenia by having their technology and entire civilizations revolve around the station, I believe. Then they teleport in and destroy everything, then go back to sleep until the next batch of aliens populate the station.

I make a point of not using ideas similar or alike that of other Scifi games/books, I try really hard to make sure my ideas are as original as possible. :)
You're thinking of Mass Effect, in which an ancient race known as the Reapers created the Mass Relays to force future space-faring civilizations to follow predictable technology patterns.Damn you, Pyro :P

My idea is slightly different: the space station offers no technological incentives or secrets, it's just a giant indestructible thing. People fight wars over it because who wouldn't want a giant indestructible thing for their warships to rest at? It doesn't have star-destroying lasers or anything like that.

But hey, it's your novel and you should do what you want. I shall endeavor to come up with a different idea.
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alway

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Re: Mythical Artifacts & Weapons
« Reply #28 on: December 25, 2011, 10:17:09 pm »

Another possible artifact would be a sentient, highly intelligent being, probably an AI, whose purpose is to subtly alter events over an extraordinarily long timespan. It would have its own goals it was trying to achieve; goals which it always works towards and which will not always correspond to those of the PCs. It would be extremely subtle about achieving its goals; after all, it's immortal and has the entire lifetime of the universe to achieve them. The artifact itself would almost always be in the form of a weapon native to those it was attempting to exert influence over.

The artifact would have shapeshifting abilities; essentially a nanobot cloud whose shape rarely changed noticeably. Its power would be almost entirely hidden from both PCs and NPCs, as it would be avoiding the attention known artifacts receive. It would change into a weapon in order to be used by the beings it wished to influence. As a device based on the nanobot swarm technology, it would be able to disperse and reform, though would do so sparingly to avoid being detected for what it really was. Being self-contained and self-controlled, it would be capable of assembling into a miniature starship (it's a swarm about the size of a sword; so not nearly enough for transporting other beings) if intervention on another world was necessary.

Its influence would itself be extremely subtle; if in the form of a sword, it may redistribute its weight in combat, making the wielder's strikes more precise, or perhaps causing them to critically fumble a parry. As a gun, it may help to hit the mark, or perhaps jam just as the gunman's target came into view. Even in the past few centuries, there have been dozens of critical events which, had a single bullet hit its mark or missed its mark, history as we know it would be fundamentally different. This artifact thrives upon such moments, biding its time, winning wars with a single mis-step. And doing so for billions of years among thousands of civilizations.

From the PCs' point of view, it would be a blade, laser, or other weapon, with some out of the ordinary properties making it more attractive to the PC than other weapons or devices (as it must be if it intends for them to pick it up). It may be detected at some point, but to do so would be both very difficult, as it would require scanning devices capable of determining an object is a nanobot cloud, the artifact would know it could be discovered and so may act to prevent the PCs from using such devices, as well as quite dangerous in many cases. After all, discovering an ancient intelligence in the form of a nanobot swarm which doesn't want to be discovered is a dicey situation at best. Though if its goals do happen to coincide with the PCs for the time being, it may in fact choose to help them along and, if events threaten its goals too much, may even reveal itself as what it is (though lie about its goals, as again, they shouldn't entirely mesh with that of the PCs, nor would it want anyone to know them, as that could lead to potential opposition to those goals a thousand years down the road, after the story of the events had passed into myth and legend).

The artifact would have been created probably shortly after the humans traveled back in time, created by some group in order to affect universal events in their favor, with technological levels probably 1 or 2 generations beyond the technology capable of creating the nano-swarm box, as the nanobots in this artifact are both capable of controlling themselves without a sort of hive-box, self-maintenance, and housing a fairly sophisticated AI. Though its shape shifting abilities would be much more limited technologically, as it was designed to carry out its goals through mimicry of native technology rather than the creation of advanced alien technology, as was the case of the artifact I previously described. The only really advanced technology it needed to be created knowing how to become was a spacecraft capable of getting where it needed to.

As far as lore goes, this weapon loosely follows the 'cursed blade' or 'possessed blade' of various myths, including Anglachel from The Silmarilion. It takes such mythology and extends it into an immortal, terrifyingly powerful intelligence driven solely by its need to carry out a goal. Though what those goals are, I'll leave up to you to decide; could be anything really.

Edit: I mean, sure, it could turn into any ordinary item common to the inhabitants of a planet; but let's be honest here, PCs wouldn't really care about an artifact which affects the outcome of history by turning into chairs and making people uncomfortable by being lumpy or turning into shoddy hairpins which cause dignitaries to arrive late to meetings. If nothing else it could be chalked up to a bit of arrogance on the AI's part.
« Last Edit: December 25, 2011, 11:46:24 pm by alway »
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RedWarrior0

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Re: Mythical Artifacts & Weapons
« Reply #29 on: December 26, 2011, 12:01:33 am »

A key which fits no lock in the universe... until one takes a three-dimensional map of the universe and connects the dots, conveniently numbered by some stray stars. The power, I'm unsure of.

A jar of melange. Of course, where there is spice, there is always a worm...

A small black stone, which is impossible to get rid of. It provides a deus ex machina at the cost of something dear to the user, even retroactively changing recent history. For example, if the holder and his or her spouse were in a car when a sniper shot at the holder, the car might slip on a bit of ice and swerve, and the bullet hits the spouse instead.
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