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Author Topic: Mythical Artifacts & Weapons  (Read 14104 times)

Ehndras

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Mythical Artifacts & Weapons
« on: December 25, 2011, 03:00:17 pm »

I'm reaching out to the Bay12 community because frankly there's just too much to sort through. I need three dozen mythical, fabled, and legendary weapons and artifacts to be used in my Scifi novel series upon which the Rise of Hyperion forum game is based. *points to my sig* The idea is that an ancient species forged 36 weapons through long-long processes to possess immeasurable power and change the tides of Destiny during the Nine Primordial Wars. (Beside two fellow GMs who are helping me with details, my players don't know about all this so no worries about revealing spoilers. They won't understand what any of this means :P)

Anyway, to business. I need 36 weapons and artifacts in total to be spread across the multiverse. I'm only planning a certain amount of these to be based on actual historical/legendary objects while the rest I'll make up myself. Now, I have a deep love for Norse mythology and paganism, but I don't know much about other faiths, cultures, and mythologies. Two in particular I have a great respect for are the Ancient Chinese and the Buddhists. Plenty of awesome legends there. In fact, this idea was just inspired 20 minutes ago by a small Jade hairpin in a Jackie Chan+Jet Li movie, where the hairpin was imbued with the power to kill immortals. That gave me the idea to have artifacts imbued with special qualities once wielded by Primordials; sort of like gods, but... Not. I'm not going into details as it'll ruin a significant portion of the story-to-come. These first 12 artifact types correspond to 3 'Eras'. The First Era artifacts being made of Jade, Obsidian, Basalt and Bone,  the Second Era being Bronze, Iron, Silver and Steel, and the Third Era being Diamond, Ruby, Sapphire and Emerald. The entire artifact need not be made of these substances, but the generally contain a significant amount of it in some manner. For example, a Steel battleaxe with diamond edges or the fabled sword of Solomon that was studded with emeralds.


In any manner, lets discuss some fanciful weapons, tools, jewelry, technology, and artifacts, ancient or futuristic! :D
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Shook

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Re: Mythical Artifacts & Weapons
« Reply #1 on: December 25, 2011, 03:10:43 pm »

I'm sure you know of Mjolnir and Gungnir, Thor's hammer and Odin's spear, respectively. Definite musts if you're into Norse mythology. :P
Also, Excalibur for obvious reasons. Other than that, i'm entirely unable to think up fanciful items right now, but good luck with it!
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Armok

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Re: Mythical Artifacts & Weapons
« Reply #3 on: December 25, 2011, 03:34:23 pm »

A perfect sapphire pyramid the size of a giant star, somh0ow suspended just above the surface of a supergiant star. When I king is sacrificed on the altar at it's core, any spherical region of space in the universe, be it but a single planet or a supercluster of galaxies, may be erased from existence.
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Re: Mythical Artifacts & Weapons
« Reply #4 on: December 25, 2011, 03:43:56 pm »

Another potentially interesting concept is that from The One Ring; an artifact created primarily to control those in possession of a one of a number of other artifacts. Thus adding a bit more danger to simply picking up and wielding an artifact, as for all you know a malevolent (or even benevolent) entity half way across the universe may make you their puppet by your doing so.
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Sensei

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Re: Mythical Artifacts & Weapons
« Reply #5 on: December 25, 2011, 04:18:02 pm »

A space-station sized weapon of some sort is basically a freebie.

Also: Consider a race of creatures or a virus as a weapon.
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Ehndras

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Re: Mythical Artifacts & Weapons
« Reply #6 on: December 25, 2011, 05:13:03 pm »

A space-station sized weapon of some sort is basically a freebie.

Also: Consider a race of creatures or a virus as a weapon.

I've got those ;) Massive energy weapons, viral strains, clouds of insectoid metal-eating creatures that strip entire worlds, I have hundreds of pages of such things. What I need are actual artifacts, rings, mirrors, amulets, weapons, mounts, special things that can be passed down over the ages and used again and again, things of great danger and enigmatic power, etc. :)
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SirAaronIII

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Re: Mythical Artifacts & Weapons
« Reply #7 on: December 25, 2011, 05:25:18 pm »

How about something like a broken sword that can travel along its own timeline to a point when it wasn't broken, when it was brand new, when it's old and ancient and cracked, etc.?

totally not ripped off of Caledscratch
Wait speaking of Caledscratch how about Caladbolg? (spelling probably wrong)
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Re: Mythical Artifacts & Weapons
« Reply #8 on: December 25, 2011, 05:30:14 pm »

As it is a sci-fi setting, a small, highly advanced nanotech hive-device would work as an initially underwhelming, yet very powerful artifact. It would hold a small swarm of utility-fog style devices and act as both a control and manufacturing device for the swarm. It would have a limit on the mass of the nanobot swarm, probably somewhere between the size of a matchbox and a deck of cards; this due to limitations in its ability to control larger swarms. The swarm would be able to turn into essentially anything of the mass or smaller than the above mentioned limits.

The true power of the device, elevating it above the 'swiss army knife' utility obvious from the above description, is that it contains knowledge of how to create very advanced pieces of technology native to whatever race created the artifact. Tell it to create a generator and you may get a 1cm diameter, intricate device utilizing physics not yet known by man to create enough energy to power a moderately sized starship. While it can be used to create all sorts of handy devices, in the hands of those well versed in science, great discoveries may be made about the technology of those who created the device, as it has the capability of creating small examples of alien technology, ripe for reverse engineering. [extent of alien technology able to be created or reverse engineered would be primary balancing mechanic of the device, as GMs see fit]

The device monitors the amount of nanobots in its swarm, rebuilding more as needed until the maximum number it can control is reached. Any bots in the swarm farther than [insert arbitrary distance here] would automatically deactivate and essentially turn into harmless dust as the device lost control over them and replaced them with newly manufactured bots. These effects would mostly be for gameplay reasons to prevent the player from accidentally leaving their swarm somewhere, making the device useless, as well as limiting the power of the device to prevent the player from simply spawning 100 billion advanced alien starships.

The device could appear like all sorts of things, from a typical small stone with hidden panels/buttons to an elaborate box adorned with jewels and strange markings; whatever worked best for the setting. Upon being activated, but not instructed to create an object, it would emit what appeared to be a strange smoke, the swarm. Upon being instructed to create an object it was capable of creating, the smoke would coalesce into the object being created, with part or all of the smoke, depending on how much of the swarm was in use, disappearing. If it was told to create an object it was either incapable of creating due to size, it creates a small, useless toy model, as if to say 'you idiot, I can't make that!' If it was told to create an object about which it has no knowledge it tries its best, sometimes creating something like the request, but usually failing and creating some random item entirely unrelated to the object the user intended to be created.

Well... that's one idea anyway. :)
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scriver

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Re: Mythical Artifacts & Weapons
« Reply #9 on: December 25, 2011, 05:47:54 pm »

Do you want actual artifacts from myths, or semi-original (obviously they can't be completely original) artifacts based on the myths? For example, rather than Mjolnir and Gugnir, I'd think it cool if you went with things like Odin's Eye and the arrow that killed Balder (though I can't remember if the tree was made into arrow or bow or both, but still). Things that aren't as suspected.

Also, I suppose you want to spread out the artifacts so there are some African and American as well... I don't know much about any of their many mythologies personally, though. Well, except the obvious Aztec stuff and Coyote, of course.
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Re: Mythical Artifacts & Weapons
« Reply #10 on: December 25, 2011, 05:50:12 pm »

You could do a Planepacked reference? :D?  It could be a statuette that's small enough to fit in a pocket, but is kept in a jade casing to prevent just anyone from looking at it.  It could be from the First Era, made of jade, obsidian, basalt and bone.  The crafter inscribed his world's entire history into it, including many etchings of the artifact itself, geometric drawings, all the animals of that world, including mythical, undiscovered, and one of a kind animals that the crafter never saw.  The universe folds around this object, allowing the holder to understand the universe in ways unattainable by mortals.  Thus, the holder either goes insane or learns incredible magic power.

Dakk

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Re: Mythical Artifacts & Weapons
« Reply #11 on: December 25, 2011, 05:54:18 pm »

A enourmous organical mass the size of a small city buried underground in a desert planet containing a singularity inside its mass, which it uses as a near limitless source of energy. Whoever figures out how it does it will be able to produce absurd amounts of energy for almost no cost. Thing is the mass is actualy a dormant space monster capable of destroying entire planets. Ripped off from the gunbuster series :P

Lovecraft offers alot of ideas, such as the necronomicon, a book with terrible secrets and powers, or the yellow sign, a strange object that can warp reality in strange and often terrifying ways.

You might wanna look up http://www.scp-wiki.net/ . It'll give you alot of ideas on strange artifacts, places and beings.
« Last Edit: December 25, 2011, 05:57:19 pm by Dakk »
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GlyphGryph

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Re: Mythical Artifacts & Weapons
« Reply #12 on: December 25, 2011, 05:56:36 pm »

One Thousand and One Nights has quite a few choice artifacts, if I remember correctly.
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Logrin

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Re: Mythical Artifacts & Weapons
« Reply #13 on: December 25, 2011, 06:11:31 pm »

I'm game. Quick idea.

I would suggest a sci-fi take on armour. The armour of Karna, known as Kavacha. Basically the armour of a central character in an indian epic Mahābhārata. Also, though I'm no expert in the matter a quick search of the word Kavacha brought up this tid-bit

Spoiler (click to show/hide)

The artifact, Kavacha would not be armor in the -traditional- sense of say, a cuirass or breastplate. But instead something easily worn like a bangle, anklet or girdle constructed from an alloy with pecular properties. ((I would also suggest whatever small ammount of this metal was formed into armour have been painstakenly collected over centuries, and be all that exists in creation.)) Aside from being warm to the touch it greatly increases the density of whomever ((or whatever)) it is in contact with on a sub atomic level. In essence it simulates the effect of an individual being as physically dense as an object their shape and size would have to be to function in the same manner under gravitational stress that would otherwise have crushed them to a fine paste.

Though it might not be immediately apparent to the wearer they would almost instantly gain thousands of pounds in weight, lending with it a greater relative strength and resistance to harm. It is not recommended to be standing in sand, floating in water, or near anything else that might give way. As given you've a much greater weight than surface area bad things will happen.
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Re: Mythical Artifacts & Weapons
« Reply #14 on: December 25, 2011, 06:17:46 pm »

An object similar to a behelit in effect.
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