In the lists that I've provided, there quite a few of those games published by EA and Activision-Blizzard.
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I dont think you can be satisfied actually. You seem to be filled with lolz internet opinion, and lack the life experience to make in depth arguments, or the hours of actually playing games to really get to know gaming. Maybe playing games, isnt a hobby for you. Not everyone has to likes games, and you can go over to Camp Superiority and discover a new media to become hateful over.
The game market has swelled. There lots of money, kinda, but its being fueled all toward future projects. EA, as examples, dont have swell of cash reserves. All the money they make goes toward the next projects. Its a constant run.
There plenty of games a year, that based on new IP. New IP, is a complete and total risk. Franchises allow for those risk. MMO aren't for sure money makers, as they take years to turn a profit.
If a new game becomes successful, then it'll probably become a franchise. You're bashing Drake 3, but it wasn't to long ago, that Drake was a new IP. More or less, what Tomb Raider should have been on the current generation of consoles. Sure, it doesnt do anything /new/. But neither did Halo: Combat Evolved. Halo 1, is a run of the mill shooter, as far as level design, and game mechanics go. But the reason why its been adored, and grown into the juggernaut IP that it is today, because it executed those mechanics, and level design cliches so well. Its an extremely well made FPS, but its was no way evolving the FPS genre. In fact, you dont see any actual FPS innovation until the introduction of Forge map editor and the Theater Mode. Which the other FPS contemporary to Halo 3, have so far failed to match. Every FPS shooter should come with a map editor on par to Forge, come back with a Replay mode, on par to Theater Mode.
Dark Forces 1, is a superior FPS to that of say, Doom 2 or DN3d, as far as map innovation, moddablitiy, ect, though its been marginzled over time. DN3d is really remember because of its personality, not its gameplay. But hey, your 19, you were like ~3, when Dark Forces 1 came out. You've never experience when a new genre was in its infancy. Your lucky, you've never had to play WC1, or Dune 2. You get to stand on the shoulder of giants and revel at the their more mature status, of say Star Craft 2.
Dune 2, you couldnt select more then one unit. There was no ability to micro, and destroying the opponent base, was just annoying. WC1, was just a painfully slow game, it took forever to do anything. Either your units wouldnt die, or they would be fragile little paper mache dolls.
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The video game industry, isn't stagnating, if anything there more variety of what kinds of games you like play then ever before. More new IP then in years previos. Go back to Dark Forces one, 1995ish, there maybe 20 or so good notable games released, and decade and half later, there more notable games released before spring.
You bashed on Skyrim, but Skyrim is a direct response from the feedback of its previous installments. Its maker listen to its fanbase. Sure, it has problems. But all games have problems. The further back you go, the more problems game have.
For a fast and dirty count of 'bugs' in Skyrim, a word count of the bugs section for Skyrim, as according to uesp.net.
5967 *
Word Count of Oblivion 'bugs' as according to uesp.net
9896 *
Now, Skyrim, when compared to Oblivion is still a pretty young game, so its safe to say, that not all of its bugs known, where as with Oblivion, its safe to say, that all of its bugs are known. But considering the number of player it has, and the number of anti-fans that makes has picked up, I wouldnt be surprised if most of the bugs aren't already discovered.
Now, a word count of course, isn't an accurate way to determine 'buggness', but hopefully, its at least illustrative.
*The word counts contain things like section Headers and other minor none bug released word usage.
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Really excellent, ground breaking games, are going to become rarer and rarer as time moves on, because, there will be less, and less new ground to break. Less way to work with the mechanics presented in the defined genres. We're very unlikely to get any new genre of video games.
But what is happening, is that the average game, is getting better, our exceptions of average games are rising.
Doomclones are way better then Pacman clones, or space invader clones. GTA clones even birthed a pretty nice franchise in its own right, the Saints Row franchise. You'll get poeple that the GTA clone, has surpassed its progenitor.