Name: Nikolaus "Tinkerer" Vorn.
Friends may call him Nikky. If you want to be an ass about it, you may call him "Tink", but he won't mind.
Race: Human, for all purposes. Although, judging by his appetite and culinary habits, he may just be a half-troll.
Age: He's in his early 30s.
Appearance, settings, atmosphere and so forth:
Before you, there is a rather large fellow, hunched over a cluttered table. He is mumbling and fiddling with various bits of metal, trying to piece together an unidentified yet complicated device. His bald head shines into the light of his table-lamp.
As you approach, there is a sudden "twang" noise while springs and sprockets fly in all directions, bounce and scatter, vanishing around his hodgepodge workshop.
He mutters a hushed curse under his breath and turns to greet you.
You can hardly contain your laughter as you see that a metal spring has entangled itself in his coarse beard. He does not seem to notice.
He's wearing some hand-made goggles with magnifying glass shard insets. His clothes are faded, torn and patched, but they do seem to have an impressive amount of pockets, most of them hand made, and bulging with unknown doodads.
Standing at about 6ft. (1.85m) tall, with a stature over 200 pounds (100kg), this joyous man smiles broadly while giving you a strong handshake.
His hands are rough, and his fingers have been hastily wrapped in (now dirty) band-aids. It seems that he cuts and bruises himself a lot while working.
He listens to you carefully while you explain the nature of your quest, and after some careful considerations, he cheerfully agrees to join you. You do, however notice that his eyes brightened when you mentioned gold coins. But hey, who doesn't like gold coins, right?
He grabs his old traveler's cloak, his broad hat, his trusty metal hammer, a short crossbow, and -oh boy- a rather large bag, with an overwhelming amount of exterior pockets, probably filled with all kinds of nonsense. You begin to see a pattern.
After you walk outside his workshop, he spends about 5 minutes locking and securing the door with multiple devices. You sigh, wondering who in his right mind would even dare to rob a grimy old workshop, with a rusted, wheezing, creaking, moving, metallic grim reaper above its door. Sharp scythe included.
He catches up with you, walking fast, and whistling a happy song (and terribly off-key)
You notice that he must have patched his heavy boots with metal soles... You sigh yet again. "Well, good thing this is not a stealth mission..."
Further character traits an' facts.
-Light source? Thread? Rope? Tools? Picks? Pry bar? Grappling hook? Nails? Tinderbox? "Aye, I must'ave one in me pocket somewhere!" he announces happily, sets his fat bag on the ground and dives in.
-"A spear? Pshaw, what are'we lad, savages?
A bow? Do we look like wee folk hiding 'inna tree?
A sword? Expensive!
A staff? Worthless! Fake-tits-'onna-zombie-worthless, lad! It's a glorified walking stick, fer' heaven's sake!
Now... mallets and crossbows, laddie, mallets and crossbows! Tools of the trade! Even axes be good, ye can chop more than wood with'em, if ya kno' what I mean...."
-He's terribly afraid of dogs. During his youth in [Big, ugly, dirty town name] he had to dodge packs of ferocious dogs multiple times. He can "detect" canines at great ranges.
-He's really at home in ruins, run-down buildings, undergrounds, corridors and passageways, abandoned cities.
-He can speak a little bit of many, many languages. Nothing fit for brilliant conversation, but he can at least say "don't kill me please" and "I can trade/work for food" in most tongues.
-He's always got a joke or a story ready, even 'tho most of them are horrible puns and offensive limericks.
-He can walk for days at an end, without stopping, but he absolutely detests running.
-He thinks horses [or your replacement rideable beast] are dumb and filthy creatures, but if he really must do so, will ride one, unless, of course, walking is an option (And unless the rideable beast is a canine. Like the Wargs in LoTR).
-He can't see well without his goggles, but he has a sharp ear and a keen nose (especially if you're looking for food)
-He will absolutely, positively, undoubtedly NOT leave his hat behind.
-Unconditionally loves cats.
-Not afraid of undead creatures and other such manifestations.