Alright.. so before the next Dwarf starts his turn.. I have a couple questions about the layout.
I use these images for reference:
Topo Map
Relations
First about the map:
1 ) Have you attached a lever to the bridge? If so, where?
2 ) Notice that a lot of attacks happen on the far side of the river. Are you planning on building any fortifications to attack from?
3 ) Finally, the houses you have built take up a bit of room. With 100+ dwarves, I doubt that the map size can contain them all. Are you
building up or down? (Basement houses or 2nd story balconies?)
Next about the dwarves themselves:
1 ) Do we have to keep the given relationships? Or can we make our own, with you breaking up the troublesome dwarves?
2 ) Only one dwarf is in the military (the Gray one), are we allowed a large military?
Finally, Mosus is still available right? And what is your opinion on metal?
That map...
Anyway, you've outline a nice sequential order to your questions, which I see no reason not to stick to.
Map Questions1) There is currently no lever. If I were to build one, it would be on the settled side of the river, near a sort of 'watch tower' or 'guard tower'.
2) Yes, when we settle the left bank, appropriate measures will have to be taken. These will, however, ultimately have to be decided upon by the person handling the fort.
3) I could see that being an issue. I likely should have chosen a larger embark. However, given the option, I would elect to build up.(We are going to try to use the basements for storage.) There was a lot to do the first turn, so things are still fairly poorly organised I fear. Families will be moved into the same houses, and it would be preferable if and when dwarves were forced to share two-story homes, there would be a familial basis for deciding which dwarves to pair up(ie, uncles, aunts, sisters, etc share a home.) However, I do not see this as a necessarily immediate problem.(Unlike the soon to be pressing wood shortage.)
Dwarf Questions1) Sort of unclear about this question. Can you clarify?
2) For the military, I was thinking more along the lines of a town militia, to called up in times of trial to defend the town, as opposed to a more organised military. I didn't really get around to creating it during my first turn. I would think that every dorf would keep weapons in his/her house(and armour if he had it) and use them when called up. So, technically every able-bodied dwarf should be in the military, and be ready to form up a nice ole' posse if those baddies from over yonder come a-callin'.
I am 99% sure Mosus is still available. You are on the dwarfing list, and I will list Mosus's name specifically after yours to eliminate any confusion.
I am fine with metal. I am also fine with a metal industry, so long as it comes about of imports, not mining. However, I believe the most efficient thing to do might be to produce valuable products(indeed, producing valuable agricultural exports is one of the 'goals' of this fort - we are a farming town after all) and then trade them for weapons/armour. It's up to you(or rather, whoever is playing.)
Also, if you could make maps like that again while this progresses, that would be GREAT. I think that's über cool. Equally cool would be stonesense screenshots if someone could take them.(I am handicapped with a mac. Handimacced?)