Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 10

Author Topic: Harvest Dwarf: A Horrible Death [Bloodline/Succession Farmin' Fort!]  (Read 15784 times)

HorridOwn4ge

  • Bay Watcher
  • Everything is average nowadays...
    • View Profile
Re: Harvest Dwarf: A Horrible Death [Bloodline/Succession Farmin' Fort!]
« Reply #30 on: December 26, 2011, 07:06:19 pm »

I want a turn too brah
Logged
Quote from: SmileyMan
I got fed up with my fortress, so I decided to kill everyone (abandon is for elves) with a cave-in.

OK, cave-ins were always pretty deadly, but with the new falling object damage they are downright brutal.  As far as I can make out from the logs, many people were killed by the flying bodies of other victims.  One baby's corpse ricocheted off three other people, two walls and the floor.

utilitarian

  • Bay Watcher
    • View Profile
Logged

belik339

  • Bay Watcher
    • View Profile
Re: Harvest Dwarf: A Horrible Death [Bloodline/Succession Farmin' Fort!]
« Reply #32 on: December 27, 2011, 03:45:52 pm »

Well, my PC is still broken and I won't be anle to play DF for now, so why don't you go ahead and switch my turn place with whoever is supposed to be third. That person can go second and I will go third.

Sorry for this inconvenience.
Logged
"If you have to ask what jazz is, you'll never know." - Louis Armstrong

utilitarian

  • Bay Watcher
    • View Profile
Re: Harvest Dwarf: A Horrible Death [Bloodline/Succession Farmin' Fort!]
« Reply #33 on: December 27, 2011, 05:42:30 pm »

Well, my PC is still broken and I won't be anle to play DF for now, so why don't you go ahead and switch my turn place with whoever is supposed to be third. That person can go second and I will go third.

Sorry for this inconvenience.

Don't worry about it. I've pm'd the next in line.
Logged

belik339

  • Bay Watcher
    • View Profile
Re: Harvest Dwarf: A Horrible Death [Bloodline/Succession Farmin' Fort!]
« Reply #34 on: December 27, 2011, 06:02:48 pm »

Well, my PC is still broken and I won't be anle to play DF for now, so why don't you go ahead and switch my turn place with whoever is supposed to be third. That person can go second and I will go third.

Sorry for this inconvenience.

Don't worry about it. I've pm'd the next in line.

Thanks, pal.
Logged
"If you have to ask what jazz is, you'll never know." - Louis Armstrong

Armeleon

  • Bay Watcher
    • View Profile
Re: Harvest Dwarf: A Horrible Death [Bloodline/Succession Farmin' Fort!]
« Reply #35 on: December 27, 2011, 10:36:09 pm »

Alright.. so before the next Dwarf starts his turn.. I have a couple questions about the layout.

I use these images for reference:

Topo Map
Spoiler (click to show/hide)

Relations
Spoiler (click to show/hide)

First about the map:

    1 ) Have you attached a lever to the bridge? If so, where?
    2 ) Notice that a lot of attacks happen on the far side of the river. Are you planning on building any fortifications to attack from?
    3 ) Finally, the houses you have built take up a bit of room. With 100+ dwarves, I doubt that the map size can contain them all. Are you
            building up or down? (Basement houses or 2nd story balconies?)

Next about the dwarves themselves:

    1 ) Do we have to keep the given relationships? Or can we make our own, with you breaking up the troublesome dwarves?
    2 ) Only one dwarf is in the military (the Gray one), are we allowed a large military?

Finally, Mosus is still available right? And what is your opinion on metal?


Logged
Playing since 2007

utilitarian

  • Bay Watcher
    • View Profile
Re: Harvest Dwarf: A Horrible Death [Bloodline/Succession Farmin' Fort!]
« Reply #36 on: December 27, 2011, 11:13:13 pm »

Alright.. so before the next Dwarf starts his turn.. I have a couple questions about the layout.

I use these images for reference:

Topo Map
Spoiler (click to show/hide)

Relations
Spoiler (click to show/hide)

First about the map:

    1 ) Have you attached a lever to the bridge? If so, where?
    2 ) Notice that a lot of attacks happen on the far side of the river. Are you planning on building any fortifications to attack from?
    3 ) Finally, the houses you have built take up a bit of room. With 100+ dwarves, I doubt that the map size can contain them all. Are you
            building up or down? (Basement houses or 2nd story balconies?)

Next about the dwarves themselves:

    1 ) Do we have to keep the given relationships? Or can we make our own, with you breaking up the troublesome dwarves?
    2 ) Only one dwarf is in the military (the Gray one), are we allowed a large military?

Finally, Mosus is still available right? And what is your opinion on metal?


That map...  :o

Anyway, you've outline a nice sequential order to your questions, which I see no reason not to stick to.

Map Questions


1) There is currently no lever. If I were to build one, it would be on the settled side of the river, near a sort of 'watch tower' or 'guard tower'.

2) Yes, when we settle the left bank, appropriate measures will have to be taken. These will, however, ultimately have to be decided upon by the person handling the fort.

3) I could see that being an issue. I likely should have chosen a larger embark. However, given the option, I would elect to build up.(We are going to try to use the basements for storage.) There was a lot to do the first turn, so things are still fairly poorly organised I fear. Families will be moved into the same houses, and it would be preferable if and when dwarves were forced to share two-story homes, there would be a familial basis for deciding which dwarves to pair up(ie, uncles, aunts, sisters, etc share a home.) However, I do not see this as a necessarily immediate problem.(Unlike the soon to be pressing wood shortage.)


Dwarf Questions

1) Sort of unclear about this question. Can you clarify?
2) For the military, I was thinking more along the lines of a town militia, to called up in times of trial to defend the town, as opposed to a more organised military. I didn't really get around to creating it during my first turn. I would think that every dorf would keep weapons in his/her house(and armour if he had it) and use them when called up. So, technically every able-bodied dwarf should be in the military, and be ready to form up a nice ole' posse if those baddies from over yonder come a-callin'.


I am 99% sure Mosus is still available. You are on the dwarfing list, and I will list Mosus's name specifically after yours to eliminate any confusion.

I am fine with metal. I am also fine with a metal industry, so long as it comes about of imports, not mining. However, I believe the most efficient thing to do might be to produce valuable products(indeed, producing valuable agricultural exports is one of the 'goals' of this fort - we are a farming town after all) and then trade them for weapons/armour. It's up to you(or rather, whoever is playing.)


Also, if you could make maps like that again while this progresses, that would be GREAT. I think that's über cool. Equally cool would be stonesense screenshots if someone could take them.(I am handicapped with a mac. Handimacced?)
« Last Edit: December 27, 2011, 11:14:50 pm by utilitarian »
Logged

Armeleon

  • Bay Watcher
    • View Profile
Re: Harvest Dwarf: A Horrible Death [Bloodline/Succession Farmin' Fort!]
« Reply #37 on: December 27, 2011, 11:42:16 pm »

Quote
That map...  :o

Anyway, you've outline a nice sequential order to your questions, which I see no reason not to stick to.

Map Questions

1) There is currently no lever. If I were to build one, it would be on the settled side of the river, near a sort of 'watch tower' or 'guard tower'.

2) Yes, when we settle the left bank, appropriate measures will have to be taken. These will, however, ultimately have to be decided upon by the person handling the fort.

3) I could see that being an issue. I likely should have chosen a larger embark. However, given the option, I would elect to build up.(We are going to try to use the basements for storage.) There was a lot to do the first turn, so things are still fairly poorly organised I fear. Families will be moved into the same houses, and it would be preferable if and when dwarves were forced to share two-story homes, there would be a familial basis for deciding which dwarves to pair up(ie, uncles, aunts, sisters, etc share a home.) However, I do not see this as a necessarily immediate problem.(Unlike the soon to be pressing wood shortage.)


Dwarf Questions

1) Sort of unclear about this question. Can you clarify?
2) For the military, I was thinking more along the lines of a town militia, to called up in times of trial to defend the town, as opposed to a more organised military. I didn't really get around to creating it during my first turn. I would think that every dorf would keep weapons in his/her house(and armour if he had it) and use them when called up. So, technically every able-bodied dwarf should be in the military, and be ready to form up a nice ole' posse if those baddies from over yonder come a-callin'.


I am 99% sure Mosus is still available. You are on the dwarfing list, and I will list Mosus's name specifically after yours to eliminate any confusion.

I am fine with metal. I am also fine with a metal industry, so long as it comes about of imports, not mining. However, I believe the most efficient thing to do might be to produce valuable products(indeed, producing valuable agricultural exports is one of the 'goals' of this fort - we are a farming town after all) and then trade them for weapons/armour. It's up to you(or rather, whoever is playing.)


Also, if you could make maps like that again while this progresses, that would be GREAT. I think that's über cool. Equally cool would be stonesense screenshots if someone could take them.(I am handicapped with a mac. Handimacced?)

Hey thanks, just a few minutes with gimp. Well, most of it. The terrain took a few hours. I had to do it square by square. I KNOW there has to be an easier way, I just am awful with DF Hack.  But now that I've got the layout it only takes a few minutes to update.  I might run into a problem when we start getting multiple levels on the houses. I might have to start adding side diagrams. Whatever works.

And about the relationships.. You'll notice the dwarves have started pairing off.  Mosus with Fath, Catten with Zasit etc. If Mosus wanted to get someone else and the dwarves weren't cooperating, would you stick Fath in isolation for a bit so he could find someone else? Or do you want to keep it strictly with what they already have?

Also, the metal thing sounds fine with me. I'm just imagining Sweeny (or Mosus, whatever you want to call him) with a couple sharp.. preferably metal.. instruments so he can do his torture operations. Trading for the right metal should be pretty easy.
Logged
Playing since 2007

belik339

  • Bay Watcher
    • View Profile
Re: Harvest Dwarf: A Horrible Death [Bloodline/Succession Farmin' Fort!]
« Reply #38 on: December 28, 2011, 12:27:03 am »

über
Finally, someone who spelled it corectly!
Logged
"If you have to ask what jazz is, you'll never know." - Louis Armstrong

utilitarian

  • Bay Watcher
    • View Profile
Re: Harvest Dwarf: A Horrible Death [Bloodline/Succession Farmin' Fort!]
« Reply #39 on: December 28, 2011, 12:40:22 am »

über
Finally, someone who spelled it corectly!

I have to say that just about the only discernible benefit to my using a macintosh is the easy use of [option + __] for special characters. I"ll never miss an umlaut again!

Quote
That map...  :o

Anyway, you've outline a nice sequential order to your questions, which I see no reason not to stick to.

Map Questions

1) There is currently no lever. If I were to build one, it would be on the settled side of the river, near a sort of 'watch tower' or 'guard tower'.

2) Yes, when we settle the left bank, appropriate measures will have to be taken. These will, however, ultimately have to be decided upon by the person handling the fort.

3) I could see that being an issue. I likely should have chosen a larger embark. However, given the option, I would elect to build up.(We are going to try to use the basements for storage.) There was a lot to do the first turn, so things are still fairly poorly organised I fear. Families will be moved into the same houses, and it would be preferable if and when dwarves were forced to share two-story homes, there would be a familial basis for deciding which dwarves to pair up(ie, uncles, aunts, sisters, etc share a home.) However, I do not see this as a necessarily immediate problem.(Unlike the soon to be pressing wood shortage.)


Dwarf Questions

1) Sort of unclear about this question. Can you clarify?
2) For the military, I was thinking more along the lines of a town militia, to called up in times of trial to defend the town, as opposed to a more organised military. I didn't really get around to creating it during my first turn. I would think that every dorf would keep weapons in his/her house(and armour if he had it) and use them when called up. So, technically every able-bodied dwarf should be in the military, and be ready to form up a nice ole' posse if those baddies from over yonder come a-callin'.


I am 99% sure Mosus is still available. You are on the dwarfing list, and I will list Mosus's name specifically after yours to eliminate any confusion.

I am fine with metal. I am also fine with a metal industry, so long as it comes about of imports, not mining. However, I believe the most efficient thing to do might be to produce valuable products(indeed, producing valuable agricultural exports is one of the 'goals' of this fort - we are a farming town after all) and then trade them for weapons/armour. It's up to you(or rather, whoever is playing.)


Also, if you could make maps like that again while this progresses, that would be GREAT. I think that's über cool. Equally cool would be stonesense screenshots if someone could take them.(I am handicapped with a mac. Handimacced?)

Hey thanks, just a few minutes with gimp. Well, most of it. The terrain took a few hours. I had to do it square by square. I KNOW there has to be an easier way, I just am awful with DF Hack.  But now that I've got the layout it only takes a few minutes to update.  I might run into a problem when we start getting multiple levels on the houses. I might have to start adding side diagrams. Whatever works.

And about the relationships.. You'll notice the dwarves have started pairing off.  Mosus with Fath, Catten with Zasit etc. If Mosus wanted to get someone else and the dwarves weren't cooperating, would you stick Fath in isolation for a bit so he could find someone else? Or do you want to keep it strictly with what they already have?

Also, the metal thing sounds fine with me. I'm just imagining Sweeny (or Mosus, whatever you want to call him) with a couple sharp.. preferably metal.. instruments so he can do his torture operations. Trading for the right metal should be pretty easy.

I don't have a problem with people switching things up during their turns. I would like if more people fleshed out the story with diary entries etc. like we see in other forts.  But I suppose those things tend to blossom with the fortress.

If anyone here could snag some Stonesense screenies, that would be great. It would be interesting to see how everything looked.
« Last Edit: December 28, 2011, 12:42:32 am by utilitarian »
Logged

Pranz

  • Bay Watcher
    • View Profile
Re: Harvest Dwarf: A Horrible Death [Bloodline/Succession Farmin' Fort!]
« Reply #40 on: December 28, 2011, 05:36:52 am »

I would like a turn too, and a dorf. I just registered as i haven't had any reason to post until now, but i have been lurking the forums and playing dwarf fortress for a year on and off. By the way, you are allowed to make towers as defensive purposes (i.e raining animals) just noone sleeps in them?
Logged
DF Valentine
I punched a hamsterwoman in the mouth and her teeth exploded out of his head like gory shrapnel and littered the ground. Happy Valentines Day.

utilitarian

  • Bay Watcher
    • View Profile
Re: Harvest Dwarf: A Horrible Death [Bloodline/Succession Farmin' Fort!]
« Reply #41 on: December 28, 2011, 10:25:29 am »

I would like a turn too, and a dorf. I just registered as i haven't had any reason to post until now, but i have been lurking the forums and playing dwarf fortress for a year on and off. By the way, you are allowed to make towers as defensive purposes (i.e raining animals) just noone sleeps in them?

Alright, I'll add you to the lists.


Raining animals  ???
« Last Edit: December 28, 2011, 01:39:47 pm by utilitarian »
Logged

Armeleon

  • Bay Watcher
    • View Profile
Re: Harvest Dwarf: A Horrible Death [Bloodline/Succession Farmin' Fort!]
« Reply #42 on: December 28, 2011, 12:06:21 pm »

Correct me if I'm wrong, but I think the latest version of Stonesense only works up to version .21, not .25.  Overseer works, but its more of a crude minecraft type viewer instead of pixel-art.
Logged
Playing since 2007

JamCat

  • Bay Watcher
    • View Profile
Re: Harvest Dwarf: A Horrible Death [Bloodline/Succession Farmin' Fort!]
« Reply #43 on: December 28, 2011, 12:58:09 pm »

Correct me if I'm wrong, but I think the latest version of Stonesense only works up to version .21, not .25.  Overseer works, but its more of a crude minecraft type viewer instead of pixel-art.
No it works on .25

Armeleon

  • Bay Watcher
    • View Profile
Re: Harvest Dwarf: A Horrible Death [Bloodline/Succession Farmin' Fort!]
« Reply #44 on: December 28, 2011, 01:08:32 pm »

So it DOES work? Do you know if you have to download the DF hack archive to work it or can you just do the standalone? I don't have the know-how to work DF-hack, so if they've decided to make Stonesense a programmer-only visualizer from now on I'm out of luck
Logged
Playing since 2007
Pages: 1 2 [3] 4 5 ... 10