Go to the market
sorry im on vacation in Hanoi, havent had much time for updates. So i go to the market!
Both, Urist Mcageless and Joseph Hartman go to the marketplace, and quickly realise that they got a lot less than what they bargained for! It is just one shop that probably taking all the stock and selling it straight away. You both decide to go in and have a look around.
After looking around for quite a while, both of you make a mental list of everything that you could possibly want out of all of this mostly crap.
- Weird Orange Sphere - 5 Gold
- (+1 Charisma) Exotic Purple Helmet - 20 Gold
- Ye Oldde Tome of Magicks - 16 Gold
- Healthy Apple Amulet (+3 Health Points) 10 Gold
- Yo New Tome of Magics Yo - 1 Gold
- (+2 Attack) 2-Handed Iron Sword of Long Accuracy - 11 Gold
You both look around and see: Eachother, the items in which you have listed, a weird man shoving items down his pants, 1 gold coin on the floor, the store clerk and the exit.
What do you do Urist?
What do you do Joseph?____\
>Go to the Thieves Guild for a last time stop and ask a fence about any promising marks out there, usually other criminals.
Feolin Fill, goes to the poor district and goes straight to the thieves guild, they are not really that hidden, you just have to know the right people.
She inquires to a fence ,"Got any good leads, I feel like some Robin Hood good guy stealing from bad guys." Her identity still hidden.
"Well, the dockmaster, he allows criminal organisations to smuggle stuff in and out of this region on his boat, maybe you could steal some of anything that is on one of them boats," the fence replies ,"He also keeps his life savings in a strong-box under his bed, he lives in the richer housing district, just ask around in that district, eveyrone knows which house he lives in."
You are now in the Poor housing district, alone... You thi-
A mugger jumps out of the bushes from in front of you, armed with a knife, and demands you pay him money. He looks very disorderly and you could probably take him on.
What do you do Feolin?____\
178/55000 Health Points
75/23 Mana Points
Weak - Minus 1 from all damage dealt to his enemies.
Flimsy - Plus 1 to all damage taken.
High - He is high, you can't really tell what his status is.
Status
15/15 Health Points
5/5 Mana Points
Debuffs/Buffs
______________
______________
Inventory
Map of the Kash-munal docks
Map of the world
10 Gold coins
Wielding/Wearing
Leather Breastplate (0.5 Defense)
Leather Leggings (0.3 Defense)
Leather Boots (0.05 Defense)
Leather Helmet (0.15 Defense)
Sword Holder - On/Across Back
(+2 Strength)2-handed iron longsword - In Sword Holder
(+1 Attack)Amulet
Attributes
1 Strength +2 = 1d6+1
0 Perception = 1d6
1 Endurance = 1d6
0 Charisma = 1d6
0 Intelligence = 1d6
1 Agility = 1d6
2 Defense +2 = 1d6+1
1 Attack +1 = 1d6
Skills/Traits
Black Market Knowledge: With knowledge like this, at the kash-munal docks, you can get extra-special deals that no-one else would get.
Full-Set of Leather Armor: +1 to defense as a bonus!
Status
15/15 Health Points
5/5 Mana Points
Debuffs/Buffs
______________
______________
Inventory
Map of the Kash-munal docks
Map of the world
Map of Kash-munal
2 Gold coins
Wielding/Wearing
Cloth Shirt
Cloth Leggings
Cloth Headwraps
Sandals
Blade Holder - Hip
(+1 Attack) Dagger - Blade Holder
Attributes
0 Strength = 1d6
3 Perception = 1d6+1
-1 Endurance = 1d6
1 Charisma = 1d6
0 Intelligence = 1d6
3 Agility = 1d6+1
0 Defense = 1d6
0 Attack +1 = 1d6
Skills/Traits
Bad Background: As a thief, you have connections with the thieves guild in Sashaté Pul, all you have to do is ask around in the poor district.
Status
10/10 Health Points
20/20 Mana Points
Debuffs/Buffs
______________
______________
Inventory
Map of the Kash-munal docks
Map of the world
15 Gold coins
Wielding/Wearing
Basic Wizardry Robes (+1 Intelligence)
Sandals
Staff of Fire (For fire spells, +1 Intelligence)
Attributes
0 Strength = 1d6
1 Perception = 1d6
-1 Endurance = 1d6
0 Charisma 0 = 1d6
2 Intelligence +1 = 1d6+1
0 Agility = 1d6
1 Defense = 1d6
1 Attack = 1d6
Skills/Traits
Wizard: You have extra mana, but less health.
Staff of Fire: When using a fire spell, that spell will act as if you had +1 extra intelligence.
Spells
Fire Spray 2d4 3 Mana Points Causes fires, may cause burning on two perfect rolls.
Fire Ball 1d9 6 Mana Points Explodes, causes fire, may cause burning on perfect roll. May damage nearby objects, people.