For the sake of quickly dealing with injuries, I have a set up with like this:
BCB
BTB
BFB
The B's are beds, the c is a chest, and the f is either a bag or cabinet, in alternating groups.
This way if the doctor has to operate on several people, he can use one table, put them back in bed and grab the next patient. All supplies are right where he needs them, when he needs them.
With this set up if I have a doctor set up to haul vict... patients he can handle up to six in slightly more time thant it would take with 6 doctors having all of their own bays for healing.
Beautiful! I'll make sure to play around with your fine design. It seems it could be expanded a bit with little cost to efficiency buy utilizing multiple levels. so something like this:
level 1: BBB
BVBW
BBB
level 2: FTF
TXTW
FTF
level 3: BBB
B^BW
BBB
Where B=bed, V=downstairs, T=table, F=container, ^=upstair. W=well. multiple wells can stack above one another.
Multiple tables allows for multiple doctors to handle the sick bay, as is often needed when some people are better surgeons, bone-setters etc. Though training this all into one might be a good thing. You always want good surgeons though, to reduce the number of dwarves succumbing to disease.
The more beds and tables crammed into a small space the better, tho, due to the buggyness of healthcare. Sometimes a dwarf will take a bed for a long while. If you only have six, that could cripple your healthcare fast.