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Author Topic: [176.38a] CTD in Fortress Mode  (Read 441 times)

Gaulgath

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[176.38a] CTD in Fortress Mode
« on: February 16, 2008, 05:47:00 pm »

My fortress was happily buzzing along when suddenly... CRASH! I checked the error log and the last thing it had was this:

quote:
 
loop path fail: <invalid> human,0,236,15 -> -15,236,15: Id #18358:Path Goal Seek Station:Station Mill Anywhere at 21,130,15

I'm not sure if this will be enough to hunt down the problem, so I'll start playing again and see if anything of note happens.

EDIT: The human caravan was leaving, so that may have something to do with it, judging by the nature of that error.

[ February 16, 2008: Message edited by: Gaulgath ]

[ February 16, 2008: Message edited by: Gaulgath ]

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Torak

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Re: [176.38a] CTD in Fortress Mode
« Reply #1 on: February 16, 2008, 05:49:00 pm »

Did you save scum in adventure mode? The double tagged item message is almost always because of a savescum.
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Gaulgath

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Re: [176.38a] CTD in Fortress Mode
« Reply #2 on: February 16, 2008, 05:50:00 pm »

Hehe, whoops. I accidentally used the error log from the wrong DF folder. Edited.
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Torak

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Re: [176.38a] CTD in Fortress Mode
« Reply #3 on: February 16, 2008, 06:00:00 pm »

Did you cut off a human from leaving your map, such as a diplomat?
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As you journey to the center of the world, feel free to read the death announcements of those dwarves that suffer your neglect.

One billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the cosmos. I can feel every single b-ball that has ever existed at my fingertips, I can feel their collective knowledge channeling through my veins. Every jumpshot, every rebound and three-pointer, every layup, dunk and free throw.

Gaulgath

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Re: [176.38a] CTD in Fortress Mode
« Reply #4 on: February 16, 2008, 06:09:00 pm »

Well, the human guild representative was caged by one of our traps... and.. I... I...

I threw him down the chasm.

[ February 16, 2008: Message edited by: Gaulgath ]

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Torak

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Re: [176.38a] CTD in Fortress Mode
« Reply #5 on: February 16, 2008, 06:26:00 pm »

quote:
Originally posted by Gaulgath:
<STRONG>Well, the human guild representative was caged by one of our traps... and.. I... I...

I threw him down the chasm.

[ February 16, 2008: Message edited by: Gaulgath ]</STRONG>


How long before the crash did the human get trapped?

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As you journey to the center of the world, feel free to read the death announcements of those dwarves that suffer your neglect.

One billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the cosmos. I can feel every single b-ball that has ever existed at my fingertips, I can feel their collective knowledge channeling through my veins. Every jumpshot, every rebound and three-pointer, every layup, dunk and free throw.

Gaulgath

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Re: [176.38a] CTD in Fortress Mode
« Reply #6 on: February 16, 2008, 06:31:00 pm »

Ah... hm. I'd say about ten minutes or so. FPS is rather bad on the map I'm on.
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Toady One

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Re: [176.38a] CTD in Fortress Mode
« Reply #7 on: February 16, 2008, 09:57:00 pm »

Yeah, let me know if anything happens.  It's hard to get things to reproduce, but I count at least 1 crash bug in each of the main modes that I have absolutely no clue on.
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Gaulgath

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Re: [176.38a] CTD in Fortress Mode
« Reply #8 on: February 16, 2008, 10:03:00 pm »

Alright, this time the guild representative left completely unharmed. Everything is running smoothly, so his death may have had something to do with it. Either that, or it was caused by the rest of the caravan.
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