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Author Topic: Re: 4000AD - Interstellar Warfare Game - Turn 2! 1 new player needed  (Read 2173 times)

Time Blossom

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Re: 4000AD - Interstellar Warfare Game - Turn 1! 1 new player needed
« Reply #15 on: December 28, 2011, 09:28:07 am »

I vote to wait. I think that trying to slot someone in later would be too complicated, what with figuring out the amount of ships and/or territory to give the new player. Also, having a big sector of defenseless space right next door, including a vacant home star, could prove an unfair advantage for the IS or the DRUM, seeing as how we can colonize it faster than the USSR could.
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Time Blossom cancels everything: NaNoWriMo

Kashyyk

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Re: 4000AD - Interstellar Warfare Game - Turn 1! 1 new player needed
« Reply #16 on: January 02, 2012, 12:15:56 pm »

I'd rather this didn't die. So, any more opinions from people, or should I just get on with it?
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Skyrunner

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Re: 4000AD - Interstellar Warfare Game - Turn 1! 1 new player needed
« Reply #17 on: January 02, 2012, 12:23:51 pm »

My opinion : the defenseless space should be given immunity and continue with the game.
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Kashyyk

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Re: 4000AD - Interstellar Warfare Game - Turn 1! 1 new player needed
« Reply #18 on: January 02, 2012, 12:34:10 pm »

So, no one can take Pavus, and it will continue to produce 1 ship a turn.

Cool. Next turn inbound.
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Kashyyk

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Re: 4000AD - Interstellar Warfare Game - Turn 2! 1 new player needed
« Reply #19 on: January 02, 2012, 01:09:05 pm »

Turn 2

The mighty fleets of the star kingdoms blink out of existence, as they exit this dimension, and enter Hyperspace. However, one kingdom has already suffered the wrath of the populace, and has descended back into anarchy.

Spoiler: Starmap (click to show/hide)


Spoiler: Illuminated Societies (click to show/hide)

Spoiler: The Conglomerate (click to show/hide)


Spoiler: Anarchy-ridden State (click to show/hide)
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