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Author Topic: Minor rope reed seeds bug  (Read 707 times)

Steely Glint

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Minor rope reed seeds bug
« on: May 19, 2008, 07:28:00 pm »

Rope reed seeds do not appear in the Kitchen menu, which means I cannot prohibit them from being cooked. This makes it somewhat difficult to set up my river spirits production chain.
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Vaevictus

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Re: Minor rope reed seeds bug
« Reply #1 on: May 20, 2008, 08:35:00 am »

on the contrary.
Rope Reed seeds are not cookable, so they will not be cooked, nor will they be on the kitchen menu. http://www.dwarffortresswiki.net/index.php/Crops
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Steely Glint

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Re: Minor rope reed seeds bug
« Reply #2 on: May 20, 2008, 04:35:00 pm »

Well then, I guess the bug is that they are cookable. I have about 20 rope reed seed roasts sitting in my food store.
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Toady One

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Re: Minor rope reed seeds bug
« Reply #3 on: May 21, 2008, 09:43:00 pm »

All seeds are currently cookable, regardless of the plant type.  Did you have any available seeds at the time you checked?  I think the kitchen screen might be sort of picky about what it displays since the kitchen screen doesn't keep track of every type of food item that has been in your fort at this point.
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Steely Glint

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Re: Minor rope reed seeds bug
« Reply #4 on: May 22, 2008, 01:52:00 am »

OK, rope reed seeds seem to have appeared in the kitchen menu. It's possible they weren't listed earlier because they were outside a stockpile, but I could have sworn I had dozens of them in my seed stockpile.

Guess you can ignore this thread.

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Toady One

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Re: Minor rope reed seeds bug
« Reply #5 on: May 22, 2008, 02:09:00 am »

I thinks there's still a problem in the sense that you have to catch a rare food item just at the right time to set a permit on it, so I'll handle that at some point.
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Steely Glint

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Re: Minor rope reed seeds bug
« Reply #6 on: May 22, 2008, 03:09:00 am »

At the time I was watching the kitchen, and the cook had just brought a pile of seeds to be cooked when I went into the kitchen menu and attempted to disable cooking them.

I don't know how difficult it would be to change the scope of what the kitchen menu looks at from stockpiles to the entire fortress, so don't bother with changing it unless it's easy.    :)

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Samyotix

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Re: Minor rope reed seeds bug
« Reply #7 on: May 22, 2008, 04:52:00 am »

quote:
Originally posted by Steely Glint:
<STRONG>OK, rope reed seeds seem to have appeared in the kitchen menu. It's possible they weren't listed earlier because they were outside a stockpile, but I could have sworn I had dozens of them in my seed stockpile.
</STRONG>

Maybe this happened:
You didn't have any seed in a stockpile, but the (z)-Stocks-Seeds list showed lots of seeds that had already been planted? The seeds list includes seeds already stuck into a field waiting to sprout, even though these are unusable.

And if all your seeds of that type are either sprouting, being cooked, being hauled, or even just sitting in bags waiting to be hauled, etc, you won't see that seed type in the overview I think.

[ May 22, 2008: Message edited by: Samyotix ]

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Thassa

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Re: Minor rope reed seeds bug
« Reply #8 on: May 22, 2008, 01:18:00 pm »

You can always hit tab on the stocks menu to switch to the individual item display.  The usable ones will be in white, and the unusable (planted, forbidden, held by a trader..) will be red.  The only problem with doing this with seeds is you will usually have pages, and pages, and pages of seeds.     :p
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Steely Glint

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Re: Minor rope reed seeds bug
« Reply #9 on: May 22, 2008, 03:48:00 pm »

The rope reed field was fallow at the time (I only grow one crop per season in my greenhouse, each on a different field). Several rope reed seeds had been carried to the kitchen by the cook. I canceled the meal preparation job, and the seeds were in the process of being hauled back to the rope reed seeds stockpile when I entered the kitchen menu.
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Nesoo

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Re: Minor rope reed seeds bug
« Reply #10 on: May 24, 2008, 04:55:00 pm »

quote:
Originally posted by Toady One:
<STRONG>I thinks there's still a problem in the sense that you have to catch a rare food item just at the right time to set a permit on it, so I'll handle that at some point.</STRONG>

Hurray, I get to perform necromancy! I suggested an idea for this a long time ago, seems like a good time to mention it again  :)

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000508 □ [dwarf mode][flows] flooding over a full pond will kill the fish inside