Three of the four competitors spend the last night retooling their creation. The last, happy with his work, decides to relax instead...Dave1004:
I'll re-do my frame. Try to get some extra defense in there...Seriously. I'm a walking noodle. Er, rolling* noodle.
[3] The mix still isn't right, but you've added some durability to it.
FiberSteel Frame: 11/11 HP
fergus:
Redo the mirrors, try to make them a bit tougher.
[1] In testing the new mirrors, your robot hits a bump, causing every last mirror to shatter. Argh! At least the robot is a bit lighter now.
Light shock absorbers: +1 defense against explosive damage. +1 to initiative rolls of 1 or 2.
Digital HellhoundNah, I'm good.
[3] You go online and play World of Warcraft instead of work on your robot. Your roll badly on raid loot and get something you don't need.
Darvi:
I think I'll retry my defenses
[1] After the quantum generator gave you issues, you stuck it in a box. You are unable to get it open, and indeed are unsure if it works or not now. You leave the box alone for fear of collapsing the waveform.
Final Robots:
Digital HellhoundSteel Box Frame: 12/12 HP. +1 to rolls to resist internal damage.
Primary: Anti-tank missile: Single shot. Chance to deal internal damage on a 3+ roll that successfully damages. +2 damage. Long range.
Secondary: Mechanical saw. +1 damage. Melee.
Adaptive Armor: +1 defense against any attack. Can repair 2 damage as an action.
Dave1004FiberSteel Frame: 11/11 HP
Primary: Hellbore Laser Cannon. High-energy laser weapon. +2 damage, but deals 1 damage to self on use. Usable once per turn. Long range.
Secondary: "Nail-Pounder" machine gun. Ignores armor-based defenses, but jams on a 1 and must unjam before it can be used again. (Unjamming takes an action, but always succeeds.)
Metal Patch Kit: Twice per battle, can use an action to repair 2d2 damage.
Darvi
Carbon fiber frame: 9/9 HP. On a 5 dodge roll, -2 damage as the attack is deflected. On a 6, -4 damage. Immune to catching on fire, and -1 to fire damage.
Primary weapon: Missile rack. A large number of weak missiles that can overwhelm the target. Fires two per attack, with 12 missiles total. -1 damage, but strikes twice per attack.
Secondary weapon: Equalizer self-destruct device. Rolls 2d4+2 instead of 1d6 for the attack, but deals an equal amount of damage to the user (with no defense roll).
Pulse Jets: +1 to initiative rolls. +1 defense roll on any phase initiative was won.
fergusSemi-Thick Steel Frame: 9/9 HP. +1 resistance to internal damage.
Primary weapon: Railgun. High-velocity slug that pierces armor and cannot be deflected. Ignores armor and deflection-based defenses. +1 damage. Can be used once per turn. Long range.
Secondary weapon: Claw club: A claw-shaped mace. +1 damage. Melee.
Light shock absorbers: +1 defense against explosive damage. +1 to initiative rolls of 1 or 2.
Turn 5: TO BATTLE!The competitors arrive at the stadium with their robots in tow. They set up their systems while waiting for the seeds to be announced. Will their first opponent also be their last?
Finally, the seeds are posted.1: Fergus ------------\
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2: Dave1004 ----------/
3: Digital Hellhound -\
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4: Darvi -------------/
So it is settled. The competitors go to their rings. The announcer screams out their names, everyone moves to the edge of their seats...FIGHT!Reminder: You may post two actions each turn. An action may be a weapon or defense use, some form of dodging, or any creative use of your robot. The two matches are completely separate from each other- you may only affect your current opponent, as it is two 1v1 matches.