Hello! First off, I'm a great fan, and I love your series!
What I'd love to see is:
- Atleast one purely military dwarf, which is a rather good teacher. He should use SPEARS (never saw them in action
)
- One dedicated manager, therefore reducing the workforce to 5 (yes, it gets harder...). Therefore using a lot of manager menu.
- Only one guy for food/brew (plant/brew/cook/butch)
- A cloth/leather/tanner guy/plant process/weaver/planter (pig tails!). (you don't need him to be proficient at everything. Take those that matter for quality at embark)
- A proficient weapon/armorsmith on embark.
- The other 2 dwarves would then have to take care of mining, carpentry and woodcutting. Also mechanics.
- Don't forget to take lots of leather bearing animals with you to get the leather industry running in time. Turkeys are rather nice, they are cheap, have leather, a lot of bones and meat. And the most eggs.
- A few dogs? Wardogs? You're a military guy, after all!
I think that the weapon/armorsmith can do some masonry until you found metals - once you do, I'd like to see you go massively on metal (for furniture, too!) instead of rock. Therefore, a METAL FORTRESS WITH EXCESSIVE MILITARY.
I think this would be an interesting combination. Maybe you should set the mineral amount to 'frequent' atleast to do so. And probably do a customized world with more volcanoes (unless you want to dig deep for magma forges?).
Anyways, I'd be interested in such a restrictive setup. Maybe in an evil area crossing a untamed wilds area?
Haha, anyways, the harder the funnier to watch
Thanks for all your videos!
PS: If you manage to find parameters that allow flat volcanoes (
http://www.bay12forums.com/smf/index.php?topic=97953.0) while preserving hills, I'll personally donate 20 euro to your paypal account!
Good luck, captain duck!