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Author Topic: Pistons, boxes, rigs, weights  (Read 1956 times)

Z1000000m

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Re: Pistons, boxes, rigs, weights
« Reply #15 on: December 25, 2011, 06:21:50 pm »

Wasn't there like a megathread for machine parts etc.?
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antymattar

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Re: Pistons, boxes, rigs, weights
« Reply #16 on: December 25, 2011, 08:56:04 pm »

Yeah but it was not about connecting shit together.

C27

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Re: Pistons, boxes, rigs, weights
« Reply #17 on: December 28, 2011, 05:13:14 pm »

Connecting parts like ropes and chains should probably just be used as components, not appearing as actual buildings. It's be too much clutter.
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Gold is for the mistress– silver for the maid–
Copper for the craftsman, cunning at his trade.
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‘But iron– cold iron– is ruler of them all’.

antymattar

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Re: Pistons, boxes, rigs, weights
« Reply #18 on: December 29, 2011, 04:42:50 am »

but if they dont actually appear, then whats the point? if you can get them to appear, then you can cut them down etc.

Jake

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Re: Pistons, boxes, rigs, weights
« Reply #19 on: December 29, 2011, 04:46:09 am »

but if they dont actually appear, then whats the point? if you can get them to appear, then you can cut them down etc.
Hey, now there's a thought. Probably worth a thread of its own though.
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Silverionmox

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Re: Pistons, boxes, rigs, weights
« Reply #20 on: December 30, 2011, 07:41:39 pm »

but if they dont actually appear, then whats the point? if you can get them to appear, then you can cut them down etc.
Hey, now there's a thought. Probably worth a thread of its own though.
Since a well has practically unlimited length of rope, the same might go for mechanical connectors, so each connection would require one unit of rope/chain/dwarven beard hair. That leaves only the problem of determining the route of the connectors. I'd say any constructed square is eligible, no diagonals. Valid connection points would be gear assemblies; levers, pressure plates, or other inputs; windmills, or other power sources; doors, floodgates, and other output devices. The heavy stuff would require power (lifting bridges, portcullisses, etc.). The easy stuff can suffice with levers (locking doors, dropping portculisses, triggering simple traps, etc.). Much of the discussion is already to be found in the improved mechanics thread though.
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