Name: Derm (dermonster): Palm to machine! With only a slight bit of hesitation, you kneel down and place your hand on the outline...Of, well, a hand. You know. The machine begins to whirr, and the top slowly opens. Inside of the machine there seems to be...[5]. A little mechanical mouse is sitting there, staring up at you quizzically*. You remove your palm from the box, and hold it open infront of the mouse. With a tiny click, it jumps onto your hand and stays there. Turning it over, you notice a large screw, the kind that can be wound up. [Intuition Roll: 4]. A small inscription (really small) reads: "To activate this minion, merely wind the screw." It's an interesting contraption, especially considering how it's alive. You set the mouse on the floor, and it scurries behind you. You head towards the exit of the room, and the mouse follows you...Seems you have a buddy! (Derm gained Mechanical Mouse: Accessory!) You then head to another room...
Opening the door, you enter a strange area. It seems like you're outside on a snowy mountain, but you don't feel cold, nor do you hear anything. Still, a wind blows around you, and dark trees sway ominously. You can't see any walls or doors, so...What should you do?
Name: Archerin (Tiruin): Leap in the air and exit the room! You take a deep breath, and give a jump for joy! [5]. Luckily, there weren't any gigantic spiders or horrible head-eaters above you. Good thing. You walk towards the door, and confidently open it...
You enter another room. (Of course.) The only thing different, is that this room is absolutely filled with plants. The air is buzzing with insects and the smell of pollen is overpowering. You cautiously advance forwards through the greenery, until you light upon a clearing. Sitting in the middle on a small mushroom is a tiny fairy, with gossamer wings and a mischievous smile. The moment she notices you, she gets up and begins to fly away, but stops suddenly. With her tiny hand she beckons you forwards, but suddenly flits in the opposite direction! You don't know what to make of it, but you do see the door out of this room..[Intuition Roll: 6] (How do you guys get such good rolls!? What?...) Your instincts tell you that the fairy probably wants to be caught, but you don't know why, or even if you can. Maybe there's something in the room that can help...
Name: Nassir (Urist Mcinternetuser): I will take the coin. You reach out, and calmly grasp the coin. One side is cold to the touch, while the other is warm. You try and understand it...[Intuition Roll: 5] (Okay, I'm not kidding. These are legit, D&D dice rolls. I...I don't know either.) You guess that to activate it, you probably have to flip it. Who knows what it does...You pocket the coin for now anyways. You head to the end of the hall room, and open the door...
You step into what seems to be a laboratory. There's vials and beakers, strange liquids and mad scribblings on desks all around you. You see a hunched figure, leaning over a short desk. You don't know what to make of it, but you continue forwards...With a start, the woman straightens up, and gives you a strange look.
"What's this? An adventurer in my lab?", croons the old hag. "I don't know what you're here for, but I know that you came at a good time. You see, I be needing some help...With a certain experiment. I've been working on a potion that's supposed to heal whoever drinks it, but I can't find a proper test subject! No, no, no, it wouldn't work on me, I don't feel like hurting myself to test it." She tilts her head thoughtfully, and continues. "If you'd like, I would gladly give you a few spare potions from my lab, and the only price is that you let me try this healing liquid on you. All I have to do is give you a small cut, and then you drink it. Nothing dangerous...So, what say you, boy?"
[Intuition Roll: 2] You don't know what to make of the old hag, but there's a door behind her, most likely leading out. What do you do...?
Players
40/40 HP
Name: Nassir (Urist Mcinternetuser)
Color: Brown
Weapon: Fists
Armor: Rags
Accessory: Mystical Coin (You can flip it, but who knows what it does. May be better to save it for later?)
Misc:
36/40 HP
Name: Derm (dermonster)
Color: Green
Weapon: FISTS
Armor: RAGS
Accessory: Mechanical Mouse (Once a turn, you can wind the mouse. Winding it will cause it to grow large for two turns, easily capable of fighting for you. You must wind it before you engage in battle; - It does not cost a turn to wind.)
Misc:
38/40 HP
Name: Archerin (Tiruin)
Color: Burning Yellow!
Weapon: Rusty Iron Short Sword (+1 Damage)
Armor: RAGS
Accessory: NONE!
Misc: 6 silver coins.
*(I don't know what word this is.)
If you can see any way to improve my writing, I'd love to know. I've never really wrote (Well, typed, whatever...) a "Story" before, so I'm probably horribly bad. Doesn't help that half the words I use I don't even know the meaning of! Glad that you guys are sticking with this RTD, I appreciate it! Truly, I do.