You punch the innkeeper in the organic breathing apparatus, otherwise known as the lungs. His face turns beet red as he falls back, arms flailing for purchase and knocking several beer bottles off the shelf. His face then turns a lovely shade of purple before he finally take a ragged breath. As the innkeeper gasps for breath on the floor, you notice that beneath his greasy hair he has pointed ears. Looking closer, you spy a golden glint beneath his shirt and vest! You reach down and rip the Gold-colored Amulet of Yendar!
You stand triumphantly over the two of them, and you realize that you have just gained
XP! 1
XP to be precise.
You're not certain exactly how you know this. You're not even sure what an
XP is, but you know you have one. You also know that you have 1
Infamy, whatever that is. You don't even know that word. You're just an adventurer after all. It seems like this
XP has made you stronger somehow, though. You may possibly have leveled up. You've read about leveling up in the Adventurer's Handbook but you never thought it would happen to you! This is all terribly exciting. You've completed a quest objective and gained a level and punched two people a lot all in about 5 minutes!
Your exultation is cut short as you hear a guard outside yell. "Stop right there criminal scum!" You aren't certain he is talking to you, because he hasn't come inside the Inn. He can't even see you, as far as you know, but you feel like you should probably do something.
>_
Name: Farah Lordlord
Class: Adventurer
Level: 2
Quest: Find the Gold-colored Amulet of Yendar Free your benefactor from his chest.
XP: 1
Infamy: 1
Level up! You have gained a level and unlocked the simple status screen! You feel somewhat more self-knowledgeable. You may choose one of the following abilities:
Devil Punching: You punch like the devil. Your punches are the best punches, and have special effects on devils, demons and other supernatural beings.
Quest Sense: By concentrating your well-honed questing senses you can tell the direction OR distance to the next quest objective provided that it is on the same plane of existence. As questing mechanics states, you can never know both the location AND direction of a quest object at the same time for measuring one of the variables affects the other in unpredictable ways.
This game will bear some resemblance to other games but I will not be strictly following canon established by those other games mostly because that would be restrictive and I like having a free hand. Still, as the person who suggested the devil-in-a-chest-in-a-chest thing I felt obliged to accept it.