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Author Topic: Pipes  (Read 1962 times)

Kimril

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Pipes
« on: December 20, 2011, 06:57:43 am »

Now i don't know about you guys but I think a Dwarf isn't complete without his pipe, thus we should be able to make pipes grow pipe weed etc, there wouldn't really be any benefits apart from making them happy but i think it would be a nice simple thing to add.

Pipes could be made at the craftsdwarfs workshop out of wood probably.

Pipe weed could been grown on a farm or found growing outside.

Itd make a good item for trading too!

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Capntastic

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Re: Pipes
« Reply #1 on: December 20, 2011, 07:01:09 am »

Now i don't know about you guys

You could if you'd use search.
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Starver

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Re: Pipes
« Reply #2 on: December 20, 2011, 07:12:02 am »

InB4 the usual suspect pointing out all the various threads where this has been mentioned before.
edit: Ah, too long writing to be first reply, but still no list, at least.  :)

I just want to say that I'm pleased at least that it's not a rehash of the liquid transportation pipes idea.

Yeah, I like the idea (actually, both this and the one I thought it was).  Not sure it needs a new thread, but I like your thinking.



Anyway, you can already mod in the necessities for both the burnable stuff and the pipe production, but I'm not sure you can mod in their use.  Except... how about a "Smoking Room" workshop?  Would have to be a one-dwarf-at-a-time thing, and the reaction would be Pipe+SmokingWeed->Pipe, and I'm not sure it could be used to add to happiness, but maybe a suitable (anti?-)social skill, given that they're spending time to just smoke and cogitate...  Any actual Modders know if this is the true limit to the possibility?)
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Kimril

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Re: Pipes
« Reply #3 on: December 20, 2011, 07:30:19 am »

yeahhh im a bit lazy when it comes to searching forums my bad, and maybe a smoking room as a defined area? would be quite funny to see one room filled with so much smoke you can't see the dorfs!
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Starver

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Re: Pipes
« Reply #4 on: December 20, 2011, 08:09:47 am »

I thought about that, but (from my limited knowledge of Modding) I think that new workshops can be done, but not new areas...  Or indeed new things to be done within existing area-effect places, like dining rooms[1].  The best I can think about is making something like snuff or chewing tobacca that's equivalent to food.  But nothing that would involve a pipe.

So, anyway, if you search (and I've not gone into the threads, myself, but I know they exist, it may even be on the Perpetual Suggestions Thread) you'll see the existing thoughts.  And, one way or another, it would need Toady to code it in.  Not sure if he's utterly anti-smoking (or just not bothered about it, within his universe that he's creating), but he hasn't yet, and there's enough fictional background to suggest that some dwarves might like smoking (even if they've just picked the habit up off some random halfling civilisation).  Indeed, to logical extent (may or may not have already been suggested) it could be assumed that the development of this feature would involve a psych-profile element in the dwarf's make-up regarding smoking their love or detestation of smoking, and so maybe an option to mark as "Smoking/non-smoking" the dining areas, for appropriate dining (dis-)pleasure.


Oh, and another point where core coding intervention is needed, and beyond mere modding, would be the blue-tinted tobacco smoke-pall, to be added to the existing water-vapour, magma-mist, miasma and normal smoke.  If differentiated (as I think it should be) from the latter.

(So, I've just spent a lot of time speculating instead of searching for the same information about whether it's already been speculated about, as well as covered the "what you can already do" bits (that have probably already been covered), after saying that you maybe should have searched.  There's probably a certain irony in that.)



[1] Well, they're dwarves, I doubt they'd utterly ban smoking around their eating areas, whatever various jurisdictions here on Roundworld tend to proscribe.
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Kimril

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Re: Pipes
« Reply #5 on: December 20, 2011, 08:25:19 am »

hmm yeah i can see it would be difficult to make a mod for it in that sense. Im pretty sure Toady couldnt give a crap about the whole smoking thing in, since you can strangle a child and do tonnes of other crazy stuff, its more of an aesthetic thing dwarves smoke pipes and drink beer!

It could go under personality for dwarves, likes smoking or hates smoking etc i think itd be a nice simple addition to add more character to the game :)
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antymattar

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Re: Pipes
« Reply #6 on: December 20, 2011, 09:03:43 am »

Now i don't know about you guys

You could if you'd use search.

I want pipes though.

Starver

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Re: Pipes
« Reply #7 on: December 20, 2011, 09:36:48 am »

I want pipes though.

Code: [Select]
cat DFSuggestionsmasterfile | grep -i " pipe" | grep -i -v [liquid|fluid|water|magma] | less
Enough there for you? :)

(Note to better-geeks-than-me: Without a *nix shell at hand to make sure, I've very probably erred, but the DOS version was much more ungainly!)
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Loud Whispers

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Re: Pipes
« Reply #8 on: December 20, 2011, 10:49:22 am »

SINGING PAIPES.

Besides, the Dwarves would just get unhappy thoughts from all the smoke :P

Kimril

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Re: Pipes
« Reply #9 on: December 20, 2011, 11:06:01 am »

SINGING PAIPES.

Besides, the Dwarves would just get unhappy thoughts from all the smoke :P

it might make for a funny trap if it caused enemies to cough :)
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Footkerchief

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Re: Pipes
« Reply #10 on: December 20, 2011, 12:27:47 pm »

InB4 the usual suspect pointing out all the various threads where this has been mentioned before.
edit: Ah, too long writing to be first reply, but still no list, at least.  :)

Here it is:

This is frequently suggested:

http://www.bay12forums.com/smf/index.php?topic=28782.0
http://www.bay12forums.com/smf/index.php?topic=36886.0
http://www.bay12forums.com/smf/index.php?topic=5419.0
http://www.bay12forums.com/smf/index.php?topic=3449.0
http://www.bay12forums.com/smf/index.php?topic=66467.0
http://www.bay12forums.com/smf/index.php?topic=31045.0
http://www.bay12forums.com/smf/index.php?topic=30099.0
http://www.bay12forums.com/smf/index.php?topic=5551.0

Spoiler: tags (click to show/hide)
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Loud Whispers

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Re: Pipes
« Reply #11 on: December 20, 2011, 12:28:35 pm »

A smile grew on my eyes when I read the tags :P

Kimril

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Re: Pipes
« Reply #12 on: December 20, 2011, 01:01:09 pm »

InB4 the usual suspect pointing out all the various threads where this has been mentioned before.
edit: Ah, too long writing to be first reply, but still no list, at least.  :)

Here it is:

This is frequently suggested:

http://www.bay12forums.com/smf/index.php?topic=28782.0
http://www.bay12forums.com/smf/index.php?topic=36886.0
http://www.bay12forums.com/smf/index.php?topic=5419.0
http://www.bay12forums.com/smf/index.php?topic=3449.0
http://www.bay12forums.com/smf/index.php?topic=66467.0
http://www.bay12forums.com/smf/index.php?topic=31045.0
http://www.bay12forums.com/smf/index.php?topic=30099.0
http://www.bay12forums.com/smf/index.php?topic=5551.0

Spoiler: tags (click to show/hide)

not a lot of suggestions are there? xD and theres me thinking itd be good when every man and his dog have already thought of it
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Zoomulator

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Re: Pipes
« Reply #13 on: December 20, 2011, 01:12:46 pm »


It really isn't!


Pipes would be awesome to have (with the few assorted types of smokable plants (yes, those kinds too)). Other consumable trade goods would be great too. Something that isn't too abundant but makes your dorfs a bit happier.
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